In Garruk's Wake

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

TheForsakenOne on K'rrik, Blatant Cheater

1 week ago

Profet93

I've had my eye on a couple of those cards for a while, with the main drawback being that I'm broke. Most of the expensive cards you see I either traded for or pulled from packs. I'm currently trying to get my hands on a Dauthi Voidwalker and I'm looking to try and get the new tutor with Spree from Outlaws, but I'll keep my eyes out for the others you recommended.

This used to be a Anje Falkenrath Precon that I switched over to K'rrik and slowly upgraded over the years, you can still see a few echoes of that, with In Garruk's Wake being one of the last. I never really had a reason to remove it because it got me out of a couple jams but its been on my cutting list for a while if I can get my hands on one of the cards I'm looking for.

I think you're overestimating how much this deck relies on devotion. Tymaret, Chosen from Death and Mogis's Marauder are basically always online just by playing the deck. I've never really had a position where Sanguimancy was a dead draw because of devotion levels, it was more from immediately after a board wipe or when I was low on life, its a bit more niche but I think its a worthwhile include for the wins it can pull by just drawing 10+ cards. And Gary and Nykthos are just really good cards that are efficient even at low devotion levels.

Thanks for the feedback. About the CMC and lack of graveyard hate, its mostly shaped by my specific LGS. I basically never run into graveyards that need hating, and there is a lot higher emphasis on getting threats down early to avoid being overwhelmed. Plus, I'm a bit of a timmy so its hard for me to resist big splashy spells that I can use K'rrik to cheat out early.

legendofa on Anowon ***Need feedback please!***

1 month ago

Welcome to the club, DadCommander!

I'm neither a mill expert nor a Commander expert, but let's see what kind of advice I can offer. I think Traumatize is the most useful sideboard card here. It's a huge chunk of milling, and commbined with Bruvac the Grandiloquent it can take a player out of the game on the spot. For a suggestion that's not in the sideboard, either Duskmantle Guildmage or Bloodchief Ascension can mill all opponents out and win the game with Mindcrank.

But right now, you're three cards over the maximum. The deck also has a pretty heavy mana curve, so I recommend putting in a few more lands. My first thoughts for cuts are Scourge of Fleets (reliant on islands, lots of cards with similar effects, high mana cost), Spinal Embrace (good combat trick, but clashes with all the bounce and destroy effects, high mana cost), Latchkey Faerie (doesn't do enough for its cost, in my opinion), In Garruk's Wake (very high mana cost, and has several redundancies), and Marsh Flitter (four mana for a 1/1 flier is very expensive, you can pump it four times max, and the two Goblins in the deck are more useful for their abilities than as sacrifice fodder). That's five cut cards, bringing you down to 98. Add two lands, one of them can be the sideboard Tainted Isle, and this will be smoother and more reliable.

There are a few different themes here. There's mill, Rogues, bounce, and reanimator theft. Most of your higher-cost cards look like they're there to take opponents' graveyard cards, which is good support for mill, but you can probably trim down the number you have here. Geth, Lord of the Vault will also help combine the mill and reanimator--I would replace Fated Return with Geth.

Shield_of_Aiur on Rakdos Demon Experiment

2 months ago

Thanks for the card recs lil_cheez. Some of them were already in my maybeboard, but I completely forgot about Rakdos Locket. That'll be a great thing in the toolbox for sure, and fits the flavor as well.

As for Kindred Dominance...it's great in flavor and theory, but there's going to be a mix of demons, devils, and maybe even tieflings and imps. It's part of why I'm worried about Inner Demon, devils aren't demons, but I justified it in the current draft because of it being silly and on-theme. So for now, there are just other one-sided board wipes such as Dread Cacodemon, but I can't really justify In Garruk's Wake...

asdm on Edgars Vampire Masquerade

10 months ago

lukas96 SO SOme very interesting suggestions. This Dekc has a lifegain Sub-theme, theres actually as many cards that gain me life as ones that buff my creatures. so it actually is a life gain deck because You knwo Vampires, Even when I initially played it I used life gain which let me survive larger games of my pod making me harder to kill/wear down. Ironically I find Dark Impostor is the more 'overpriced' effect as 6 mana to delete a single creature is harldy worth the potential ability steal. with some perusing I found a replacement with Sanguine Bond swapping it out for Vito, Thorn of the Dusk Rose those abilities lets a decent sized army close out a game. I will likely replace the imposter with the Aristocrat given I can easily sacrifce Tokens that block or become blocked to buff my board. Honestly Looking at this deck I feel like Licia Wants her own deck that Is a lifegain focused Deck, Mathas May seem weaker then most but he's honestly just fun to play with, a pet card, that unlike Licia doesnt warrant his own deck. The problem with Boros CHarm ts while thats a great autoinclude I wouldnt compare it to the PERMANENTLY indestrucbile granted by kindred boon. Crackling doom may require more thought but remeber 1-1 removal is weaker in commander DOom actually lets me gets a 2-for-1 or even 4-for1. I have replaced fell the mighty for Settle the Wreckage It came with the Pre-con and I was hoping to use it as a 1 sided board wipe like In Garruk's Wake I think you missed I already Have Merciless eviction as a Hard delete, but I do sometimes blow out some of my own stuff. Now lets talk on the Big Lifedrain. Now if I happemn to have Vito/bond in Play these are just gonan Off someone, heck with Debt to the Deathless there's a Good chance I might end the whole game. But even without that combo, The point of a lifedrain is to either drop an opponat to 0 or put them so far down (and you so far up) they presumably wont be able to survive.

Overall appreciate your feedback but I suspect we have radically different Pods

carpecanum on Plague of Rats

1 year ago

Throat Slitter counts as removal. In Garruk's Wake

Dread Charge or Word of Binding could win the game with poison if you have a bunch of creatures out.

Thrilling Encore for recursion maybe?

TTT60 on Belbe's Big Mana Spells, Fog, & Magecraft Combos

1 year ago

I think the deck would do better with a bit more board interation. Maybe replace Worst Fears with In Garruk's Wake?

And maybe Sadistic Sacrament, Utopia Sprawl, and Well of Lost Dreams with cards like Mortality Spear or Maelstrom Pulse or World Breaker (a personal favorite of mine as well as theme-fitting for you)

Flarhoon13 on Dredgefall Windgrace (Land reanimation)

1 year ago

Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

multimedia on Tariel wrecker of holes

1 year ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

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