Your Puny Minds Cannot Fathom

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Your Puny Minds Cannot Fathom

Scheme

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

DemonDragonJ on Archenemy: Nicol Bolas Revealed

6 years ago

WotC has now revealed all of the decklists for Archenemy: Nicol Bolas, including the schemes, as seen in this article, here.

I do not have time for a detailed review of this set, but I shall say that I am very disappointed with the low power level of the individual decks (other than Baleful Strix, because a reprint of that card will lower its price and make it more easily available, as I am seeking it for my black/blue deck), with the fact that nearly all of the cards are reprints of newer cards, with very few older card reprinted in the new border, and with the fact that this set introduces only twenty new schemes, while the original Archenemy had far more schemes than that (although it does seem as if WotC is focusing on quality over quantity this time with the schemes).

However, the schemes are as awesome as I had hoped for them to be. I cannot comment on every individual scheme, but I am very fond of some of them. For example this world belongs to me will be a nice replacement for The Pieces Are Coming Together , since playing an additional lands is almost always better than reducing the cost of a specific type of spell; power without equal will definitely replace Your Puny Minds Cannot Fathom , because one less card is worth being able to cast spells for free; my laughter echoes is simply too awesome to not have two, which I believe that I shall use to replace Nothing Can Stop Me Now , which is an awesome scheme (with a name that is very fun to say aloud dramatically), but not sufficiently powerful for serious use; because I have willed it is obviously too powerful to not use; what's yours is now mine will likely replace Your Will Is Not Your Own , because permanently taking a creature will compensate for the lack of increasing power/toughness only temporarily; make yourself useful is nice, but I would much prefer the versatility of Tooth, Claw, and Tail over gaining life; choose your demise is very nice, but too risky for me to seriously consider using it.

What does everyone else have to say about this? What are your opinions of Archenemy: Nicol Bolas?