Marrow Chomper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Marrow Chomper

Creature — Zombie Lizard

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

K1ngMars on Muldrotha, the Gravetide.

4 years ago

Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.

Per il ramp ti consiglio:

Per la proteggere Muldrotha, ti consiglierei queste:

Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:

Ti consiglio di stare più in curva e di tagliare Slum Reaper , visto che ci sono opzioni che costano meno mana e fanno la stessa cosa: Fleshbag Marauder , Merciless Executioner e Plaguecrafter .

Carte che ti permettono di riprendere altre carte dal cimitero in mano:

  • Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.

Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.

Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .

Un'altra carta per salvarti il cimitero da effetti come Bojuka Bog : Perpetual Timepiece .

Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.

Tra le carte che ti suggerisco di togliere ci sono:

JibJig on Sacrifice

6 years ago

CREATURES

Cards I'd cut:

Aberrant Researcher  Flip - There are better options to throw cards into your own graveyard. Examples include Sultai Ascendancy or Search for azcanta which will later let you Anticipate each turn.

Accursed Witch  Flip - Curses alienate one player and make them hate you. You don't want people to hate you in EDH. Also curses aren't very good to begin with.

Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.

Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.

Briarbridge Patrol - Not very good. Tireless Tracker is so much better. Replace the creature-searching with Evolutionary Leap or if you want to spend $75 Survival of the Fittest is amazing.

Centaur Rootcaster - Same reason as Ashling. Get rid of it. Wood Elves and Sakura-Tribe Elder instead.

Deadeye Plunderers - You only have two artifacts in the deck.

Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.

Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.

Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.

Greater Harvester - Same reason as the Gatekeeper. Run Smothering Abomination instead.

Labyrinth Guardian - This critter adds nothing to your strategy.

Magus of the Mirror - I've killed people with their own Magus. Also the same problem as the curses; it alienates one person. Also Tree of Perdition exists.

Marrow Chomper - Too slow.

Mortician Beetle - Selfish. Swap with Fleshbag Marauder and Slum Reaper.

Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.

Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.

Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.

Sidisi, Brood Tyrant - Just run Grave Titan instead.

Skullmulcher - Consider Soul of the Harvest instead. Both are good but you might need more gas than Skullmulcher can give you.

Utopia Mycon - Too slow.

I'll add more comments when I get more time to look over the next few categories.

Pieguy396 on

6 years ago

Hey there! Cool deck! I feel like your problems could mostly be solved by making your deck faster. There's really only one viable ramp deck in Modern, TitanShift, and that's because ramp is its win condition.

To that end, I would cut most of the expensive cards in your deck altogether: Marrow Chomper, Vulturous Zombie, Doubling Season, Whip of Erebos, maybe even Endless Ranks of the Dead, and instead focus more on powering out some solid early Zombies like Gravecrawler, Diregraf Ghoul, Geralf's Messenger, etc. You could even go for Slitherhead if you need to dig deep enough. I would also cut Golgari Charm for some more aggressive 2-drops, probably something like Relentless Dead.

Additionally, if you need to add more cards to replace the above cuts, I would recommend going up to the full 4 Lotleth Troll, followed by the full 4 of some of your lords.

Finally, Overgrown Tomb is much better than Evolving Wilds.

In any case, good luck, and I hope this helps!

Pheardemons on The Devourer World Of Jund

6 years ago

I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.

Also, some devour creatures I think you should consider:

Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant

Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.

Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.

Voracious Dragon - Definitely much better if you were to play Krenko, Mob Boss, but either way another flyer that can potentially deal some damage as well since you do play goblin token generators.

Token Generators I think you should consider.

Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.

Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.

Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.

From Beyond - Another Awakening Zone

Hooded Hydra - possibility since you can easily sacrifice him.

Benefits from Sacrificing

Fecundity - It can help opponents, but I feel like you'll get more use out of it

Viscera Seer - Not a bad way to make sure you don't draw something useless

Mortician Beetle - Simple yet extremely effective in a deck like this

Protection

Asceticism - Dude, just yes. This card is insanely amazing.

Golgari Charm - The regenerate factor protects all of your tokens from a wrath effect. Nothing like having a winning board state, to be reset with a Wrath of God.

Others

Doubling Season - While expensive, can help with redundancy with Primal Vigor.

Parallel Lives - Redundancy again, but does stack with the others.

This is everything that came to mind at first, hope you find somethings to help your deck!

ArchFline on Bittersweet Suffering

6 years ago

@Ohmarow The reason why neither Mycoloth or Marrow Chomper have been mentioned is because the modern formate is a very fast passed format and so one that which easily marginalized any strategy that rely on high CMC cards. The only time you see competitively played high CMC cards are when you have ways to quickly accelerate ones mana base or methods to cheat them in for cheap, neither of which do we focus on or have room for in this stredgy without acting as a detriment to our core win condition.

lagotripha on Blood Pact

7 years ago

The traditional quillspike deck is a Necrotic Ooze deck that can get both creatures abilities once they are in the graveyard- there are plenty of versions of this out there. Can i reccomend cutting the deathtouch one toughness creatures for stuff like Cruel Edict, Grave Peril, perhaps running Elves of Deep Shadow to stabilise mana. There are some kickass budget 5-6 drops in G/b in the form ofMarrow Chomper and Worm Harvest, which interacts neatly with Mulch, Grisly Salvage and Satyr Wayfinder. there are attempts at aggro with this and Grim Flayer. The big trick is finding cards that are great but common rarity. I have some budget mono-black builds build ton the principle.

The key to competitive budget though, is all in the sideboard. Dark Heart of the Wood, Tormod's Crypt, Krosan Grip and the like- and because a lot of great sideboard cards are cheap you can put them maindeck with a sideboard suited to face two other archetypes- leading to three strong matchups through hate cards alone even if the deck itself is meh.

Bloodveld on

7 years ago

Neat idea for a deck! Awakening Zone is a MUST for this type of deck, maybe replace Sprouting Thrinax? I would also suggest maybe Thromok the Insatiable or Preyseizer Dragon while taking out Marrow Chomper and Skullmulcher.

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