
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Planar Chaos
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.




Bookrook on Standstill cards
3 months ago
I was thinking about building a commander deck around cards like Standstill, Planar Chaos, or Grave Peril. The theory is that it’s more advantageous to wait for another opponent to break it then to play into it and break it themselves. I figure this would open up night based cards because of the reluctance to play cards. Does anybody know any cards like the ones previously mentioned, or have any ideas for a commander for that deck?
Squidcod on
Krarks forbidden thumb *need help finding space*
7 months ago
Oh I totally get the combo there with krark. I have a mono red krark's thumb deck (non-commander from back in the day) and your cast/copy situation is basically just a better version of my control (Impulsive Maneuvers, Planar Chaos) I put in that deck.
I think this is a cool set of cards for a deck and look forwards to seeing how it plays in the simulator.
Also pods make the difference when it comes to what cards have more or less value. My pod is super casual, it runs removal, but not a TON. So I consider 'removal bait' cards as viable, especially once I get some good mana sources out. And if by chance they fail to remove it... well you have at least 4 cards that could fill that enchantment in one play last I saw.
Another aspect I've noticed about pods is that, some try and play more consistently than others. Mine is more into 'different game every time' so we're pretty light on tutors, and at least personally I do a big spread of effects that are 'cool' rather than focusing on the one win con.
legendofa on Should Color Pie Breaks Be …
1 year ago
I don't think blue land destruction + mass damage or green flying on demand is going to be reprinted any time soon.
Mass banning shouldn't be the way to go. The distinction between almost off-color and actually off-color is very thin and fuzzy. Ambush Viper is a classic example. Every individual part of the card is solidly available in green, but together they become very similar to a mono-black card. Is this a ban-worthy break? Dawn Charm is a hard counterspell in white, but it's a natural extension of the self-protection that white excels at. Is this ban-worthy? Thinking about that, about half of Planar Chaos and Future Sight would be under consideration for banning. Is it worth it to ban big chunks of entire blocks in all formats?
Reprints are okay, in my opinion. Chaos Warp is a good but not great card in a vacuum. The only thing notable about it is that it can temporarily remove a single enchantment. I think the idea that new players will think these are standard and typical effects won't happen as much as these people are claiming. Either a more experienced player can say "Yeah, that's a weird effect and not something that normally happens," or the new player simply collects more cards and notices that, for example, black is much better at forcing discards than white.
If you can pull together a full red-green counterspell deck from reprints, I say go for it. It's going to be less efficient than other red-green decks and other counterspell decks, but if style points are more important than winning, that should be a valid option.
Of course, I don't encourage printing new breaks. But for cards that already exist, I don't see any realistic long-term harm in keeping them in circulation.
Jett2112 on
Tulzidi Caravan
2 years ago
Planar Chaos over Defense Grid to keep opponents off combos during their turn and so that even if they try it other players can attempt a counterspell war.
Ghitu Encampment goes in even tho its a tapped land. now I think of it as another copy of Iron Myr kinda. I raised land count by one so as to keep my untapped land drops the same.
lucksterluke16 on
Flipping the Odds - A Coin Flip Story
3 years ago
I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:
-
Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.
-
Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb
-
Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips
-
Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well
-
Goblin Traprunner - Tons of easy flips with no downsides
-
Squee's Revenge - Can be a huge card draw
-
Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling
-
Krark, the Thumbless - Similar to Planar Chaos, use at your own risk
-
Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)
-
Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip
As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:
-
Paradox Haze - Get an extra upkeep step to double the effects of cards like Goblin Bomb, Karplusan Minotaur, etc
-
Spark Double and Sakashima of a Thousand Faces - Let's you copy your commanders and the copy won't be legendary so you get to keep both
-
Seize the Day Extra combat means you can attack twice, but more importantly the combat trigger abilities on your commanders trigger twice
Other random things:
-
Treasure Nabber Easy way to get some mana fixing and ramp since you get to use all your opponents mana artifacts
-
Temur Battle Rage Helps get that lethal attack in with Okaun, Eye of Chaos
McToters on
Mishra, Artificer Prodigy [BUDGET]
3 years ago
Heliogabale thanks for commenting! I should probably add a "how this deck works section"! So on first glance you're right, Mishra seems like an awful choice to pick as a commander, but there's something really neat to be reaped here if you look at the ability really close. The idea is to play a ton of artifacts but only after we get cards like Nullstone Gargoyle, Ice Cave, Planar Chaos, Blood Funnel and Possibility Storm out on the battlefield. These stax-y enchantments and Mishra's ability will trigger simultaneously when a spell is played. Having priority, we can choose to have Mishra's trigger first and then the enchantment. The artifact spell is then countered or sent back into the deck, and then Mishra's ability will trigger and we can play the spell anyway for no additional cost--all while preventing our opponents from playing spells.
That's the idea anyway--hopefully I explained that well enough. It took me a while to get but once I did I loved the idea. If you know of any cards that counter or send spells to the graveyard, hand or deck when hey are played then please let me know! The more types of those spells I have in here the better this will be--of course Nether Void is a card that fits but it is waaaaayyy too expensive.
Cheers!
Mana_Mythic_Legendary on Pursuing Perfection, Part 4: Mono-Red …
3 years ago
At the outset of this article I wasn’t overly fond of pure red as a concept. In my eyes it’s been too aggressive and too narrow in scope to form a deck that would keep me, specifically me, happy. I say this with a double helping of skepticism, because Omnath, Locus of Rage , Okaun, Eye of Chaos , and Rakdos, Lord of Riots all keep me very happy. Today, we’re talking Burn, Chaos, and Sneak Attack as key concepts in mono-red. As always, please bear in mind that our focus here is not necessarily competitive but rather thematic, archetypical commanders.
Burn
Red patented fast damage output, but the standard RDW strategy has limited viability in EDH. Lightning Bolt and the like often don’t cut it in a format where everyone starts with 40 life. Dig for recurring damage like Irencrag Pyromancer or BIG stuff such as Molten Disaster , though, and you can reach frightening levels of well done and extra crispy.
I am a huge fan, and not just because of the card. Gloriously savage as this card might be, it still pales in comparison to the character in the books. Anyone who single-handedly roflstomps the blue representation on an entire plane and then EATS HIS OWN DEITY should inspire terror even when rendered on cardstock. Make sure that only you have an odd life total, play any Furnace of Rath effect, turn right, leave only blood and ashes in your wake. Seriously. He might pop off the card and eat you if you don’t.
I knew a guy who played Ashling and 99 mountains. I’m fairly sure he never won with it, but nobody laughed either. Hard to laugh at someone whose general is a water balloon slowly filling with napalm.
I don’t like Purphoros. I freely admit to sulking like a teenager with a bad haircut whenever I see him in a game, let alone in the command zone. Indestructible on generals, I can take and even enjoy. Massive damage output tied to creating horde of tokens, I can appreciate (see my favorite in mono-black, hehe). Both of them together, though, is too much for me to take with grace. But who needs to care about grace when you have so. Much. POWA.
Chaos
Some folks aren't looking for anything logical, like winning. Some folks just want to watch the world burn. Such folks come to Red, the color of all true agents of chaos, where they can ensure no plan, no board state, no hand is safe. Planar Chaos , Possibility Storm , and the iconic Wheel of Fortune are all examples of this wild approach to magic. Go nuts, and drive everyone else crazy in the process. Maybe you'll win, maybe you won't, but you'll certainly make a difference and have fun!
Does anything really need to be said, other than a profound sense of pity for opponents who are praying to top deck? Play things like
Seize the Day
and seize all their goodstuffs as well.
Come the time to discuss Izzet we’ll talk a coin deck, but I don’t honestly think ol’ double-or-nothing here is just for flipping coins all game. No, you come to this guy to truly take your chances. Who should his partner be? Don’t have one. That, and the prospect of a twincast
Warp World
will drive opponents bonkers. However, point of order (bleh): Krark is also an unholy terror if you want to break storm spells. Just be sure to bring his thumb.
I'd never heard of Diochan before writing this, and... wow. Just wow. Assuming you aren't stocking a suite of boots or maybe
Darksteel Plate
, how delightfully risky. How marvelously political. Bring
Thornbite Staff
for EXTRA wow... Wow!
Sneak Attack
This is an odd, but potent one. Next to the whole glorious theme of chaos, Red's most irritating archetype may well be creating/playing/stealing creatures for a turn, examples being Tilonalli's Summoner , Insurrection , or even the ludicrously rare keyword Dash. There isn’t a relevant mono-red general that temporarily steals creatures as yet, but there are still some real doozies in the neighborhood. Just ask Kiki-Jiki, Mirror Breaker and his blue ETB untap friends (disqualified for extra-chromatic fraternization, but still).
The raw potential here utterly terrifies me: spam useful cantrips and have a
Combustible Gearhulk
in play. Or maybe
Utvara Hellkite
. EeeeEeeeEEEK.
Red has the least graveyard-related cards of any color and arguably the least thematic business to be fiddling about in there, phoenixes notwithstanding, so Feldon’s a bit unusual. Consider the weight of discard/draw in Red’s wheelhouse (see what I did there?). Consider what can be in your graveyard. Consider that it will cost three mana to wink it out. No more, no less.
Solemn Simulacrum
.
Cavalier of Flame
.
Bearer of the Heavens
. Have yourself a time.
We’ve talked graveyard and copies, but red also makes with the actual
Sneak Attack
. I suppose Lord Okkoto makes for a world class distraction. A favorite red archetype of mine is the extra combat phase, and the high mighty porkiness is a marvelous opportunity to fetch opponents an epically
Savage Beating
by dropping all sorts of heinous nastiness without actually paying for it.
And, for my personal favorite...
Rakdos, Lord of Riots and Omnath, Locus of Mana are two of my oldest commanders. Evidently those genes shouldn’t be mixed, because that’s how I surmise we got here. What an absolute beast. I started this article down on red, and ended it with a passionate need to build this monstrosity. As you may have guessed and will confirm in the next article, I am a green player at heart. Neheb sings the song of my people. Loudly. Boisterously. Encouraging atypical silliness like Soulfire Eruption and Apex of Power .
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Green!
Prior Articles:
temeref on
Will They Blame Me If You Go Disappearing
4 years ago
cheffireball could work.. not just for Planar Chaos , but also for Divergent Transformations . I had initially exempted Boseiju from this list because it didn't work with Doomsday but now that I've moved to different lines it should work better. I'll look into swapping it in -- just need to figure out what I can remove. The manabase is rather fragile right now. Thanks for the suggestion
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