Priest of the Haunted Edge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Priest of the Haunted Edge

Snow Creature — Zombie Cleric

, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only at any time you could cast a sorcery.

leovolt884_ on Dimir... uh.. Ramp Mill..

1 week ago

Balaam__ The deck would rather have permanent mana sources. There's a fairly low curve in the deck and it is control oriented so extra mana which can be used long term is much more beneficial than short term mana acceleration, as it will usually let you cast an extra spell on many turns. Rituals are much better in decks which aim to combo off as soon as possible, or have very explosive turns which this deck doesn't. Cards in your hand are a resource, and in control you want your cards to provide as much long term value for you as possible to counter the fact that a meaningful percentage of your deck are cards which strictly interact with and slow your opponent. Also triple black mana is just not very useful here. It only really helps cast Balustrade Spy and Grisly Spectacle. There are no 3 drops in the deck which don't also require a blue pip of mana and a 3rd of the 4 drops in the deck require double blue pips. It also doesn't really aid in replicating Stream of Thought. That all being said the best value you can get out of a dark ritual is playing a spy + Priest of the Haunted Edge on an early turn, or squeezing out a piece of removal on the opponents turn which you wouldn't normally have the mana for. However that removal can only target one creature so you're spending 2 cards to destroy 1 of your opponents.

Anyways, there's definitely room for rituals in spy decks and if I'm not mistaken they're used in almost every spy combo deck, they just don't really fit into this one. To be clear, I don't think this deck is very good, I don't particularly like it, and would say its a few steps below the decks which I'm more proud of. I also think a "turbo mill" version of this would be better and more interesting and Dark Ritual would be very valuable there to play early spies to setup Jace's Phantasm or maybe to help pay for something like multiple Persistent Petitioners in one turn.

This whole comment hinges on the fact that the wincon is NOT Lotleth Giant and that you are milling the opponent rather than yourself

I may private this deck but I'd rather leave it out there for people to learn from some of the deckbuilding traps this deck falls for. I'm interested in trying to elevate this deck concept to my more current deckbuilding ideas/standards by turning it into a rakdos deck with multifunctionality. 2 modes of either milling yourself or the opponent, using cards which benefit from both and making better use of the sideboard in best of 3 or friendly games. I really like the idea of a deck which has multiple directions to play it, something highly adaptive to playstyle preference and matchups without just being a pile of goodstuff. Currently I have a midrange infect deck which sort of scratches this itch with both aggro and proliferate wincons. If you're interested in me trying to assemble a pile of optimized rakdos jank let me know

wallisface on Jorn's Snakes and the Snakebitten Undead

3 years ago

MadMork what you have there looks pretty good, for the remaining 5 cards i’d suggest adding one more copy of Priest of the Haunted Edge and then a playset of either Frost Augur or Opt. I’m not sure that list has enough lands for Narfi, Betrayer King, but also npt enough lands in general, so maybe also ditch that card and get the land count up to 23.

wallisface on Jorn's Snakes and the Snakebitten Undead

3 years ago

Some thoughts:

multimedia on Muldrotha Snow: The Frozen Forest

3 years ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

wallisface on Sultai Snow tribal

4 years ago

You probably don’t need 25 lands, especially considering how much card draw you have. Personally i’d lower the land count down to 23 and ditch Into the North .

As far as good snow cards to consider adding, consider the following:

BrassLord on Faceless Betrayal (updated)

4 years ago

Dimir Zombies seems to be the way to go! Duress Feed the Swarm Cling to Dust or something like Blood on the Snow are all decent sideboard inclusions for any deck running black.

Surprised not to see Murderous Rider in the list, that card is a pretty decent utility zombie! If you're leaning into the self mill thing, I've been on the painful receiving end of an early game Egon, God of Death  Flip. Also the flip side of Jorn, God of Winter  Flip is really useful with snow permeants.

For recursion, Corpse Churn and Call of the Death-Dweller are both really good ways to get back your zombies. Lurrus of the Dream-Den is another often overlooked source of recursion, though not a zombie. It does give you a more consistent grindy end game though when paired with Priest of the Haunted Edge and an early Liliana's Steward .

NicodaPico on

4 years ago

seeing as you got a snow theme going on, a Priest of the Haunted Edge might be good. gets death triggers for nev, plus good removal that gets around indestructible. a Graven Lore also for that sweet sweet scry 5, draw 5.

also you know it wouldn't be a squishy deck comment without saying you need more ramp. with lots of 5, 6, 7+ mana spells you need to be able to cast them kinda early. signets, lockets, talismans, tons of options for artifact ramp. you need to include those

harkness on Snow Midrange($25 Budget)

4 years ago

Going to give some feedback on playing this. I had a great time actually. First game unfortunately was against a snow Simic with almost the same cards except with much heavier beaters (Spirit Bear of doom!). I managed to get a few wins out of it though thanks to Ravenform and Annul to shut down the crazy Icebind Pillar. I switched in some Saw it Coming as I did not have access to Graven Lore and used it to great effect against a Goldspan or two. That said, I love killing things like Koma, Cosmos Serpent and said Goldspan Dragon with Priest of the Haunted Edge stealing them with Draugr Necromancer or King Narfi's Betrayal, only to tap them with Frost Breath. Fun, tough deck with a lot of response. I also switched in a Poison the Cup to be a bit more aggressive when I didn't have fliers and I replaced Frostpeak Yeti with Ascendant Spirit.