Combos Browse all Suggest
- Loxodon Gatekeeper + Winter Orb
- Orb of Dreams + Winter Orb
- Thalia, Heretic Cathar + Winter Orb
- Nature's Will + Winter Orb
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
SaberTech on Should Colored Artifacts be the …
2 months ago
The way that I see it, artifacts first started out as a flavour thing. When the identities and mechanics of the colours were first being worked out flavour had a major impact on card design and it didn't make much sense for an object like a sword to be aligned with a colour. Anyone could pick up a sword after all. So objects, devices, and constructs were made artifacts.
Later on, artifacts allowed some colours access to mechanics that were normally seen in other colours, but in a far less efficient manner. An example would be a flying artifact creature that was far over-costed for the body it provided, but it at least gave green access to a flier in a limited environment. To serve that roll, it makes sense for artifacts to be colourless so that any colour can use them.
Wizards wanting to provide gameplay altering effects found an outlet with artifacts, such as with cards like Winter Orb. Enchantments also filled the role of providing continuous game-altering effects but the flavour of enchantments was more in line with a colour trying to impose its own rules on the game, thus they were coloured. If WotC wanted an effect to be accessible to any colour then it got put on an artifact due to them being colourless. Chalice of the Void comes to mind in that regard.
In a similar vein, colourless artifacts are also a way for WotC to provide answers to game issues and make those answers available to all colours. Mana fixing, graveyard removal, various stax type effects, etc. Colourless artifacts can be potential quick fixes to meta issues that can be inserted into a set as a sort of emergency game patch.
Moving on to the more modern environment of the game, things are now clearly different from the game's early years. The colour pie of mechanics for the game is relatively settled and archetypes within the game have become more established and expanded upon. Artifact-themed sets have required each colour to develop signature interactions with artifacts, and artifacts in turn have been designed to match with the ways that a particular colour may interact with them. Some effects that have been printed on artifacts are just too tied to a particular colour for the effect to be made freely accessible to the other colours. This was first expressed with artifact activated abilities requiring coloured mana to use and then moved on to coloured mana being required to cast the artifact at all. Flavourwise, it's an acknowledgement that the ideologies that drive each colour would lead to particular artifacts aligned with those ideologies to be developed.
I think that there is a clear place for both colourless and coloured artifacts within the game. The development of artifacts with coloured mana costs strikes me as a necessary development to both support artifact themes while maintaining the mechanical boundaries of the colour pie. I certainly wouldn't like to see colourless artifacts stop being printed but coloured artifacts also clearly have a place within the game now.
Coward_Token on Official missing/incorrect card/token thread
3 months ago
Winter Orb should be listed as a "mass land denial card" for the purpose of EDH brackets.
On that note, there's no way to add bracket-related info trough "Add, fix card" right?
indieinside on
making it difficult to color
3 months ago
Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.
Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.
Mortlocke on
Phyrexian Opera : Atraxa
4 months ago
I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:
And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.
But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:
- Winter Orb
- Static Orb
- Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
- Tangle Wire (A personal Fave as you can proliferate these counters)
- Parallax Wave (A personal Fave as you can proliferate these counters)
- Parallax Tide (A personal Fave as you can proliferate these counters)
Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.
FormOverFunction on Commander vs Multiplayer 60 Card
5 months ago
I played a lot of multiplayer 60-card as well, back in the 1990s. We had fun, but started adding variants to shake things up. One of the game types that I remember was “four seasons” where you put an effect into play for each season. So we start in summer with Mana Flare. After turn one for everyone, you then swap in something else for autumn. It’s the only way people have really enjoyed Winter Orb in my experience; it’s coming next turn, and will go away the turn after that. The other game we loved was “five-pointed star.” You need five players, each with a mono-color deck; one white, one blue, one black, one red, and one green. The players sit in the same pattern as on the back of magic cards. The white player is adjacent to two semi-teammates (blue and green) and facing two enemies (red and black). They would stack their decks with stuff like Justice and White Knights to really slam their opponents. The person to eliminate their two opponents gets 2 points and their (surviving?) teammates each get one point. The difficulty is that Green’s teammate White is trying to kill Green’s teammate Red. I miss those days so much. It’s probably easier to skip the color requirement for the decks and just get five people to sit in a circle and utilize the “overlapping teams” structure for the game… though I do LOVE restrictions.
SufferFromEDHD on
Braids, Unbanned
6 months ago
Glad to see her unbanned. Great build! Lots of old school synergy in this.
Rishadan Port get that in the main board. Buried Ruin too.
Koskun Falls surprised this color wheel bending stax tax didn't make main or maybe.
Ritual of the Machine only suggesting this because you are running so many old school cool cards. Less stax but unique control.
Now I'm gonna get weird. Blinkmoth Well, Static Orb and Winter Orb. I recently discovered this simple synergy and keep sneaking it into stax shells. It's cheap, it's easy, it's brutal.
Kjacobson6800 on
Kaalia, Queen of the Vast
7 months ago
Cool Build. I have a pretty mean Kaalia myself but its rather competitive. Yours looks fun to play I just tested it a few times. Love the Sneak Attack as a backup. Feel free to take a look at mine if you'd like. My only real suggestions after seeing your maybe list is to tune the creatures a bit more and sell that Alpha/Beta D-Tutor ... buy a Chrome Mox. Would leave you with a few $$ to really deck this thing out. Id also be running all 3 Talismans. A revised Demonic tutor is Rather affordable. I run Gamble Demonic Tutor, Enlightened Tutor, Vampiric Tutor, Grim Tutor, And Imperial Seal. More tutors and maybe Steelshaper's Gift to get the Greaves out fast. Diabolic Tutor works just fine to go get an Avacyn or something and get the whole table salty Lotus Petal is clutch too and chronically slept on IMO, especially when it comes to Kaalia... Im pretty sure Jeweled Lotus is banned in EDH now so maybe let that one go too. Necropotence is stupid good in a Kaalia deck, especially if you can get a Reliquary Tower out. As soon as i focused more on tutors, mana rocks, and a few board-wipes Wrath of God Day of Judgment Damn She started going off quick and dirty.Sensei's Divining Top is super helpful too. I wouldn't sleep on Dark Ritual if you're short a Jeska's Will. I slip a Dark Rit in mine from time to time depending on where I'm playing. I also run Armageddon and Catastrophe. Sometimes Winter Orb ...locks everyone down once I have Her out. I Cant tell you how many times Steel Hellkite has won the game for me. Blows up all dorks and keeps opponents rocks at bay. Plus you can grab him with Enlightened tutor. Dragon Mage could work in this to help load up youre Kaalia drops without needing a Wheel of Fortune Solid build!! Ive been tuning mine for years now.














