Zilortha, Strength Incarnate
Legendary Creature — Dinosaur
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Zilortha, Strength Incarnate Discussion
1 month ago
1 month ago
Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!
In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.
Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.
All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"
So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .
Those are all cards that strike me as cool, but maybe worth cutting.
As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!
I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.
The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.
Hope these suggestions help! Happy hunting!
1 month ago
I do not mind any secret lair reprinting existing cards - more cards in circulation and new arts only serves to benefit players.
I am not fond of mechanically unique cards as secret lairs, but I wouldn’t be abjectly against them if they followed the Zilortha, Strength Incarnate model. Including a placeholder name for a card that does not currently exist, but could exist in the future, is just basic common sense. Not only would it give players options for “Magic” versions of mechanically unique cards somewhere down the line, it would avoid issues where copyrights or trademarks make it impossible for Wizards to reprint things.
I think they horrifically dropped the ball with the Walking Dead product, specifically because it failed to include placeholder names. But that’s the only drop I take issue with.
3 months ago
Cirdan13: The size of a creature isn't exactly connected to its CMC/mana value (trying to accomodate to that). It may be that way, but that's a point where gameplay strikes flavour. Just look at Traxos, Scourge of Kroog , Doran, the Siege Tower or frickin' Zilortha, Strength Incarnate . These things a ginormous, but are four, three and five mana.
Eleony, savage Striker
Legendary Creature - Viashino Berserker
Partner with Chiara, Staunch Defender
Haste, First Strike
Whenever ~ deals combat damage to an opponent, you may return it to its owner's hand. If you do, untap up to three target lands.
Chiara, Staunch Defender
Legendary Creature - Bear Knight
Partner with Eleony, savage Striker
All creatures able to block ~ do so.
Whenever ~ blocks, it gains indestructible until end of turn.
Create two legendary cats that Partner with each other.
5 months ago
This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.
Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.
7 months ago
Thanks for your comment, but the list is for multiplayer commanders, not 1vs1 Duel Commander.
The way you portray it, you seem to be playing him as a Voltron Commander, but Zilortha, Strength Incarnate unfortunately has 0 value, 0 protection and 0 evasion printed on itself and is in principle "only" a 5 mana 7/3 with trample and with a small upside if you build your deck around ...
I would spontaneously think of 5+ stronger Voltron commanders (Sigarda, Host of Herons, Geist of Saint Traft, Uril, the Miststalker, Rafiq of the Many...), who are better suited for the voltron plan than Zilo. I have no doubt that he is quick to box players out, but even 7 games say very little. It also depends on what and who you have played against and whether it is 1vs1 games or multiplayer games. Voltron is a valid strategy in 1vs1 matches (frenchban / duel commander), but voltron decks have the problem that they often run out of gas. You can easily kill 1-2 opponents and are then often stopped because you are extremely susceptible to removal, counterspells, bounce effects, mass ench/artifact removal, boardwipes, sac effects, deathtouch and cards like Moat, Peacekeeper & Maze of Ith (which is why Volotron commander should preferably have either Hexproof or Indestructible). But you can convince me of the opposite by sending me your deck list, although as I said, I can't think of anything relevant that Zilo does better than the commanders mentioned above.
ZendikariWol on None
8 months ago
DragonSliver9001 I'm perceiving the Walking Dead cards in much the same way as Zilortha, Strength Incarnate. It's a limited, premium printing of an okay-to-not-great card, with the full understanding that if it becomes a highly sought-after game piece, WotC can reprint it with more typical Magic artwork. The only difference is that Zilortha came on top of a box and not alongside other, similarly premium cards, and probably will cost less and have a higher print run.
Zilortha is just shy of 10$ and is a cool game piece, but not especially good. I think that all of these cards are going to be in that same boat.
FSims81, you may be right, but we'll just have to see.
Why am I so chill about this? Because these are not cards that I need. I don't like this product at all- it breaks my immersion and costs too much. But for the people this product is for (people who like the Walking Dead, or just cool promo cards, and have the cash to spend on cardboard), this is great. Most importantly, though, and I cannot stress this enough, this product does not hurt those who won't buy it! If we don't want these cards, or won't drop the cash on them, we do not need to buy them- not even to play competitively, because these just aren't great cards. If we don't want to buy them, that's fine and we lose nothing. And, to be clear, I don't want to buy them. I have college and stuff to pay for. I think this is a harmless product. If they were stronger cards, that would be another matter.
8 months ago
Ok, I guess I'm biased, but Goreclaw, Terror of Qal Sisma is one hell of a fluffy mana rock.
You might also want to consider Zilortha, Strength Incarnate. Good'ol Godzilla is a very unusual and very interesting commander. If you're interested, there's a deck in my commander folder.