All Furbies are possessed. The one possessing the is Brokkos, Apex of Forever.

How can we come to that conclusion? Well just look at Brokkos - it looks like a giant mutated Furby!

With the secret lair launch of Furby, I wanted a place where these cards could shine. One way to have Umbris shine is as a commander, and exling your opponents deck is scary; however, what if we gave it trample? That's where Brokkos comes in.

Brokkos mutates all of these things that go bump in the night and makes them potentially larger and trample. What's even better is even after you've killed him, he just comes back from the grave for the same cost!

What also has this stand out from a typical Umbris deck is the consistent ramp that green provides.

The gameplan: Play as many nightmares and horrors as possible, intimidating our opponents with images that will keep them up at night. Make sure to read their flavor text on cast to really get into their minds.

How do we advance the board? A typical Green/x ramp package helps us advance the board, but we alsohave two cards I want to highlight: Grell Philosopher and Oblivion Sower. In this tribal deck, Grell allows all our creatures to turn into our opponents sol ring, ashnods alter, arcane signet, etc..

Oblivion Sower (while not a horror) should strike fear into your opponents eyes. Yes Oblivion Sower exiles 4 cards off the top of an opponents deck, but now you get to put ANY number of land cards from that player's exile onto your field. If you've already cost a Tasha's Hideous Laughter or Umbris, now this 6 mana ramp spell can be hitting more than just 1 or 2 lands.

Let's not forget K'rrik is also a horror. Giving our black spells a way to ramp and makes a nice mutate target as well. There's also baby K'rrik, aka Defiler of Flesh, to push us forward.

How do we get advantage? Horrid Shadowspinner mutated to be a 6/6 will have you drawing 6 more cards a turn. Up the Beanstalk because we are playing all the big spells. Overlord of the Floodpits

What benefit do we have with Brokkos in the command zone?

Brokkos turns all our big scary creatures into real threats. Mutate Consuming Aberration for a big beefy guy with trample. Umbris can get pretty big quick, but Brokkos mutating onto Umbris does not give Umbris another trigger. Zopandrel turning into Brokkos and becoming indestructible is nice too. How about we mutate Plague Stinger and turn it into a 6/6 with trample too?

Remember, Brokkos will always cost 5 mana since you can cast it from your graveyard for its mutate cost! So don't be afraid to cast it your commander early.

So how do we win?

Voltron is the most consistent way. However, we can mill/exile our opponents stuff too. Both Umbris and Consuming Aberration assist in this game plan, but lets look at other ways to fill our opponents cemetaries...I mean graveyards. Mutate targets would be Nemesis of Reason, Umbris, Consumming Aberration, Sire of Stagnation. Spells to accelerate a mill plan: Villainous Wealth, Maddening Cacophony, Whispering Madness, Fractured Sanity, and Tasha's Hideous Laughter.

Now we have some beefy nightmares and horrors. Another example to play Brokkos over Umbris as the commander is Jarrad. We just doubled our commanders power with Zopandrel? Sack it to Jarad and have opponents lose 12 life. Sac your Consuming Aberration to end the game. You can also fetch these with Jarrad's Orders. Put Jarrad in the yard since he can come back, and Consuming Aberration or Umbris into your hand.

Go ahead and be a true terror to your friends by playing this list.

Suggestions

Updates Add

Comments

94% Casual

Competitive