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Itlimoc, Cradle of the Sun FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Growing Rites of Itlimoc
Legendary Enchantment
When this enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform this.
Kjacobson6800 on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
2 months ago
Looks like a fun budget build, I like what Belfore has to say. That being said, Greens original lifeblood is mana production. I would focus on that a bit more. Cards like Llanowar Elves Elvish Mystic Arbor Elf Wood Elves etc. Assuming you can make Rishkar huge with counters, Rogue's Passage may come in handy for lethal swings with Commander damage. I also really like Growing Rites of Itlimoc Flip these days. More proliferate and doubling could really make this thing go off. Maybe take a look at what cards you're willing to squeeze in /spend money on that can double your counters. Chord of Calling is affordable and may be a nice addition. Id definitely grab a Genesis Hydra.... Seems like it would fit the flavor.
lhetrick13 on
Gishath Spared No Expense!!!
3 months ago
Mortlocke - "Interesting philosphy regarding your commander getting combat damage - instead of trying to sneak by, you just hit them harder." Yes, that summarizes my play style very well, lol. I am not to much for gimmicks or shenanigans...I just love a good ol' beatdown!
In terms of card draw/tutoring, ya, the Naya colors are not great at it and I could definitely add in things like Trouble in Pairs to get more draw or Smothering Tithe for arguable some of the best ramp out there, but nominally, I am not playing to much from my hand once I get Gishath out as she is tutoring creatures for me. The deck is kinda centered around having 50+ either lands, ramp, or cards I deem an accelerate like Hunting Velociraptor so pretty much every other card in the deck helps get Gishath out fast. From that point on, it is more focused on protection of my boardstate. I am running Forerunner of the Empire, Savage Order, and Congregation at Dawn for creature tutors. So they are in there but jsut not some of the classic ones you would expect. I like the flexability those provide over Worldly Tutor. Finale of Devastation is a beast of a card but since I am not running Ghalta, Primal Hunger, the card kinda loses some of its flair with this decklist. Growing Rites of Itlimoc Flip I actually dropped for Welcome to ... Flip! Very similar cards and I just like the Jurassic Park cards soooo much. Hard not to add those in!
I am working on the Gaea's Cradle! Hard to justify dropping pretty much 6 months of my monthly MTG budget on a single card but hoping some of my side hustles this summer will let me pick that up. It is not phenominal in this deck like it would be in something like Chatterfang, but it would still be more effective than some of the other lands/cards I have in the decklist!
Thanks for all the thoughts you are posting, I do greatly appreciate the questions and recommendations! It has been about 5 months since I played this deck so I need to sit down and take a look at it again and ask some of the hard questions about why I included some things and why I dropped others.
Mortlocke on
Gishath Spared No Expense!!!
3 months ago
Oh! and I can't believe I didn't say this, but thank you for they very nice compliment regarding my own take on Dino Tribal. I appreciate the nice words. I was half-joking about Gaea's Cradle, by the way. I full well understand that it's often a prohibitively expensive card and to some can feel a bit "win more", but in my eyes it significantly lowers the bar for hitting "critical mass" with your mana. As you build your board with creatures - something your deck wants to do, Cradle simply rewards you for "free" effectively. It helps keep the deck explosive - Growing Rites of Itlimoc Flip is a considerably less over powered viable alternative, but why not have both?
Mortlocke on
Gishath Spared No Expense!!!
3 months ago
Ah! You're right about that Roaming Throne! I missed that. Sorry for the wasted suggestion. Interesting philosophy regarding your commander getting combat damage - instead of trying to sneak by, you just hit them harder. Well i'm glad you're considering Finale of Devastation as it fits this ethos quite nicely. I do wonder about your deck's consistency though - have you ever found yourself needing to tutor for creatures? I see you're considering Worldly Tutor, what about Sylvan Tutor? Both place creatures on top of your library, so it synchronizes perfectly with your Commander's triggers. What maybe more ramp? There's Kodama's Reach, the sibling to Cultivate that you could also include.
Now lastly, this suggestion is very expensive - but why settle for Three Tree City when you could go for Gaea's Cradle? Gishath Spared No Expense, so why should you? Just hear me out - this card is indeed a game changer, and a very splashy one. You don't have purchase it, as you can proxy. But if that's not your style, I won't slight you. On the other hand if you have a full trade binder with some pricey goodies you could go to an LGS you trust and work out a deal. I've done something like this before and it's worked out for me. But again, this is a very subjective thing. If that doesn't seem appealing, you could also try Growing Rites of Itlimoc Flip. It can help you get another creature in hand/filter the top of your library. What're your thoughts?
Belfore on
Marwyn Elfs
1 year ago
Well you seem to be lacking in flying defense. You could also use some recursion since your token production is only 8 cards I would personally drop the Arboreal Alliance since you are not producing that many tokens. And I know it is a way to use all the mana you can produce but you need some more reusable uses for the mana.
I spent most of this weekend testing your deck against some of mine which are also go wide strategies. And what I kept running into was that your ability to get damage through was struggling. I think you need to get some more sources of trample or bypassing defenders. Another problem I was having was you would be top decking to quickly.I felt it just kept running out of steam.
I personally would drop Arbor Elf for Argothian Elder. It may cost more mana but it would let you untap Nykthos without Yavimaya in play, drop Quirion Ranger for Seeker of Skybreak just a bit less hassle for untapping a creature. even though she gets an interesting trick when you have Ashaya out. I would also drop Woodland Bellower for the Skyshroud Poacher just because it is easier to reuse. Elvish Guidance can have its uses but I think Growing Rites of Itlimoc Flip is still a bit more useful, for your mana outlet I would absolutely keep Staff of Domination over Thousand-Year Elixir. I am surprised you dropped both Dwynen, Gilt-Leaf Daen and Jagged-Scar Archers since those were your only real answers to flying maybe consider Raking Canopy or Gravity Well to help against flying heavy decks. Mobilize and Vitalize are a little too weak for the card slots I think. I think a couple of more useful options would actually be Taunting Elf, Nemesis Mask, and/or Tempting Licid of those 3 taunting elf is weakest. But what those would allow you to do is get your pumped up elves through with minimal losses and minimal investment for the finishing blow.
I do have more thoughts if you want but as always feedback on what you are aiming for always helps (EG: Going tall, going wide, elf ball, kill through combat, or focusing on I win effects (I don't like I win effects))
fableberserker on
flowers for grandma
1 year ago
After seeing it play a few times, I think Mirri's Guile, Threefold Signal, and Radiant Grove should come out for some lands, consider Gaea's Cradle, Castle Garenbrig, Growing Rites of Itlimoc Flip or even just some forests.
capwner on
Oath of the Birdwatch
1 year ago
Gaea's Cradle / Growing Rites of Itlimoc Flip?
Also I want more birds. Keeper of the Nine Gales, Augury Owl, Commander Eesha, Thieving Magpie, Ledger Shredder, Emeria Angel, Wingmate Roc, Suntail Hawk, Thrummingbird, Soulcatchers' Aerie, Airborne Aid just some ideas
Enduring Ideal with Dovescape is a classic
Spitting Image is a cool card I forgot about that one.
Overall cool list, lots of interesting cards. Like I said I'd like to see more bird stuff since the deck seems to be more about flavor than being super competitive, plus low cost flyers synergize well with Derevi!
thesilentpyro on
Chatterfang's Nuthouse of Cards
2 years ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
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