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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Throne of Geth
Artifact
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)





Balaam__ on
Kamarupa’s Challenge
5 months ago
Ooh, thanks wallisface. I became so preoccupied in thinking producing lands are the enemy I never even considered looking at any which generate blue natively. It would guarantee that we don’t ever ‘fulfill’ Quicksilver Fountain, as you said. Normally I’d say No simply because it’s way too expensive and I don’t think I own any, but since this is all hypothetical stuff I’m definitely adding a set. I’ll replace Wooded Foothills since I think we have enough opportunities to get at mana and we don’t really have any way to stop Quicksilver Fountain aside from Throne of Geth or Cankerbloom.
@kamarupa I think the Oroboro palace or whatever it’s called is the better choice because we can respond immediately without restriction, and since price is no object here I just went ahead with the strictly better. Plus I just hate anything that enters tapped. Gives me the heebie jeebies shudder
king-saproling on
Phyrexian
8 months ago
Personally I would make these swaps:
1x Vat Emergence -> Well of Lost Dreams
Eye of Malcator -> Contentious Plan
Tamiyo's Immobilizer -> Core Prowler
Synthesis Pod -> Ichorclaw Myr
Spy Network -> Vector Asp
Mindstatic -> Plague Myr
Power Taint -> Grim Affliction
Escaped Experiment -> Guildpact Informant
Ambulatory Edifice -> Inexorable Tide
Mindsplice Apparatus -> Necropede
Testament Bearer -> Steady Progress
The Filigree Sylex -> Plague Stinger
Font of Progress -> Throne of Geth
glistener seer -> Viral Drake
Ravenous Necrotitan -> Ichor Rats
Phyrexian Atlas -> Staff of Compleation
nuperokaso on
Help me Man the Lux Cannons!
1 year ago
Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:
- The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
- In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
- Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
- I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
- Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
- Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
- Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
- Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
- Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.
I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).
TheReal_MtGHaystak on
2 years ago
Also just a single Animation Module can make the deck into a real grind machine, able to pump out a bunch of token which can be chump blockers or fodder for Arcbound Ravager or Throne of Geth
TheReal_MtGHaystak on
2 years ago
I love it! It’s a lot like my deck with a few changes. I personally find that Throne of Geth worked better than a full set of Zabaz. It can let you snow ball super fast, even if you just use it as a 2 mana proliferate effect. Also you run a lot of lands, and I find I don’t usually need more than three to get a solid board state going.
wallisface on
Thopters!
2 years ago
Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.
Keeping that in mind, here’s an example list incorporating my suggestions:
-
4x Glimmervoid
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6x Island
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7x Plains
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3x Welding Jar
wallisface on
Thopters!
2 years ago
Some thoughts:
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i think you might want another playset of 1-mana cards. At the moment you have very little to do turn 1, and effectively starting a full turn behind your opponent is a really dangerous place to be.
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instead of Sparring Construct i’d suggest Arcbound Worker and/or Arcbound Javelineer.
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Chief of the Foundry and Etherium Sculptor are both kindof “meh” because neither particularly helps your board state in any meaningful way. Better options could include Welding Jar (protects the stuff that matters), Throne of Geth (lets you sac the Walker to make thopters, importantly lets you sacrifice to avoid your creature being exiled), and Emry, Lurker of the Loch (helps you assemble your combo a lot more reliably).
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i think your list can get away with only 22 lands.
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personally i’d only run 3 copies of Sword of the Meek, particularly if you end up playing Emry. Drawing one is great but the second one is almost never helpful.
CheapnFast on
Budget Modular
2 years ago
A copy or two of Power Depot would fit the synergies pretty well. Although it makes more sense in a two-colored deck, and it is a little awkward that it comes into play tapped, it is something to ensure you always hit with your Ingenious Smith ETB, and is a good sacrifice outlet for Throne of Geth.
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