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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Kemba, Kha Enduring
Legendary Creature — Cat Cleric
Whenever Kemba, Kha Enduring or another Cat Kemba, Kha Enduring under your control, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
: Create a 2/2 white Cat creature token.
gzusvictory on
Halvar, Divine Voltron
5 months ago
I understand your point. Increasing our tutor count can help us address the current problem better than Kemba, Kha Enduring. Looking at the current decklist, Kemba, Kha Enduring is the only other mana sink in creature form, and the fact that it’s tutorable keeps our deck more versatile in the case we have too much equipment/mana and nothing to hold them with. If we stick to removing Open the Armory for Cloud, Midgar Mercenary, it will only improve the deck, but removing Kemba can really swing either way of either really helping or harming the deck.
gzusvictory on
Halvar, Divine Voltron
5 months ago
Don’t forget Lion Sash! I feel like for Kemba, Kha Enduring, the main focus is to use the free equip that it provides upon entry. Halvar, God of Battle
Flip will allow Kemba to toss whatever equipment that it picked up to Halvar
Flip, or maybe a creature that can attack the same turn Kemba, Kha Enduring came out. It’s nice to have a mana sink when we are flooded.
Paying 5 for a cat seems steep, but if it bypasses any equipment that has an equip cost that is greater than five, then you are profiting mana, especially since we can use Halvar
Flip to move the equipment off the 2/2 and onto something better.
The fact we can use Kemba at instant speed shouldn’t be overlooked too. At the start of their combat, we could easily spawn a cat, equip a sword X and Y onto it, and use it to block their attackers that are colors X and/or Y. Or do the sequence before the opponent enters combat, move that sword onto Halvar
Flip instead if he’s untapped or a better block.
Not sure if this is the cut for Cloud, Midgar Mercenary.
NensouHiebara on
Halvar, Divine Voltron
5 months ago
Kemba, Kha Enduring is a go-wide option and another way to get around Colossus Hammer's sky-high equip cost. She's not a super integral part of the deck, so I wouldn't mind cutting her for Cloud.
CrimsonWings3689 on
Halvar, Divine Voltron
5 months ago
NensouHiebara Is Kemba, Kha Enduring really providing much value for you? It looks to be just her and Leonin Abunas that can have her make a cat token. The +1/+1 pump is negligible, IMO. And paying 5 mana to make a cat is also rough.
Thinking the value Cloud provides as both a tutor and a beater makes him a stronger option for the cost. Would also rather keep Open the Armory over Kemba to keep the toolbox going - get what you need, when you need it.
Apoptosis on
Gear Up!
11 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
VitsEco on
RW Hammer feat. Kellan
1 year ago
zapyourtumor xD See my Modern Hammer deck here:
If you have a look at this decks history I've tried to run Kemba, Kha Enduring a fair bit even as a one of it ends up being a dead draw 90% of the time.
I'm 50/50 on the Thrillseekers, I'll likely swap them out for Nahiri, the Unforgiving soon.
zapyourtumor on
RW Hammer feat. Kellan
1 year ago
Kemba, Kha Enduring might be a another way to cheat equip costs?
CrunchyDragon on
Arahbo, cats, swords, and more
2 years ago
One of my friends has a deck very similar to this. His also features Argentum Armor. In deck as Cat and equipment-heavy as this, I would also suggest Kemba, Kha Enduring has a place.
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