Whirler Rogue

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Whirler Rogue

Creature — Human Rogue

When Whirler Rogue enters the battlefield, create two 1/1 colourless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

NTakamura on Unblockable artifact creature

2 months ago

I have a blue artifact commander deck and I am trying to build up my Unblockable creatures. Are there any artifact creature that are Unblockable, any keywords like skulk or any other things that gives creature Unblockable? So far I have; Kappa Cannoneer, Whirler Rogue, Trespassing Souleater, Canoptek Wraith, Surge Engine, Cybermat and Clockwork Droid.

dzanon on Alora Budget Blink

1 year ago

Excalibur478 Thanks! I'm really glad you like the deck, a friend of mine used to play a Brago deck years ago and I remember I hated playing against it, so I really tried to make something more interesting lol

I haven't playtested this one that much yet, but the weakest aspect is definitely closing out the game. Currently the main wincon is token generation with Blessed Sanctuary, Myr Battlesphere, Abdel Adrian, Gorion's Ward, Whirler Rogue, Blade Splicer and Pegasus Guardian, but I found that it's actually pretty slow. Approach of the Second Sun is a good backup wincon, but it paints a huge target on your back so it's better if you can redraw it quickly or lock down the board, and the deck is quite good at both os those things.

The deck can't protect the board very well against wipes, only having Eerie Interlude as protection or maybe a counterspell, but it can rebuild pretty consistently after one given how much card advantage it can generate.

Getting creatures tapped so Far Traveler can blink them isn't really an issue but can be a problem sometimes, so I've been thinking about adding more tap effects, although this can also be solved by breaking the budget a bit and adding more blink enablers like Conjurer's Closet

Thanks again for the comment and the upvote! If you have any more questions or maybe some suggestions, I'm all ears :)

Leonantti on Mill Among Thieves

1 year ago

iwulf411 Hey, thanks for your comment! I don't understand what do you mean when you say that I don't have any means to make Zareth unblockable? I have at least 6 cards in the deck that make him unblockable (Alora, Merry Thief, Krydle of Baldur's Gate, Rogue's Passage, Thassa, God of the Sea, Whirler Rogue, Whispersilk Cloak) and 2 cards that give him pretty good evasion (Mask of Riddles, Shizo, Death's Storehouse).

True, I could change my commander but then I would have to rebuild the deck in a different way since this build is centered around Zareth San being my commander.

If you think you have better cards in mind than what I have in my deck currently, please be so kind to suggest those.

Argy on Viability of Mono-Blue Spirits in …

1 year ago

I play a successful mono blue Pioneer deck. It is aggressive in the early game, then gets unblockable damage through in the late game.

I have built quite a few good Pioneer decks that are outside the meta.

My advice with a mono blue deck would be to ignore a Spirits theme.

Go with two ideas - tempo, and unblockable. There are MANY great unblockable tempo and blue creatures, plus things like Whirler Rogue and Rogue's Passage

Interrupting your opponent's tempo will lengthen the game. Then you get all your unblockable damage through, across the course of the game.

If you build a deck like this, and want me to look at it, mention me in its comments.

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