Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
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Fever Charm Discussion
1 year ago
dylantep I'm going to reply in reverse order.
Yeah! its a pretty sweet combo, but a bit of a drag that the copy cant attack with the original. I did find some options but I'm hesitant to put in cards just for that situation, so I looked for options that had multiple applications. Check these out: Break Through the Line, Burst of Speed, Chaos Charm, Crimson Wisps, Dack's Duplicate (I'd lose the scry but be able to copy both sides of the board and swing immediately), Emblem of the Warmind, Expedite, Fever Charm, Hammerhand, Messenger's Speed, Uncanny Speed.
1 year ago
I was originally running the other slivers, but then it was the problem of you need most of them for them to be good. I kept Galerider only because it gave itself flying (and Mothdust Changeling, which I think is strictly worse and I'm not running a lot of tribal/tapping matters stuff, so that'll probably be cut first). So for the blue creature spot it looks like either Trickster Mage, Nephalia Smuggler, Reef Shaman (it's Tideshaper Mystic but during either player's turn), or Vortex Elemental (I've been considering this).
As much as a like how Fever Charm looks, yeah there are better options. Thanks for the help and input by the way.
Thoughts on any of these:
1 year ago
I think those are all very sensible changes. Two notes: though blue is a bit short on creatures, you might consider keeping Turn Aside and cutting Galerider Sliver, who I'm pretty sure doesn't have any other slivers to interact with. You could also just replace Galerider with another blue creature (Trickster Mage? Nephalia Smuggler? Tideshaper Mystic?) and cut something from another color. I also kind of liked Thrive, and think Green Sun's Zenith is unnecessary with the other tutors (just an opinion).
You could replace Blazing Torch with Chromatic Star, Fever Charm with Winds of Change, and maybe Bump in the Night for Entomb. You'd be losing cards with very conditional value for less conditional value. And now that you have Molten Vortex, you can maybe ditch Magus of the Scroll for Banefire (I think Bonfire of the Damned isn't needed) - maybe Electrickery if you want that effect in there.
In any case, having drafted it a few times, I think it's really good, and shaping up to be even better.