Tread Upon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tread Upon

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Balaam__ on Balaam__

1 year ago

legendofa Nice, I’ll keep at it until the card art begins to curdle my stomach lol. I went through the Tarkir block and found a bunch of great ones, some of which you already had.

Definites:

Ghostfire Blade

Lens of Clarity

Enhanced Awareness

Coat with Venom

Scale Blessing

Vial of Dragonfire


Maybe’s:

Monastery Mentor (the one from the Tarkir block, idk the abbreviation) could be we’re looking through the eyes of one of the monks at the bottom of the screen, but maybe not.

Briber's Purse might qualify as FPP.

Display of Dominance person’s arm might be a bit too far offscreen for this to qualify as first person.

Tread Upon I’m for this one. I think it’s from the viewpoint of the Minotaur type thing doing the stomping, as if it’s looking down at its hooves.

multimedia on Lightning-Butt Strikes Back!

5 years ago

Hey, I like the new update and nice new deck description too. It's fine with me if you want to reference anything from my deck. I don't think Early Harvest is worth playing.

Some budget cards that fit with your theme to consider playtesting:

Some budget cards that have over preformed for me:


Fists could replace Unnatural Predation since the draw is worth the one extra mana. Three counters on Kalamax and fight/most likely killing an opponent's creature is better than Tread Upon . The nice thing about these two instants is you can get something out of them if you cast them on an opponent's turn. Casting Fists to draw two or more cards and the counters from Inscription stay with Kalamax + instant fight or fight + fight.

Something to think about is the extreme value you get from Kalamax comes from being able to copy an instant on each opponents turns. That's a problem with most pump spells, you only want to cast them on your turn with attacking Kalamax.

ruy343 on how to deal with people …

6 years ago

kidimp That's all well and good, but in those games where he doesn't draw a flyer, you don't get to use it. Card-for-card, choosing to put another threat onto the board in this instance, is a better use of a deck slot. If he kills your dude, so what? You killed his too!

One easy (budget-friendly) way to make this "trade" uneven is to have creatures with trample (either with dudes that have trample ( Aggressive Mammoth ?) or a combat trick like Tread Upon or Somberwald Alpha 's activated ability) - even if you die, excess combat damage is dealt to the opponent, so you still got something extra out of it. (Note: there are one-sided tricks like Tanglesap that make this super fun.)

Another way to deal with this is to put out mid-sized creatures (green has plenty) that you can direct to damage the deathtoucher either through fight abilities or through a card like Lure .

What I'm trying to say is that Plummet, while a viable limited sideboard card, probably isn't super strong in your matchup. Were I in your shoes, I would trade out a few mana dorks and plummet for a card draw engine and a mid-level threat or two. a great budget option for an early threat is Sauroform Hybrid , which would couple together best with Colossal Majesty.

Take a look at my other decks if you like the kind of budget advice I give :)

hkhssweiss on

7 years ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

legosare on First Deck (Green/Red)

9 years ago

First off, congratulations on your first deck!

Secondly, since you are playing primarily red and green I would suggest playing some taplands in those colors. For example, Rugged Highlands or Timber Gorge.

Since you are playing several landfall cards, I would also suggest more ramp spells like Explosive Vegetation, Nissa's Pilgrimage, and Blighted Woodland. Also, Elvish Mystic and Llanowar Elves are faster than Golden Hind.

I would suggest increasing the numbers of several cards, specifically Genesis Hydra, Oran-Rief Hydra, and Savage Ventmaw.

I would also suggest cutting the cards that don't fit the ramp and landfall theme very well, like Gaea's Blessing, Pacifism, Watcher in the Web, Highland Game, Briarhorn, Jaddi Lifestrider, Titanic Growth, Tread Upon, Enduring Victory, and Brazen Wolves.

collinmcl on Mirror(wing) Tunnel

9 years ago

@AstroGrumpyCat Switch Tread Upon with Larger Than Life. I think it'd help better.

Kingdomsteel on Modern Green Blue Infect

9 years ago

Hmmm, I like the idea!

Does the landfall effect on Groundswell stack if two lands entered the battlefield in one turn? with like Terramorphic Expanse or Evolving Wilds? would be awesome in combination with some trample effects like Sylvan Might or Tread Upon..

Blue modern and no Counterspell or Remand? This would make your deck even more awesome! You can be sure that you'll have plenty of counters coming your way when playing against descent modern deck, there is nothing more annoying than that.

with all the +2/+2's and stuff would make it real nice against massremoval. Nice CMC btw!

Hope this helped!

clayperce on ZADA. PARTISAN

9 years ago

skittles10,
This is looking really good; +1!

A few quick thoughts:

  • I'm trying to get by with just Red & Green, but I really like the idea of some Blue. I'm with Gattison though ... if I'm gonna go to the trouble of adding Blue, I want some counterspells ... whatever combo or Void Shatter, Horribly Awry, Negate, and Dispel works best for your meta. Seriously, if you're just going for the Unblockable, you might be better off with some Rogue's Passage or a Trample effect (e.g., Rush of Adrenaline or Tread Upon).
  • I'm not a fan of Breakneck Rider  Flip at all. Geier Reach Bandit  Flip, maybe?
  • Sorry if you already knew this but Confront the Unknown + Zada, Hedron Grinder can be a little tricky. When Zada's ability triggers, the copies are put onto the stack in whatever order you want, with the original spell (targeting Zada) on the bottom. So if there are two other Creatures, for example, you Investigate then one gets +1/+1, then you Investigate again and the other gets +2/+2, then you Investigate again and Zada gets +3/+3.

By the way, you might want to drop by this thread sometime: All things Wolven; it's a fun community. And my attempt at the combo is here: Gruul Wolves (SOI Full Aggro).

Good luck (and good skill) with your deck! Please keep in touch and let me know how it plays!

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