Steel Seraph

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Steel Seraph

Artifact Creature — Angel

Prototype (You may cast this spell for . It's a 3/3, has the colours of this cost and keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance or lifelink until end of turn.

Rebullet on GUb Ygra DoppelFacts

5 months ago

if making copies of your artifacts is something you want to do, then i suggest using Three Steps Ahead and Worldwalker Helm. in my simulacrum deck it goes on curve turn 3, 4, and 5 to start churning out simulacrums every turn. turn 1 and 2 vary a bit but turn three is usually either Simulacrum Synthesizer, Assimilation Aegis, Braided Net  Flip, Steel Seraph or Thran Spider. then at turn 4 i hold up mana for Three Steps Ahead and copy at instant speed. then turn 5 i play Worldwalker Helm for 3 and then hold up mana to copy the artifact token when i feel like it. you may like this. you definitely dont need to go white for this its just my preference. worldwalker is especially fun because it buffs the constructs by making the copy and also making maps.

here is my deck list for reference. https://tappedout.net/mtg-decks/20-04-24-standard-artifacts/

Icbrgr on Madcap Experiment

6 months ago

Hello there community! I am on a Madcap Experiment kick lately and was wondering what the "Best" targets were for this card.

I'm currently running the deck with the gameplan of cheating Gearhulks from Kaladesh for a big beefy body with removal/burn/draw possibilities.

Other options I saw were the brothers war prototype machines that I think are pretty similar to the Gearhulks but I'm not sure I'm convinced they are better.

That is pretty much the extent of my looking into to Pioneer cardpool and was wondering if I missed anything.



wallisface on Angelic Spiritual Soul Sisters

1 year ago

Some thoughts:

  • Speaker of the Heavens feels pretty useful/mandatory here.

  • The Book of Exalted Deeds is pretty useless unless you have some way to abuse it (i.e putting it on a land). Steel Seraph also feels out-of-place and unhelpful here.

  • I’m not convinced that Nykthos, Shrine to Nyx is helpful here, as it might trip-up your early turns more than it’ll help you late game - most your early turns require only white-pips, which it can’t help with. Late game i don’t see you needing mana anyway.

  • Even though I don’t think you want Nykthos, Shrine to Nyx, i do think you need more lands. 20 is super low, and I would think this deck needs at least 23 to perform.

  • your deck is doing a lot at sorcery speed, you’re unlikely to be able to use Shelter in a way that isn’t clumsy - i’d just ditch it.

SufferFromEDHD on A Solid 4/10

2 years ago

Blazing Shoal and Shining Shoal would be cool tech for this strategy.

As for cuts:

Volcanic Salvo big CMC is useful but the card is lackluster. Greater Gargadon and Heroes Remembered are at least neat exile tech (especially with the Shoals I just suggested)

Emeria's Call  Flip the tokens are useless to this strategy and there are cheaper ways to grant indestructible.

Loxodon Warhammer and Maul of the Skyclaves for the 2 Swords I suggested. All your other equipment serve a clear purpose.

Steel Seraph is this just swiss army knife value? Angelfire Ignition at least exiles for a trigger. I'd swap Semblance Anvil for the Seraph unless I'm missing something.

Torbran, Thane of Red Fell great card but I don't see it as being degenerate in this strategy. Jester's Cap can ruin the combo opponent or at the very least use other people's high CMC to feed Bell Borca.

Winds of Abandon > Contraband Livestock

multimedia on Urza upgrade

2 years ago

Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.

Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.

Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.

Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.


When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.

If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?

You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?

Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.

Good luck with your deck.

multimedia on Urza, Chief Artificer 2023 Upgraded Precon for LGS

2 years ago

Hey, well done so far on a budget casual upgrading the precon.

If attacking with Constructs is what you want to be doing then here's some budget upgrades to consider:

When you can draw cards from Constructs doing combat damage to opponents thanks to menace from Urza then you're getting much value from Constructs. Bident of Thassa is in the precon. Vault of the Archangel is tech from a land, menace with deathtouch is a nasty combination because opponents are not going to block Constructs and lose all their creatures. Just having Vault untapped with enough mana to activate it is enough to make your Constructs essentially unblockable. You can also gain a ton of life with Constructs.

Some other budget upgrades to consider:

Good luck with your deck.

multimedia on Updated Urza Precon Upgrade

2 years ago

Hey, on a low budget well done with upgrades so far to the precon. Research, Paradise, Padeem, Glimmervoid, Ethersworn, Extinction, Wurmcoil, the mana Myrs, Fellwar, Kappa, Raffines these are all fine upgrades.

Some cards from the precon to consider adding back in.

Bident of Thassa is very good, it's another artifact repeatable mass draw effect with Constructs. Liquimetal Torque is a mana rock for ramp or it can make Urza or Padeem an artifact and doing so makes these cards much better. If Urza is an artifact he gets all bonus for being one, gains his own menace making it easier to do Commander damage to opponent with him. 4/5 Urza without menace can still do Commander damage, but he's easier to block by opponent then if he has menace. When Padeem is an artifact it gains hexproof which increases protection a lot.

Skullclamp can be nice repeatable draw for the mana cost and by adding the mana Myrs then you added fodder that can die to draw cards when not useful anymore to make mana. You have sources of 1/1 Thopters and these pair well with Skullclamp. Armix, Filigree Thrasher is a 3 drop artifact creature to help Urza affinity and with menace it can be deceptively good repeatable creature removal.


The mana curve of the precon is very high and you haven't reduced it much. Even when not counting Extinction, Monitor, Ethersworn, Kappa and Urza Commander the mana curve here is still too high. Some cards to consider cutting to reduce the mana curve.

Shimmer Dragon of these suggestions is a good card, but it's a high mana cost creature that's not an artifact and you can get better repeatable draw from less mana cost sources such as Bident of Thassa. Angel of the Ruins is another good card of these suggestions, but Meteor Golem is also a 7 drop who removes any nonland permanent. I think Meteor is better and you don't need both Angel and Meteor. You don't need Noxious Gearhulk since Necron Deathmark is a better creature removal effect for less mana. Flash is better than menace + life gain.


My favorite budget creature with blue artifact strategies is Master Transmuter. Some of best card art and has one of the most powerful repeatable effects with artifacts for it's price. Bounce any artifact you control and because Transmuter doesn't target then put that same artifact right back onto the battlefield.

This bounce interaction can give you a lot of value with artifacts that have an ETB ability for only 1 mana to bounce. Great with Monitor and Ethersworn. With Ethersworn after bouncing choose to put another artifact from your hand onto the battlefield or nothing since then you can cast Ethersworn again next turn to cascade again. Bounce Baleful or Infiltrator to put Wurmcoil onto the battlefield and then cast Baleful or Infiltrator next turn for more draw, etc.

Transmuter has many other uses too such as can save an artifact from opponent target removal or board wipe, bounce the artifact in response and then if not a board wipe put the artifact right back onto the battlefield safe. Can even bounce itself to protect itself.

Good luck with your deck.

Mannu_1978 on

2 years ago

Hi what je bout Steel Seraph ?

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