I recently saw a youtube video titled Werewolves failed creature types. and i do need to watch it but my inital thought was well i respect your opinion but your wrong and i hate you. Werewolves may not be the best of the best but i would hardly call them failed. this here is my werewolves deck. and my point to prove that they arent failed you just need to know how to use them. when i first started making my werewolves i took insperation from The Professor from tolarian community college and built from there on how to make this deck fully work.

So to begin, let's start with the commander. Tovolar, Dire Overlord: more then likely now a days I don't see anyone else being the commander for a werewolf deck. The ability to make it night is the best part of him. For this deck to be at its strongest you need those little werewolves to be transformed so getting it to night fast is the best route to go. Also adding cards such as into the night, unnatural moonrise, and sunstreak phoenix will help get it to night faster. Now that you have it night and your little werewolves are now big bois. That's where immerwolf comes in now he doesn't keep it night but he does stop them from transforming back if a opponent plays a spell.

The next step is getting as many battle phases as you can a turn. Aggravated Assault, Relentless Assault and Port Razer will help achieve this. Now in a perfect world you could get off 4 attack phases in one turn and depending on your board you could effectively wipe an opponent out and still do damage to another one.

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91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 0 Rares

33 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Day, Emblem Arlinn Kord, Emblem Wrenn and Seven, Night, Treefolk */* G w/ Reach, Wolf 2/2 G
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