
Circular Logic - This counterspell is another payoff card for playing madness. Normally costing , this spell looks bad on the surface, however with a madness enabler on board, this spell is usually equivalent to a Mana Leak or better for only . Similarly to other cards in the deck, it may be beneficial to side one or two out in subsequent games in order to mitigate the effectiveness of graveyard disruption.

Daze - We tend to tap out completely in the first few turns which is why we run this "free" counterspell. Normally, costing , Daze allows us to keep our opponent on guard even while we're tapped out, however it tends to lose its utility rather quickly. In addition, smart opponents know how to play around it which means we'll probably end up pitching it to benefit one of our discard outlets like Noose Constrictor, Careful Study, or even Foil. Occasionally, a situation will arise where we need an island for Foil; We can use Daze to bounce an island back to hand for this purpose as well.

Decisive Denial - Aggro-control decks are known for their versatile cards and Decisive Denial is no exception. It has two different modes we can utilize. The first mode allows us to deal with problematic creatures by harnessing the fight mechanic, and the second mode is a Mana Leak for non-creature spells.

Foil - Often referred to as "The Poor Man's Force of Will", Foil is a card that fits only specific deck shells. The drawback to playing this card is the discard requirement of one "island" and one additional card. In most cases, we can mitigate the drawback by discarding something we'll use later or even cast a creature like Arrogant Wurm or Basking Rootwalla off the discard effect.