Sure Strike

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Squidcod on Flashing Imitations

10 months ago

Not sure about price, but Fervent Strike, Sure Strike and See Red could have some benefit in this deck I bet.

Sure strike especially as you could easily be swinging for 11 BEFORE any double strike effects.

Hijjak on Amonkhet Zealots

1 year ago

If you're still updating this deck, Sure Strike is the strictly better version of Slaughter Cry, and Hammer of Purphoros is probably more useful than Fervor.

Krikr on Mono-Colored Beginner Decks

1 year ago

Two years later, and a bit of a necro post, but I've been using these lists for a few days actually-- these are really good! For teaching the game, they feel exceptionally well balanced, and the toolkit in each deck feels flexible but simple(enough) for a new player to make good plays that they can figure out themselves. Red was a little strong in my play testing so I ended up swapping out bolt for demon bolt which makes the burnout plan a lot more difficult, but it was kinda offset by more options for removal in some matchups.

Do you still have notes on cards you were considering for these lists? One thing that I'd like to add to these decks is actually a sideboard, because the games with these feel like a great chance to teach sideboarding logic.

Overall you did a really good job with these. Idk if you know, but Card Kingdom actually sells 5 lists with the same stated goals of teaching new players the game, and a similar objective of keeping the powerlevel low/using cheaper cards. It's a low cost list that they send you in a deck box, and the 5 decks are balanced with each other in mind... but the 'teaching' angle they have in their decks is just not good imo. Their thoughts on a learner deck, and many others I've seen online, are centered around teaching players specific mechanics-- reach, flying, haste, etc... and while those things are helpful to know, they don't really teach you how to play magic well they just teach you how to read cards. Your lists on the other hand are really good at giving multiple paths to victory, and lots of decisions to be made on each turn. First Strike was something I had to teach someone in one of these games, understanding how the mechanic works was the easy part, learning when to use Sure Strike and why was a lot more challenging, but the matchups with these other decks all had great opportunities for it and she got a really good handle on the mechanic and the strategy around using the card in the end.

Thanks again for making these, excellent work, and if you have any suggested changes using cards from new sets and/or cards for that might make good additions to a sideboard-- I'd love to hear them.

multimedia on Boros Shitstorm Feather

2 years ago

Hey, nice version of Feather for less than $100 bucks.

Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.


Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

Good luck with your deck.

FauxFaux on Veyran deck combo synergies

2 years ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Sparko on Zada's Pump Factory

3 years ago

Epicurus

Thanks for the comment! I'm running Spirebluff Canal because it's what I have, but Sulfur Falls is honestly a better alternative. I'll change the decklist and work on getting them. Reckless Charge is a good alternative to Sure Strike, so I'll swap that in, too.

Epicurus on Zada's Pump Factory

3 years ago

F'ing brutal. I love it!

I'd suggest Reckless Charge over Sure Strike, unless you've found that First Strike is particularly advantageous.

Also, my personal opinion, check lands are better than fast lands (so, in this case, Sulfur Falls over Spirebluff Canal). A lot of people disagree, so take that with a grain of salt.

Cheers!

desmondwrite on Feather's Redemption

3 years ago

Traded out Sure Strike for Heightened Reflexes . I like being able to leave First Strike behind.

Heat Shimmer >> Intimidation Bolt so I can kill one of my tokens and not have an enemy attack me. (Also politics)

Mana Geode >> Grafted Exoskeleton for infect damage. I have enough rocks as it is.

Cut Sun Titan even though he was as foil :( for Tethmos High Priest .

Cut Fabled Hero because he's kind of selfish, isn't he? Replaced with Livewire Lash .

Someday will replace Renegade Tactics with a similar instant that gives me draw. But not this day. Not this day.

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