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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Full Moon's Rise
Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
TMMadsen on Gruul Werewolves
8 months ago
Very cool deck
I never got Full Moon's Rise to work well in my deck.
I find that if used right, Moonmist can have a much greater impact.
However my deck (Wolves of Armageddon) is quite different than yours.
Andramalech on Woof Woofs (v1)
1 year ago
I'd recommend Primal Rage, Cemetery Prowler, Nightpack Ambusher, Mayor of Avabruck Flip, Silverfur Partisan, Immerwolf, Howlpack Resurgence, Sage of Ancient Lore Flip, Duskwatch Recruiter Flip, Full Moon's Rise, as well as some well needed draw spells. Potentially Thrill of Possibility, Bequeathal, Harmonize, Explore, Valakut Awakening Flip.
wallisface on Cold Wolf Bois
2 years ago
My experiences with Werewolves is they do best playing fast and aggressively. I’d drop all the slower cards, like Ulrich of the Krallenhorde Flip and Arlinn, the Pack's Hope Flip in favour of more low-to-the-ground power (particularly, i think you need 4-more 1-drop creatures).
I also see no reason to be playing Nature's Claim, so u’d suggest ditching that.
I think you want the full playset of Full Moon's Rise
droslag on Fangor Werewolf Aggro
2 years ago
Haha, honestly fair enough, I invested in a set of them recently for my modern zombie deck, works super well. Your list looks pretty tight anyway, so cutting 4 cards for the vials would be hard.
I love playing tribal, and I think if I get bored of zombies I would def do werewolves next. Do you play this at modern nights? and if so what would the sideboard look like? I'd guess like Full Moon's Rise , Cindervines , perhaps Ground Seal or something that hates on graveyards Weathered Runestone
Helgrind on Tovolar
3 years ago
Ik denk niet dat Mana Flare en Dictate of Karametra veel voor je gaan doen, meer voor je tegenstanders. Daarnaast denk ik dat Fearless Pup, Ferocious Pup, Wandering Wolf en Young Wolf relatief zwak zijn.
Mogelijk includes zijn Unnatural Moonrise, Somberwald Beastmaster, Varis, Silverymoon Ranger, Arlinn, Voice of the Pack en Wolfcaller's Howl
Tovolar's Huntmaster Flip, Immerwolf, Full Moon's Rise en Duskwatch Recruiter Flip zouden voor mij autoincludes zijn.
Ze zijn bij cardmarket geloof ik allemaal goedkoper dan een euro, behalve Immerwolf, die is 1.50
Defied-27 on Wait, where did the deer go? (Budget)
3 years ago
GoblinsBeatElves thank you for the feedback! I love your suggestions and already thought about Duskwatch Recruiter Flip, but was unsure. I included him and Game Trail as well, cut Hound Tamer Flip completely (thinking about it, the deck already had enough trample) and added two copies of Full Moon's Rise to give the deck at least some form of resilience against removal. This dropped the curve quite a bit, wich is always good in a fast format.
I thought about running Village Messenger Flip or Wolfbitten Captive Flip as my one drop... I'm still not certain which way to go, though I appreciate the mana sink of Wolfbitten Captive Flip quite a lot. I guess one could cut two Reckless Stormseekers and fill the slots with Village Messengers to drop the curve even further. I'll do some playtesting with that in the future!
Thanks for your great input!
legendofa on Which Magic card's art would …
3 years ago
My (almost) full list:
1 The Fool: Far Wanderings
2 The Magician: Barrin, Tolarian Archmage
3 The High Priestess: Sanctimony
4 The Empress: Karametra, God of Harvests
5 The Emperor: Vish Kal, Blood Arbiter
6 The Hierophant: Grand Arbiter Augustin IV
7 The Lovers: Pia and Kiran Nalaar
8 The Chariot: Anafenza, the Foremost
9 Justice: Dawnbreak Reclaimer
10 The Hermit: Enlightened Ascetic
11 Wheel of Fortune: Wheel of Sun and Moon
12 Strength: Lion's Eye Diamond
13 The Hanged Man: not much for this one
14 Death: Pestilence
15 Temperance: Tonic Peddler
16 The Devil: Chains of Mephistopheles
17 The Tower: Sentinel Tower
18 The Star: nothing I'm really happy with
19 The Moon: Full Moon's Rise
20 The Sun: Not much here, either
21 Judgement: Angel's Trumpet
22 The World: nothing here, either
legendofa on Which Magic card's art would …
3 years ago
6 The Hierophant: Grand Arbiter Augustin IV .
7 The Lovers: Pia and Kiran Nalaar shows it best, in my opinion. Other options might be Anax and Cymede or Kynaios and Tiro of Meletis .
12 Strength: Jolrael, Empress of Beasts or Jolrael, Mwonvuli Recluse .
17 The Tower: Sentinel Tower , or maybe Tower of Champions or Dynavolt Tower .
19 The Moon: Full Moon's Rise or Howling Wolf . Waxing Moon would be better if the moon was more in focus.
More thoughts to come.
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