|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Uncommon|
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Creature — Zombie Lizard
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
Marrow Chomper Discussion
2 months ago
Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.
Per il ramp ti consiglio:
- Wayfarer's Bauble rampa velocemente e si può riutilizzare.
- Crop Rotation , Harrow , Prismatic Vista . Puoi rigiocare le terre sacrificate dal cimitero, quindi GG.
- Crucible of Worlds , Ramunap Excavator ti aiutano a giocare le terre quando non hai Muldrotha.
- The Gitrog Monster fa tutto: peschi carte, giochi più terre! Per pescare molto, anche River Kelpie è fortissima.
Per la proteggere Muldrotha, ti consiglierei queste:
- Kaya's Ghostform , Supernatural Stamina , Unholy Indenture , Abnormal Endurance , Shade's Form ti permettono di salvarla da un boardwipe/removal.
- Autumn's Veil e Veil of Summer sono utili per impostarti il turno ed impedire che ti rompano il cazzo mentre casti Muldrotha ecc.
- Counterspell , Deprive Countersquall , Cursecatcher (dipende dallo stato della partita, non ottimale), Flusterstorm , Daring Apprentice , Diplomatic Escort , Dispel , Decree of Silence (abbastanza rotta), Foil (forse non ottima perché è difficile che tu abbia un'Isola in mano sempre), Glen Elendra Archmage , Hisoka, Minamo Sensei (che hai già), Kira, Great Glass-Spinner , Stubborn Denial , Undermine , Voidmage Prodigy , Voidslime , Disallow sono tutte un buon modo per assicurarti che il tuo piano di gioco vada a buon fine, neutralizzando le azioni avversarie che possono darti fastidio. Ti consiglio quelle che si adattano di più al tuo mazzo.
Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:
- Animate Dead , Dance of the Dead , Diabolic Servitude , Doomed Necromancer , Necromancy , Recurring Nightmare . Stitch Together / Dread Return sono due carte forti, ma da valutare con attenzione perché non le puoi rigiocare con Muldrotha.
Carte che ti permettono di riprendere altre carte dal cimitero in mano:
- Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.
Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.
Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .
Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.
Tra le carte che ti suggerisco di togliere ci sono:
1 year ago
Cards I'd cut:
Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.
Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.
Deadeye Plunderers - You only have two artifacts in the deck.
Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.
Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.
Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.
Labyrinth Guardian - This critter adds nothing to your strategy.
Marrow Chomper - Too slow.
Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.
Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.
Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.
Utopia Mycon - Too slow.
I'll add more comments when I get more time to look over the next few categories.
1 year ago
I have Doubling Season as a means to aggressively use Liliana, the Last Hope's last ability. True she'll only be at 6, but you use her +1 and the next turn you get her Emblem. It also works wonders with Endless Ranks of the Dead. I feel like if I cut them both out, the entire deck's idea of aggressively turning out literally hundreds of tokens falls apart.
However, I see your point on Marrow Chomper and Vulturous Zombie. Perhaps those are more well suited for Sideboard cards? And I agree about Whip of Erebos. I was just thinking Lifelink would be fun, but it absolutely does not need to be in there.
As for Evolving Wilds, it's actually in there for Fatal Push. My Forest / Swamp may enter tapped (Unlike with Verdant Catacombs), however it still gives me two additional cards to kick off FP's Revolt ability.
I had actually considered Slitherhead. Might go back to him. A 1/1 that turns into a +1/+1 Counter always sounds good, IMO
1 year ago
Hey there! Cool deck! I feel like your problems could mostly be solved by making your deck faster. There's really only one viable ramp deck in Modern, TitanShift, and that's because ramp is its win condition.
To that end, I would cut most of the expensive cards in your deck altogether: Marrow Chomper, Vulturous Zombie, Doubling Season, Whip of Erebos, maybe even Endless Ranks of the Dead, and instead focus more on powering out some solid early Zombies like Gravecrawler, Diregraf Ghoul, Geralf's Messenger, etc. You could even go for Slitherhead if you need to dig deep enough. I would also cut Golgari Charm for some more aggressive 2-drops, probably something like Relentless Dead.
Additionally, if you need to add more cards to replace the above cuts, I would recommend going up to the full 4 Lotleth Troll, followed by the full 4 of some of your lords.
In any case, good luck, and I hope this helps!
1 year ago
What would you guys do to finish this Golgari Death Swarm up?
I feel like it needs to be a bit faster. There's no draw engine, and it doesn't ramp. But I don't want to detract from making my Zombies stronger, either.
I understand I can overwhelm with 2/2's easily, but I feel like pumping them up is a good thing so they can withstand incoming assaults from the early game.
Yes I am aware that Liliana will almost certainly be destroyed immediately by things like Dreadbore, but hey no deck is perfect and no defense is perfect. That's why there's only two of her in there. Also saves money. I focus more on Endless Ranks of the Dead and Doubling Season for that very matter.
But as far as ramping / drawing goes, is there really anything I can do? I was thinking of Golgari Cluestone which solves both issues at once, but I don't really know what to replace.
Another issue I seem to be having is finding a good means of protection against Flyers. Not too many Zombies have Flying and I don't think a single one has Reach. That's why I have things like Whip of Erebos and Marrow Chomper in there.
Thanks in advance!
1 year ago
I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.
Also, some devour creatures I think you should consider:
Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant
Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.
Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.
Token Generators I think you should consider.
Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.
Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.
Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.
Hooded Hydra - possibility since you can easily sacrifice him.
Benefits from Sacrificing
Fecundity - It can help opponents, but I feel like you'll get more use out of it
Viscera Seer - Not a bad way to make sure you don't draw something useless
Mortician Beetle - Simple yet extremely effective in a deck like this
Asceticism - Dude, just yes. This card is insanely amazing.
Parallel Lives - Redundancy again, but does stack with the others.
This is everything that came to mind at first, hope you find somethings to help your deck!
1 year ago
@Ohmarow The reason why neither Mycoloth or Marrow Chomper have been mentioned is because the modern formate is a very fast passed format and so one that which easily marginalized any strategy that rely on high CMC cards. The only time you see competitively played high CMC cards are when you have ways to quickly accelerate ones mana base or methods to cheat them in for cheap, neither of which do we focus on or have room for in this stredgy without acting as a detriment to our core win condition.
3 years ago
The traditional quillspike deck is a Necrotic Ooze deck that can get both creatures abilities once they are in the graveyard- there are plenty of versions of this out there. Can i reccomend cutting the deathtouch one toughness creatures for stuff like Cruel Edict, Grave Peril, perhaps running Elves of Deep Shadow to stabilise mana. There are some kickass budget 5-6 drops in G/b in the form ofMarrow Chomper and Worm Harvest, which interacts neatly with Mulch, Grisly Salvage and Satyr Wayfinder. there are attempts at aggro with this and Grim Flayer. The big trick is finding cards that are great but common rarity. I have some budget mono-black builds build ton the principle.
The key to competitive budget though, is all in the sideboard. Dark Heart of the Wood, Tormod's Crypt, Krosan Grip and the like- and because a lot of great sideboard cards are cheap you can put them maindeck with a sideboard suited to face two other archetypes- leading to three strong matchups through hate cards alone even if the deck itself is meh.
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