Xantcha, Woke Agent

Commander / EDH* pokepower116

SCORE: 102 | 45 COMMENTS | 16883 VIEWS | IN 40 FOLDERS


Trying a Few New Things Out —Aug. 13, 2018

First official update to the deck! I like to share mini-updates and thoughts in the comments, but I will use the updates field for larger discussion points and massive changes to the deck. Let's start off with the most recent changes.

So first of all, let's take a look at cards that are meant to be (more-or-less) 1 for 1 replacements:

  • Victory Chimes (suggested by Gleeock) in place of Mind Stone - Gleeock made a great suggestion in the comments below about helping your opponents pay for Xantcha's activation. I'd actually considered putting Spectral Searchlight in the deck for that same reason; but this can work for every opponent. Definitely worth playtesting.
  • Blasphemous Act in place of Chain Reaction - Fulfills the same role but will, on average, end up being a cheaper boardwipe that deals more damage.
  • Fraying Omnipotence and Pox (suggested by scumbling1) in place of Pestilence and Pyrohemia - This one is a bit of a stretch, but hear me out. All of these cards try and fill the role of a "board wipe" in this deck. While I have more traditional ones like Last One Standing and Blasphemous Act, I'd like to have approximately 4-6 boardwipes in any given deck. This deck tries to win games as early as possible, so 8 mana boardwipes like Decree of Pain aren't that feasible. Even 6 mana ones like Deadly Tempest and Life's Finale are probably pushing the upper limits of what we want to pay for a boardwipe. Pox and Fraying Omnipotence are (relatively) cheap, reduce our opponent's life total, and reduce their number of options for dealing with our cards later in the game. Because of Neheb, the Eternal I might end up putting Pyrohemia back into the deck, but I need to play some more games first!

Now let's take a look at the reasoning behind the additions:

  • Adding Bloodchief Ascension, Sleeper Agent (suggested by commander_kings), and Virtus the Veiled (suggested by Jimmy_Chinchila) - These cards were what I felt the deck was missing from the start. Cheap CMC cards to start cranking damage out. Sleeper Agent is a political nightmare of a card and I'm a bit scared to run it, but my excitement to test it outweighs my fear. Not to mention the flavor of running Sleeper Agent in a Xantcha, Sleeper Agent is too delicious for me to not try. Still looking for a place to slot in Tree of Perdition!
  • Adding Sire Of Insanity - As mentioned in the comments below, I like the idea of everyone having an empty hand so that they're more incentivized to pay for Xantcha's activation cost. Whether a Sire Of Insanity can survive a full turn around the board is a different story that remains to be seen....
  • Adding Rakdos Charm - Every deck needs some graveyard hate. Big fan of this card and the versatility that it offers.
  • Adding Dismember - Fantastic low-costing single target removal. Hits most things in this format and can get around indestructible. The card can also can remove Xantcha if needed.

Finally, here's the section about the reasoning behind the removals:

  • Removal of Ashnod's Altar - Let me just start by saying that I don't think that this removal is "correct." I think Ashnod's Altar (or a similar free sacrifice outlet) deserves a maindeck slot as mentioned by user:cdkime. Unfortunately, in the couple of games that I playtested, I never regained control of Xantcha and had no other creatures to sacrifice to the Altar. This is one of those cards that I have to constantly keep evaluating based on the games I play and the more creatures I add to the deck. I could easily see this card ending back up in the deck.
  • Removal of Diabolic Intent - Similar to above, I rarely have creatures to sacrifice to this card. I can't even cast my commander to use with it because she enters on someone elses' battlefield! Great tutor, but not well suited for this deck.
  • Removal of Crawlspace - This card is kind of a meta call. I like the idea of being able to donate creatures while having little crack-back, but in reality I don't donate enough creatures in this deck. Also this is pretty much the only "true pillow-fort card" (aside from Maze of Ith and Glacial Charm, which might also get cut) in the entire deck; so from a theme standpoint it doesn't quite fit.
  • Removal of Spiteful Visions - This one is hard for me. The deck is running significantly less draw than I want and this is practically a second Phyrexian Arena that also ends up damaging our opponents. At first glance I thought this was exactly what I needed to make up for the deck's lack of card draw. Unfortunately it also discourages everyone from using Xantcha's ability and gives our opponents more options to deal with our board. Not the worst card by any means, but I believe there has to be better card draw out there.

Phew! Well there's my current thoughts based on your suggestions below and the few games I've playtested! Just received my copy of Xantcha so I'm able to really go out and playtest some more; so expect some more minor changes moving forward.

Now that I have the "core" of the deck nailed down, I really need some help with the supporting pieces. I only have 6 cards that draw (including Xantcha), 5 single-target removal cards for creatures, and 4 "boardwipes" (including Pox and Fraying Omnipotence). I would like to have 2-4 more cards that draw, 1-2 more single-target removal cards, and one more boardwipe. 35 mana producing lands is also a little low, I'd like to be at 36 or 37.

Please help suggest some cards in the categories listed above and, even more than that, please suggest which cards to cut! It's getting increasingly difficult to figure out which cards deserve the cut. Thanks as always.

Really fun build! +1

August 6, 2018 4:11 p.m.

scumbling1 says... #2

I have Xantcha on pre-order right now. I completely understand the appeal of her.

How about Pox to compliment Death Cloud?

August 6, 2018 5:53 p.m.

Caerwyn says... #3

You should defiantly mainboard Ashnods alter. Having a sacrifice outlet for when your opponent dies and Xantcha returns to your control is invaluable, particularly one that can be used at the same time as a mana source and helps offset Commander tax for recasting.

August 6, 2018 6:05 p.m.

pokepower116 says... #5

Jimmy_Chinchila Thank you very much! Looking forward to finally getting to try her out myself!

scumbling1 Oh wow, that's a great idea! I actually like the card more than I like Death Cloud. Will try and fit both in; but if I can't find space for both I'll be replacing Death Cloud for Pox (also trying to find space for Fraying Omnipotence).

cdkime You make a really good point. I was trying to build this deck under the assumption that the situation that you're describing would rarely happen. If the player that is in control of Xantcha dies, I was hoping that everyone else would be at such a low life total that the game would end sometime around the next turn OR that the player controlling Xantcha is the 2nd or last player to get knocked out of the game. So instead of running sacrifice outlets, I was trying to run a bit more spot removal to use on Xantcha if push came to shove.

That all being said, Ashnod's Altar is just a great card regardless. It's definitely worth at least playtesting! Will add it into the list.

August 6, 2018 7:58 p.m.

scumbling1 says... #6

cdkime does make a good point that I hadn’t thought about. If you were running more ETB creatures, something like Erratic Portal could be considered.

You could also consider sacrifice effects on lands. I don’t know what your budget is, but Miren, the Moaning Well, High Market, Phyrexian Tower, and Keldon Necropolis are all out there. They might be easier to integrate into your list, as you have a lot you’re trying to fit in right now.

August 6, 2018 8:50 p.m.

pokepower116 says... #7

scumbling1 They do make a good point and it is something I've given consideration to when making the deck. The biggest problem for me at the moment when it comes to incorporating sacrifice outlets is that I don't have a lot of creatures in this deck. Only 12 creatures in total, one token generator (Rite of the Raging Storm), and one way to steal the opponent's creatures (Insurrection). This means that in many situations these cards will be dead draws. That's why I wanted to err on the side of running more single targeted removal and boardwipes so that I can get rid of Xantcha that way if she becomes troublesome while still having the versatility to use them as removal if needed.

Even when I do get Xantcha back under my control, the opponents have to pay 3 mana to deal 2 damage to me. That's a lot of investment for not a lot of damage; and by this point there are, at most, two opponents left to pay that mana (barring any Homeward Path shenanigans) if we're assuming a 4 player game.

With that all being said, I actually would love to run both High Market and Phyrexian Tower in this deck for that added peace-of-mind and way to get my commander back into the command zone. But for budget's sake I think I'll just add High Market for now. I should be getting the rest of the cards for her in the mail today so I'll be able to start playtesting and see what works and what doesn't!

August 7, 2018 11:05 a.m.

Gleeock says... #8

I love it.. Here's a discord/groupslug deck I am making: The Brown Spider

August 7, 2018 1:29 p.m.

Gleeock says... #9

I would recommend redirect spells because they are so dang fun in this build Shunt, etc..

August 7, 2018 1:31 p.m.

scumbling1 says... #10

pokepower116: Keep us all posted! I’m eager to see what ends up working with your list.

August 9, 2018 6:06 p.m.

pokepower116 says... #11

Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.

As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?

scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.

First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass  Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.

Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.

No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.

August 9, 2018 7:54 p.m.

Gleeock says... #12

  • Yeah, as with your experience I do have to constantly retool the CMC average of the deck to find reasonably-costed incremental "dmg matters" stuff. A lot of my filler creatures fulfill that role.

  • The redirect spells might not make as much sense in your deck... not totally sure. My Jund deck tends to grow other people's creatures into major threats with green concepts like, Sheltering Ancient or Evolutionary Escalation, vows. It really REALLY wacks people out when I redirect removals from OTHER players property. So yeah, I thought maybe redirects for Xantcha to mess with minds... but might not be as imperative in a rakdos deck

August 9, 2018 9:17 p.m.
August 10, 2018 3:18 a.m.

pokepower116 says... #14

Gleeock - Yeah, thankfully it's Friday and I'll have some more time to be able to give this deck a critical look this weekend! Currently looking at Pestilence, Pyrohemia, Neheb, the Eternal, Crawlspace, Diabolic Intent and Chain Reaction for cuts and looking at Blasphemous Act, Fraying Omnipotence, Dismember, Bloodchief Ascension, Master of Cruelties, Virtus the Veiled and Tree of Perdition for adds. Not 100% sold on any of these yet; but they're all strong considerations!

I see now! I LOVE that idea. I actually glossed over those two cards when I saw your deck the first time around, now I wish Xantcha was Jund. The way that you're running your deck is initially how I was planning on building mine. I just can't guarantee that they'll have enough creatures to attack with and there don't seem to be a lot of cards in Rakdos that give your opponents creatures (for a good deal); I've counted maybe 5 or so. I think redirect spells are a great addition to your deck, whereas I think my deck isn't built to utilize them to their potential.

Jimmy_Chinchila For some reason I didn't even give these cards a second thought! I was too hyperfocused on the group slug aspect of the deck to really even consider a lot of the solid Rakdos damage dealers on their own. I think I'll shy away from Malignus because I don't have any way of protecting it, giving it haste, or giving it any sort of evasion. At 5 mana, it's a pricy investment considering all that could go wrong. The other three, on the other hand, I really like and am strongly considering adding to the deck. Virtus the Veiled has the same issues as Malignus, but at 3 mana it feels much more reasonable to include. Tree of Perdition doesn't care about blockers, which is a wonderful upside. And Sorin Markov might as well be a sorcery since you can activate it as soon as it comes down. I think I'll try and order Tree & Virtus and hold off on Sorin at the moment because of the price, but he is a strong consideration for the deck. Thank you!

August 10, 2018 11:19 a.m. Edited.

pokepower116 says... #15

Whoops, made a mistake in my previous comment. I meant to say I was considering Sire Of Insanity, not Master of Cruelties.

Sire Of Insanity strangely works really well with Xantcha. Assuming it's able to survive a turn around the board, no one will have cards in hand so they'll be more incentivized to pay mana into Xantcha's activated ability. Surviving a turn around the board is a different story....

Master of Cruelties has the same issue that I mentioned above with Malignus. 5 mana, no evasion (although first strike and deathtouch is a nice pseudo-evasion), no haste, and no protection.

August 10, 2018 11:33 a.m.

Gleeock says... #16

  • Yeah, mine plays fast&loose in a slightly different way. I am aware that opponents can turn right around and attack me with the fuel I give them but in theory (in my meta) there are much better spellslingers to bully... and my opponents aren't big on vigilant-heavy themes, so spider-crackback is definitely a thing.

  • Wow, nice thought... I didn't think of that unusual benefit of Sire Of Insanity with this commander - she's a built in mana sink, so depopulating opponent's in-hand options is a fantastic way to go. My working theory (2 games played) was to populate the field with bleeding effects (discard/dmg) then buff opponent's creature presence until they are forced to boardwipe (hopefully enchantments not included) then they are so behind on managing those bleeding effects. It doesn't always go that way :) . What BOTH builds can excel at is pushing the pace of the game (& yes we are not always the last ones standing... but you can be sure someone feels the pain). I play more parallel effects than anyone else I've ever seen, things like Hypergenesis are awesome in how they make everyone use up all their removals on "Johnny Combo" over in the corner. I call it: "tossing a grenade in a closet with someone & closing the door" :) ... If someone doesn't exaust all their resources on board state management somehow, then more power to them :) ... Let everyone else deal with your mess, your beautiful mess!

August 10, 2018 12:49 p.m.

no sleeper agent?

August 10, 2018 9:28 p.m.

pokepower116 says... #18

Gleeock Once again, I love the idea! I especially love your analogy at the end; that's exactly what I'm aiming for. As you get to play some more games please let me know how it ends up! REALLY interested in the way you're taking the deck.

commander_kings At first I was confused by what you meant. I was thinking "of course Xantcha, Sleeper Agent is in the deck...". Then I looked up Sleeper Agent to make sure it wasn't a separate card; then I figured out what you meant. This card is absolutely perfect for this deck. It does exactly what I was looking for! I'm honestly a little mad I have never seen this card before. I just got it on order and it definitely deserves a place in this deck.

August 12, 2018 12:18 a.m.

Gleeock says... #19

Possibly Victory Chimes as one of your rocks, that one mana to other players might just push them over the edge on activating Xantcha's ability

August 12, 2018 12:26 a.m.