Flawless Maneuver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying this spell's mana cost.

Creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

DemonDragonJ on Why Are the Other Free …

2 months ago

Deflecting Swat and Fierce Guardianship are both on the list of game changers for the EDH format, a decision with which I fully agree, but the other three cards in that cycle, Flawless Maneuver, Deadly Rollick, and _Obscuring Haze, are not on that list, so I wonder why that is; are the other three cards simply not as powerful as are the red and blue members of that cycle?

What does everyone else say, about this? Why are Flawless Maneuver, Deadly Rollick, and Obscuring Haze not on the list of game changers in EDH? I certainly am interested to hear your thoughts, on this matter.

alchemist4533 on Catgirls and Spellcraft

3 months ago

I run this deck too and love it. I would recommend to sub out a few of your less useful creatures and add in some strong token generators like Talrand, Sky Summoner, Sedgemoor Witch, Monastery Mentor, or Deekah, Fractal Theorist. it gives you protection and board presence while you do your spell slinging.

Also consider alternative costs for spell casting (cards that say stuff like "discard a card instead of paying this spells mana cost" or "pay life instead of mana cost''), as it will help you get those hits in more often and trigger Y'Shtola's draw ability.

Mortlocke on 100% Dinosaur Tribal

3 months ago

Decks are much like the apex predators yours represent: they change and evolve. I hope these changes will solve your early game issues and allow for you to consistently establish yourself as a threat early on.

As for Duelist's Heritage + Roaming Throne, you misunderstand. Roaming throne has two abilities, each of which are static. We'll discuss the second one which reads: "If a triggered ability of another creature you control of the chosen type (which would be Dinosaur - Roaming Throne would have to be a Dinosaur for it's ability to apply to your creatures) triggers, it triggers an additional time. Keep this in mind, because this would be the breakdown of how the combat step would go when the two previously mentioned cards and your Commander are in play:

  1. You declare your Commander as an attacker, Duelist's Heritage then triggers and you select your Commander as the recipient of Doublestrike.

  2. Your Commander is unblocked and First Strike damage is applied to your opponent. Gishath's ability triggers. Roaming Throne sees the trigger, and doubles it - making the Triggered ability "Whenever Gisath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order" trigger TWICE making 7 revealed cards 14 - with all revealed Dinos entering the battlefield.

  3. Now comes the Combat damage. 7 damage is applied to your opponent. Gishath tiggers. Roaming throne says "it does that twice". Another 14 cards revealed and more dinos show up to the party.

  4. All of your opponents panic, and start talking amongst themselves "Oh crap, indieinside is the problem. If we don't boardwipe we lose."

Roaming Throne is (technically) a Dinosaur due to it's first ability upon ETB. It isn't about doubling the number of instances of Doublestrike, it's about doubling the number of times triggered abilities of Dinosaurs in your deck trigger.

Separate tangent - do be mindful of the political ramifications of exploding on the battlefield. Once the table becomes aware of how quickly you can establish yourself they will be ready to stop you now and in future games. Not saying you absolutely need to add these now, but if you feel that the table is constantly thwarting your plans, i'd suggest including Heroic Intervention and/or Flawless Maneuver.

Mortlocke on Commander Sliver Deck

9 months ago

I just realized I also tend to lean Blue when it comes to my interaction, but there are a whole myriad of choices depending on the colors you lean. Please let me know what is your color preference as well, as a deck is merely a form of self expression for it's owner. Also, another group of cards to consider are the instant cycle from the Commander 2020 decks, e.g. Fierce Guardianship, Deflecting Swat, Deadly Rollick, and Flawless Maneuver.

Crow_Umbra on isshin

1 year ago

Hi there, I saw your comment on the front page feed and figured I'd leave some suggestions. Before I get more specific, I was wondering if you have a general budget or budget per card in mind, and if you have had a chance to play-test the deck irl yet?

I've been playing Isshin for almost 3 years now, and have had a lot of fun with him. The suggestions I'll initially make will be pretty broad & general to start off:

  • I think some of your Artifact, Creature, and Land slots can probably be repurposed for some Instant speed removal and protection effects. Stuff like Swords to Plowshares, Generous Gift, & Anguished Unmaking will be super helpful. Depending on your budget, stuff like Clever Concealment & Flawless Maneuver can all help as well.

  • In terms of creature cuts, I typically suggest cutting from the top end of the curve first. Everyone's play group and preferred play styles are different, but I've personally found that Isshin is at his best when most of his creatures are in the 2-4 mana range, with very few creatures at 5-6 mana or beyond.

  • Since you are already running all of the Talismans and equipment with attack trigger ramp, I think you can probably cut all of the Signets for other more helpful spells.

  • Lastly, I'd recommend asking yourself which attack triggers or play style are most fun or interesting to you, and really focusing on those types of triggers and supporting that theme. I see you have a lot of the creatures for a Tokens and Go Wide Group Slug theme, and other stuff like both Aleshas might not be as helpful here. I love both Aleshas, but I think Isshin thrives more from proactive board protection like some of the instant speed options I mentioned in my 1st bullet.

I know these suggestions are fairly broad, but I'd be happy to offer more specific feedback or suggestions if you have some in mind that you are looking for.

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