Fire / Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fire / Ice

Instant

Fire:

Fire deals 2 damage divided as you choose among any number of one or two targets (creature, player or planeswalker).


Ice:

Tap target permanent.

Draw a card.

VladMarkov on First

2 weeks ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

Icbrgr on UR Murktide

5 months ago

Looks good! Why no Fire / Ice?

legendofa on Card creation challenge

6 months ago

Unkillable feels like a digital/Arena ability. (That's not a bad thing.)

Gavadey, Chaos Charger

Legendary Creature - Elemental Warrior

Flying, haste

Unkillable

When Gavadey, Chaos Charger enters, draft a card from Gavadey's spellbook.

5/5

(Spellbook: Disperse, Fire / Ice, Flame Discharge, Fog, Frost Breath, Giant Growth, Hydrosurge, Lightning Bolt, Pit Fight, Pyroclasm, Windstorm, Creeping Trailblazer, Lightning Stormkin, Risen Reef, Song of Creation)


Create a Giant in a color pair that doesn't have a Giant.

Rhadamanthus on Can Niv-Mizzet, Supreme Cast one …

1 year ago

No, because the card Supply / Demand is three colors: . If it were something like Fire / Ice or Assure / Assemble then this would work. You would choose which half to cast.

Icbrgr on

1 year ago

I'm honestly not too sure about Teleportal... my only valid targets are Krovikan Mist which has flying anyway and Lord of the Unreal (honestly have grown frustrated with Illusory Angel and thats why its in my SB)... the overload cost is tempting though.

I use or at least in other decks have used Fire / Ice as a flex card that can either be nice removal to snipe threats like Ragavan, Nimble Pilferer/Orcish Bowmasters or just tap down a would-be blocker/attacker or land plus cantrip.

I will playtest with it though... I own a bunch so why not give it a try?

Kcin on

1 year ago

Teleportal over Fire / Ice

Unblockable + hexproof across the board. And overload does not target so no sac triggers.

Splashing red makes this much more awesome.

sylvannos on Wilds of Eldraine

1 year ago

@Coward_Token: I'm pretty sure you're right. AFAIK it's also left R&D space to make adventure cards with the same name, but not count as your 4x copies, but could also be stopped by things like Meddling Mage. The Petty Theft part of Brazen Borrower could be printed on another card, for example, but you could still have 4x copies of Brazen Borrower and 4x copies of the new card.

They haven't done this yet, but if I remember right, they talked about it when the first Eldraine set was released. It's one of the differences between adventures and split cards (like Fire / Ice).

Icbrgr on Augur Skred

1 year ago

Would Fire / Ice be a good utility card here?... oooh I see it in your maybeboard now sorry anyway neat deck +1

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