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Creature — Dinosaur
Charging Monstrosaur Discussion
2 months ago
This is a pretty good start!
The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.
Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.
Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.
Throw in an extra Chandra, Flame's Fury and only use 20 mountains.
Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!
4 months ago
6 months ago
I started with Modern as my first format. My deck list was a lot like yours, huge CMC creatures and tons of 1 ofs.
So a good place to start is to ask yourself, how do I want my deck to win? Once you figure out what the main way(s) your deck will win, then you can focus your game plan on making that happen.
You really want consistency in your deck. Try picking cards as 4 ofs instead of singletons. If you wouldn't want 4 copies of a card in your deck then it probably isn't worth running at all. (Please note this is only a beginner strategy to get you started and later in your career of magic this logic will no longer imply.) So to give yo a real world example: because you have a lot of big converted cost dinos, a card like Llanowar Elves is a card you would want 4 of. It helps your strategy by enabling ramp for big Dinos to come into play earlier.
So lets start there.
Lastly you'll need some form of interaction. Almost every deck in modern will have some form of interaction. You don't have to completely stop the opponent, just slow their plans enough for your plan to happen. A good choice for your deck would be Lightning Bolt but in your case Lightning Strike could work as a budget replacement. At high levels the difference in mana cost is huge but as someone new, it'll do just fine.
7 months ago
Hey, you asked my opinion. One time I read about consistence of decks composition. There is a lot of single copy cards, this make the game very unpredictible for yourself, lack of a solid strategy. My advice is to focus in more 3 and 4 copies of a single card and lass 1 and 2. But is a great selection o of card for a Gruul deck.
- Llanowar Elves , keep 4 of it.
- Dire Fleet Daredevil is a good card, but situational, 2 of then if you want to keep.
- Thorn Lieutenant is a good creature, good effect. But more oriented for a token deck, i would not put in this deck.
- Captain Lannery Storm takeout, have no synergy.
- Deathgorge Scavenger same as above.
- Gruul Spellbreaker best creature Gruul, 4 of them.
- Reclamation Sage and Thrashing Brontodon have the same objective. If I would choose Thrashing Brontodon . But have you see the Cindervines ? Is a good adittion, but I wold keep in the Side. For a enchant/artifact more oriented deck. Well, would use 2 or 3 of them if is that the case.
- Now the 4 cost I would consider to run few of them, would slowdown to much the deck.
- Dagger Caster is a good card, but would take it out.
- Goreclaw, Terror of Qal Sisma you dont have that much of 4 power or more in the deck, would take out or increse the number Goreclaw for 3 and put more 4 power creatures. But I dont think is the case.
- Grand Warlord Radha good, not more them 2. since is legendary,
- Nullhide Ferox Very nice! 2 of Him wold make a great addition.
- Ripjaw Raptor Good for a draw. 2 of them but the other 4 creatures are better.
- Vine Mare is a good creature, against black is a unblockeable tank. But same as above, we have better creatures.
- 5, is a liitle mor harder to put on field. but...
- Charging Monstrosaur I love this guy, I would put 3 of them, if you can. Haste, Trample, maybe 6/6 with riot. Perfect.
- Demanding Dragon lets stay wtih only 3 creatures with 5 cost? Só choose betwew the Mostrosaur ou this little Dragon guy here.
- Ravager Wurm 1 is enogh, a nice surprise if you can cast it.
- Lava Coil Good removal, 3 of them, 3 of Lightning Strike or 3 of Thrash / Threat , they have pretty much the same cost and remove cards. Lava Coil is solid, Lightning Strike is flexible and Thrash / Threat work out with yours creatures power. I would choose one of them. Maybe leave one on side.
- Act of Treason I dont think that is a good card to the deck.
- Fight with Fire Great, 2 is a good number for it. can takeout a lot of threats.
- Response / Resurgence , woith Fight with Fire this is a little unecessary. Have a cheap cost, but is situational. Is a instant, make a little more flexible. If you keep it 3 of them would be nice.
- Rhythm of the Wild Put 3 of it, please xD.
- Domri, Chaos Bringer and Vivien Reid . Choose one and keep 2 of it. I wold go with Domri.
8 months ago
triproberts12 Hey Bud. Yeah, all the cards in the main board I own, and most in the Maybeboard. Just read the article and that was really interesting. Guess I should probably run Sakura-Tribe Elder over Explosive Vegetation !
Would you say that Territorial Allosaurus should be ran over Domri Rade then? As it can be hit off of Gishath, Sun's Avatar ? I just find that he comes down, makes something fight and then dies, and even if he survives he then has a 30% chance of drawing you a card.
I agree with you on Huatli, Warrior Poet , and I think that does probably mean that Charging Monstrosaur is better, but I'd still put in things like Sunforger above it. I still don't even think that Vanquisher's Banner is that good in this deck, and adding something like Crush Contraband a long with Sunforger would be a better include.
Scattered Groves and Sheltered Thicket should probably be in the lad base anyway. I don't know about going all the way up to 40 lands as that's how many I have in my Omnath, Locus of Rage deck! Average on EDHREC is now at 38, so I should go up one or maybe even two.
It has occurred to me that there is a sweet combo with one of the indestructible spells like Make a Stand and a combination of Raptor Hatchling or Forerunner of the Empire + Polyraptor . In combination with Impact Tremors or Purphoros, God of the Forge this would make a quick win. Would you say that this is worth going for and building in? Or am I convoluting the strategy!
Once again if there's anything I can do on your tappedout let me know and I would be happy to oblige.
8 months ago
I understand the reluctance to replace Knight. It's certainly not a dead draw, or anything. Just keep an eye on your 3 and 4-mana dinos as you upgrade the deck to make sure that the possibility of double-spelling outweights the extra mana presented by Dynamo. I think Territorial Allosaurus is worth it. You are light on targeted creature removal. For that reason, I like Domri Rade , although if you don't own a copy, I would put that money into Path of Ancestry and Regal Behemoth , first.
I don't like Huatli, Warrior Poet . The dinosaur thing is cute, but this isn't a go-wide tribe like Elves or Goblins where a 3/3 token will make a difference to the board. You want them in your deck for Gishath value, and that's the main reason. Think about Charging Monstrosaur , by comparison. You get 5 power with haste on the first turn it comes down. With Huatli, you get to attack with 3 power the second turn, and 6 power the third turn, assuming she survives, which is a rough task for Planeswalkers in multiplayer. If she does, it will take 6 turns of making and attacking with 3/3 dinosaurs every turn to surpass the damage output from Monstrosaur, and she's not a hit off Gishath. I'm not sure if that means you should run Monstrosaur or not, but Reality Smasher Jr. won me a lot of games of Draft.
As for how to alter your ramp package to make it better, seeing Rampant Growth reminded me of an excellent article at EDHREC. Check it out, since I think Dana Roach does a better job explaining land ramp than I can. I would also go up to 39 or 40 lands. You REALLY want to be hitting your land drops with an 8-mana commander that your deck is built around, and one that's 3-colors, to boot. If you're afraid of flooding out, Scattered Groves and Sheltered Thicket aren't a bad compromise.
8 months ago
I mean yeah, a lot of people use it for that reason. I just didn't get enough mileage out of it, plus if you have it in your hand you have to choose between that and Gishath. 4cmc commanders don't use 4cmc ramp for the same reason. Competing with the commander amounts to being a dead card for a turn. But a lot of people like it and I'm far from an expert, I'm just parroting. The way I judge a card is "am I happy to see it when it's in my hand?"
Now that you have a bigger budget you may want to start thinking about specializing your deck. One thing I did with my Gishath deck for a while was land destruction. Since Gishath gets our dinosaurs out without casting, and most of our ramp is creatures and artifacts, we can destroy lands without slowing our deck down. (Lots of people hate this kind of deck and will hate you off the board though).
Another direction is emphasizing Enrage. When you playtest a while you will notice that you hardly ever, if ever, get Siegehorn Ceratops to go off. That's because there's a very low chance of having it out when it's time to block a 1/1. It will usually die instead of getting those counters. However, if you have cards like Pyrohemia and Caltrops , you can consistently get your Enrage triggers off without worrying if you have a perfect combat scenario.
Finally there's the big tramplers like Charging Monstrosaur .
Either way you may want to start thinking about trimming some dinosaurs out, and especially your non-dinosaurs. Most people will tell you not to have more than 35 or so creatures (some people say 25 but I don't feel Gishath goes off often enough in that case).
Charging Monstrosaur occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%