Circle of Protection: Blue

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Destroyerbirb on Circle of Protection Tribal

3 years ago

Scallywallwest - the wincon is Azor's Elocutors, and you achive hitting that through the Circle of Protections, but you could use Teferi, Master of Time, but he does get killed easily.

VampDemigod - Circle of Protection: Blue doesn't stop the game loss from Pact of Negation, as the Circle of Protection: Blue only prevents damage, whereas Pact of Negation kills you outside of damage. (Trust me, I am learning to become a judge!) The Pact of Negations are there as either Goblin Grenades to jump on, or counterspells to save an Azors elecutors.

BMHKain on Descisions... Descisions... New Gates... or …

5 years ago

I'm trying to take note of all of what you superiors stated, but overnight heated debates can be too much on me. My apologies for such a notion...

BTW, anyone who still cares, how good would be with stuff like Blue Ward, Blue Scarab, Circle of Protection: Blue, & Rune of Protection: Blue for enemy players for instance? Not much? Also, any suggestions for stuff that are good for , & , but nothing else in other colors without needing to sac my stuff? Also wonder how good Jaya Ballard, Task Mage is...

DuTogira on Pili-Pala and Grand Architect Infinite …

8 years ago

As many of you may know, my biggest project on tappedout has been making a competitive modern Grand Architect + Pili-Pala deck. In my search for cards to make the lists as competitive as possible though, I have run across a couple of other interesting interactions that these two creatures can abuse, so I figured I would go ahead and share them here.
Note about this thread: This is not a list of win-cons which are good when combined with infinite mana. This is a list of ways that either Grand Architect or Pili-Pala can create an infinite combo without the other.

Pili-Pala + Training Grounds + Viridian Longbow = infinite damage
Grand Architect + Training Grounds + Umbral Mantle = infinite colorless mana and a ridiculously large creature. this combo will not work if a non-artifact creature is equipped with the mantle
Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas OR Ensoul Artifact = infinite colorless mana, infinite life, infinite card draw, and infinite tap stuff
Grand Architect + Painter's Servant = just add some myr/scarecrows or something and you can cast your whole hand on turn 3. As a bonus, you could also run Circle of Protection: Blue in that kind of deck for funzies.

Just figured I would throw this list out there... because I don't think anyone else is going to stumble on as many ways to break GA and Pili as I will. I will keep the list updated as I find more stuff.

Have (1) ajmcnulty
Want (0)