Fever Charm

Fever Charm


Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.

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Set Rarity
Onslaught (ONS) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fever Charm Discussion

D_boss on All players now have 21 health

2 years ago

Reckless Charge and Fever Charm could both work in this deck because they boost Shu Yun, the Silent Tempest and trigger prowess.

icehole69 on Scry Me a River

4 years ago

dylantep I'm going to reply in reverse order.

Yeah! its a pretty sweet combo, but a bit of a drag that the copy cant attack with the original. I did find some options but I'm hesitant to put in cards just for that situation, so I looked for options that had multiple applications. Check these out: Break Through the Line, Burst of Speed, Chaos Charm, Crimson Wisps, Dack's Duplicate (I'd lose the scry but be able to copy both sides of the board and swing immediately), Emblem of the Warmind, Expedite, Fever Charm, Hammerhand, Messenger's Speed, Uncanny Speed.

brokendwarf on 1-drop Cube - feels like ...

4 years ago

I was originally running the other slivers, but then it was the problem of you need most of them for them to be good. I kept Galerider only because it gave itself flying (and Mothdust Changeling, which I think is strictly worse and I'm not running a lot of tribal/tapping matters stuff, so that'll probably be cut first). So for the blue creature spot it looks like either Trickster Mage, Nephalia Smuggler, Reef Shaman (it's Tideshaper Mystic but during either player's turn), or Vortex Elemental (I've been considering this).

As much as a like how Fever Charm looks, yeah there are better options. Thanks for the help and input by the way.

Thoughts on any of these:

Wizard_of_the_Broke on 1-drop Cube - feels like ...

4 years ago

I think those are all very sensible changes. Two notes: though blue is a bit short on creatures, you might consider keeping Turn Aside and cutting Galerider Sliver, who I'm pretty sure doesn't have any other slivers to interact with. You could also just replace Galerider with another blue creature (Trickster Mage? Nephalia Smuggler? Tideshaper Mystic?) and cut something from another color. I also kind of liked Thrive, and think Green Sun's Zenith is unnecessary with the other tutors (just an opinion).

You could replace Blazing Torch with Chromatic Star, Fever Charm with Winds of Change, and maybe Bump in the Night for Entomb. You'd be losing cards with very conditional value for less conditional value. And now that you have Molten Vortex, you can maybe ditch Magus of the Scroll for Banefire (I think Bonfire of the Damned isn't needed) - maybe Electrickery if you want that effect in there.

In any case, having drafted it a few times, I think it's really good, and shaping up to be even better.