Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Circle of Protection: Black Discussion

Rhyno52 on Anti-Vampire Deck

6 months ago

Sooo i would cut Captain of the Watch down to two, Akroma's Memorial completely out, True Conviction down to one, Honor of the Pure down to three, Spare from Evil down to three, Gift of Estates completely out, Slayer of the Wicked down to three, Circle of Protection: Black exchange for Prismatic Strands and also down to three. You can dash in 4 plains for that and stil have 11 slots left for nice creatures or spells.

Some would be Raise the Alarm Soul Warden

JeanYass on Anti-Vampire Deck

6 months ago

i think its kinda obvious what to take out. since the deck only has 20 lands, cut anything cmc 4 and up. that plus cutting the Circle of Protection: Black will get you down to 60 cards. then you should swap the Kabira Crossroads for plains.

Tyrant-Thanatos on Circle of Protection: Black

7 months ago

Neotrup is correct.

109.5. The words “you” and “your” on an object refer to the object’s controller, its would-be controller (if a player is attempting to play, cast, or activate it), or its owner (if it has no controller). For a static ability, this is the current controller of the object it’s on. For an activated ability, this is the player who activated the ability. For a triggered ability, this is the controller of the object when the ability triggered, unless it’s a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.

The only exception being that technically "you" refers to the player that activated the ability, which will presumably be the player who controlled Circle of Protection: Black when it was activated. And in almost all practical cases, this will be the current controller of Circle of Protection: Black.

Neotrup on Circle of Protection: Black

7 months ago

Circle of Protection: Black uses the current Oracle text:

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Because it says "You," it refers specifically to the player who controls Circle of Protection: Black. Abilities that can prevent damage to players or permanents are generally written as preventing damage to "any target," such as Healing Salve, which has the following effect as one of it's modes:

Prevent the next 3 damage that would be dealt to any target this turn.

Wbg1415 on Circle of Protection: Black

7 months ago

Circle of Protection: Black

States "Prevent all damage against you from one Black source. If a source deals damage to you more than once a turn, you pay 1 each time to prevent damage."

Is this damage just towards the player or also includes creature permanent damage?

carpecanum on KAVID-19

1 year ago

On big thing is being able to block Karona as well as general pillowfort.
Stuffy Doll is perfect. Anything cheap with indestructable or things like Fog Bank or Guard Gomazoa

I also throw in Circle of Protection: Black and Circle of Protection: Red but lately been thinking about trading red for green because of my meta.

Mystic Barrier means only one opponent can attack you if multi-player. Spirit of Resistance means you don't care if they attack you or not. Vow of Flight is evasion and they can't attack you (thats the only Vow i use).

Might of the Nephilim and Blessing of the Nephilim, Civic Saber

Ward of Bones and Brand of Ill Omen stop opponents from casting creatures once Karona starts popping around

hkhssweiss on The Deckwatch [Home Base]

2 years ago

IAmTheWraith

It's more of a control build, using Dromar as an enabler as well as a staller. Incorporating cards like Darkest Hour to change the colors of all creature to black than using Dromar's ability to bounce all creatures.

There are a couple cards that works with this synergy like:

Not to mention with the color hacking synergy you can run cards like:

It's a fun kind of cool theme, there are a lot of color hating cards in the old days, so changing the color of the board and color haxing things is pretty funny. Although you do need quite a bit of mana to work, so Esper colors do rely quite a bit of rocks.

What do you peeps think?

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