Maybeboard


I intend for this to be a swarm style, hard to kill goblin EDH. Some key features that I want it to have are:

  1. regenerativity (rebuilding after boardwipes, deterring boardwipes)

  2. late game relevance (I don't want it to burn out and be done after I kill one player.)

  3. consistently fast paced (goblin deck, c'mon)

  4. strong combat phases

  5. decent win conditions outside of combat damage

I'm looking for any comments, suggestions, and criticisms.

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