Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Leyline of the Void
Enchantment
If this card is in your opening hand, you may begin the game with this on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
eggforsail on
Turn 0 win vs Chancellor of dross (100%)
1 month ago
burferking you make some really interesting points i really like vexing shusher but it’s so mana intensive and in order for the combo to work you can’t have more than 9 non ante cards in the deck. this deck also gets shut down by Leyline of the Void so i’m working on a control freeform deck with that and Leyline of Sanctity which shuts down Chancellor of the Dross i think there’s some interesting applications of Angel's Grace as well.
Kromanox on
狂気の鬼、理性を喰らう者-Kyoki no Oni, the Devourer of Sanity
1 month ago
1º Update:
Some adjusts to mana curve in order to improve speed and board impact.
- Priority wincons are:
1- Doomsday Excruciator to destroy their hope;
2- Helm of Obedience + Leyline of the Void OR Helm of Obedience + Dauthi Voidwalker to obliterate their dreams;
3- Bloodletter of Aclazotz + Scourge of the Skyclaves OR Warlock Class + Scourge of the Skyclaves to consume their lives
RiotRunner789 on
Modular Marchesa
2 months ago
Part of the goal is for the deck not to be too strong. However, goldfishing, I've noticed there isn't enough card draw.
Phyrexian Scriptures is purposefully slow.
Lim-Dul's Vault will prolly be cut for Plumb the Forbidden. Every goldfish game it's come up has been to dig for card draw.
Kiki-Jiki, Mirror Breaker will probably be cut. It's an essential piece in my other Marchesa deck as combo piece. Here, it was just good with modular or creating something to sac.
Leyline of the Void is a meta choice. Not enough grave hate at the tables nor enough enchantment removal.
Phyrexian Arena is a pet card. It's consistent and not overpowered.
Chromatic Lantern could probably cut this but fine atm.
Solemn Simulacrum works well for ramp and draw. Isn't oppressive.
Teval's Judgment haven't played it but the options are nice. Going to give it a try.
Last_Laugh on
Modular Marchesa
2 months ago
I've been playing Marchesa for just over a decade. Hopefully it's not too presumptuous, but if I were to point out potential cuts...
Phyrexian Scriptures is definitely a potential cut. Not sure if you're prioritizing Marchesa becoming an artifact for modular or the boardwipe but it's slow.
Lim-Dul's Vault is a good card here but it's been outclassed over the years and can be obnoxiously slow to resolve. I personally avoided it as a courtesy even when it was really good here back in the day.
Kiki-Jiki, Mirror Breaker feels out of place. I think I get what you're going for with modular but I still think he's on the chopping block.
Leyline of the Void is meta dependent. If you consistently see reanimate decks or other gy shenanigans keep it but otherwise you may eyeball this as a cut down the road.
Phyrexian Arena is severely outclassed in Marchesa by any of my suggestions in my not-so-humble opinion.
Chromatic Lantern. Your manabase looks like it should work fine and a 3 drop mana rock doesn't ramp out an early Marchesa.
Solemn Simulacrum. I've never went the modular route with Marchesa so him being an artifact may be more relevant than I'm giving credit for, but I've never been impressed.
Teval's Judgment is a card I've admittedly never played. It has definite potential here but I'm on the fence if the payoff is worth it.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
TheVectornaut on
Monocolor hell
3 months ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
Andramalech on
Cosmic Charybdis
4 months ago
Chino90 I appreciate you checking out the list and providing some feedback.
-
Doomsday won't be used because of legality reasons, but just to illustrate the whole in that, it doesn't provide the goyf with Trample.
-
Valentin, Dean of the Vein Flip exiles your opponents stuff. Not your own, so while full of utility and providing a body in response, it doesn't start my game plan on the right foot.
-
Leyline of the Void is efficient if you can self mill fast enough, but that creates a list built to combo and prioritize the exiling/milling in the deck. If that's the case, we miss the fundamental goal of the deck- to swing out with a Trample gifted Cosmogoyf. I have some dialogue detailing this in the deck description.
Lastly I wanted to express gratitude for your recommendation and thank you for stopping by. I look forward to seeing you on other lists in the future.
Chino90 on
Cosmic Charybdis
4 months ago
Not legal, but Doomsday would be great. T2 cosmogoyf, T3 Doomsday --> 55/55 goyf.
Another idea: Valentin, Dean of the Vein Flip. Anything that exiles GY or creatures, really.
Or self mill with Leyline of the Void
Ogrecorps on "Unbeatable" card combo, or so …
5 months ago
UPDATE: VICTORY!!
Here's the deck I used (warning, it is not great and I'm open to suggestions to improve it as a more general-purpose meme deck that strips out important things and leaves someone else to actually kill people in free-for-all format.) https://tappedout.net/mtg-decks/18-06-25-SkD-grrr/?cb=1750236034
The story: 3 players, me with the meme deck, work friend with the "you cannot lose the game" mystery deck, and a third with a deck specifically filled with legendaries of as many types as he can make work.
My starting hand had Leyline of the Void and I kicked off hostilities with Bitter Ordeal and got to peruse through the "cannot lose" deck to see how it works. Key cards found: Herald of Eternal Dawn, Negate, Three Steps Ahead, Restricted Office / Lecture Hall, Virtue of Persistence. I took out one of the 4 Heralds. The legendaries deck built up nicely with about 6 or 7 big creatures with deathtouch (All-Out Assault) and flying and vigilance and lifelink and other such nonsense. This player normally likes to be fair (i.e. spread the damage around, not pick on anyone) when he feels like he's winning so I had to warn him off with the strongest arguments I could that I was absolutely not a threat to him, that I had built the deck specifically to counter the other player. Cannot Lose had no creatures out so Legendaries swung at him fully with enough to put him to -9 life. Looked like it was over already and then pop! Cannot Lose flashed out Herald of Eternal Dawn before combat damage was dealt, keeping him alive despite negative life.
Cannot Lose then quickly got out two lecture halls from Restricted Office / Lecture Hall, giving the herald and both lecture halls hexproof. Around here I realized a major weakness in my deck: it largely has to target something in the opponent's graveyard, making Leyline of the Void super not helpful. Happily, Cannot Lose Get Lostd it. Because nothing much was going to graveyards that I wanted to strip out, I built up a little supply of Extirpate and Surgical Extraction - this will be important later... Legendaries took about 6 turns and smashed Cannot Lose to about -30 life while enjoying all the lifelink that gave him.
It was at this point that Cannot Lose messaged me privately to say that he'd won, it was just going to take an hour. The next turn, he used Loran's Escape on his Herald and then used one of his Restricted Offices for a boardwipe. My defenses being so pathetic, were fine. Legendaries, however, got cleaned out, 7 or 8 big beasts in the graveyard... This left Cannot Lose as the only one on the table with any attacking power and a pair of Fountainports to slowly grow an army of fish with.
Somewhere in the excitement I'd stripped out all of his Get Lost, and Stock Up. I knew from searching his hand that he had a Negate still ready for something that might kill his Herald, the only thing keeping him alive. Then came the exchange I'm going to be hearing about all day today at work from Cannot Lose, the part where he's kicking himself for doing what he did: Legendaries brought out a planeswalker; Cannot Lose used Three Steps Ahead to counter it, putting a copy of one of his 2 counter spells in his graveyard. I targeted it with Surgical Extraction. He Negated. I surgical extracted his Three Steps and then Extirpated his Negate, successfully exiling all of his counterspells! He has already told me that he shouldn't have countered the planeswalker, that he should have just used fish from Fountainport to neutralize it.
And then Legendaries Ruinous Ultimatumd. Herald, hexproofs, and my two Wall of Vines all gone! Cannot Lose was at -30 something life and evaporated in a long silence followed by a drawn out frustrated groan. He'd nearly fought his way back and if only he could have had another Herald in hand to flash out or I hadn't stripped out his counterspells... He was also intimately familiar with Legendaries' deck because the two of them worked on it closely together so knew exactly how little strength he had left after all of those creatures got wiped with no serious options for bringing any back. Either way though, I still had 3 Sudden Spoilings in my library somewhere so chances were decent I'd get him killed for being in negative life sooner or later.
Thus began the long, slow final phase of the battle wherein I had only defensive creatures, and Legendaries had 40-something life but only one or two offensive options left in his deck which was down to about 27 cards to my 35ish. I used Liquimetal Coating and Splinter on one of his Plains, a generally useless move and one I probably should have saved for an actual threat but I was just happy Cannot Lose had lose'd. The end came when I fired off a kicked Sadistic Sacrament, ensuring that there wasn't going to be anything left to hurt me. Before I searched his deck, however, Legendaries capitulated and we called it there, official cause of death: inevitable milling out.
| Have (3) | Azdranax , metalmagic , Huntroid |
| Want (1) | TechNoble |








