FNM!

kessdaddy, 9 years ago

So far with this deck between two tournaments my record has been 2-2 and 3-1, the deck had been getting tweaked a little bit finding out my meta game and how the decks works. So far having the extra card draw with Read the Bones is exceptional against mirror and blue control decks. Looking into going up to 3 Gideon, Ally of Zendikar
STD 3 / 0
Sorin, Grim Nemesis feature for B/W control

Nitanking, 9 years ago

Wrath of God moved to sideboard.
-1 Snapcaster Mage, -1 Negate, +1 Angel's Grace in the sideboard, +1 Supreme Verdict in the main
I found I was losing to aggressive decks a lot, and that a lot of times my Wrath of God was countered. Hopefully the extra board clear in the sideboard will help. I still have Wrath of God as the third board clear because I'm afraid of regeneration, and I at least want some way to deal with it. Thrun, the Last Troll usually doesn't come in before sideboard.

MTGO Here We Go!

ComputerizedMTG, 9 years ago

I normally only play Pauper on MTGO but since the price for this standard deck, when compared to the last deck I played, is roughly times as cheap I decided to cave in and buy it on MTGO so I can better test and see what fits where and what works and what doesn't work, without needing to wait for FNM.

Nitanking, 9 years ago

Thinking about going over 60 cards. I know common wisdom is that's a bad idea, but I was thinking that in a toolbox deck, having more options for dealing with your opponent's gameplan will override that. Thoughts?

Minor Tweaks

razelfark, 9 years ago

Scourge Wolf is now sitting in the maybe pile because his double red cost has been seen to get in the way and currently doesn't become active for double strike that often. Testing Knight of the White Orchid in its place at the moment. Also trimmed some cards out to make it 60 even now.

Taken out:

1 Stone Quarry

4 Scourge Wolf

put in:

2 Knight of the White Orchid

1 Call of the Full Moon (bringing up to 3)

Deck Update V.2

Stumpboss, 9 years ago

This one is a quickie. Only three minor changes: -1 Temple of the False God +1 Sejiri Steppe. Temple had proven to be really bad in the early game, which we need to shine in, so I was forced to take it out. +1 Darksteel Ingot, -1 Coldsteel Heart. While Coldsteel Heart is good, it's expensive for it's effect (money-wise, not mana) and isn't indestructible like Darksteel Ingot. +1 Assault Suit into the sideboard. Because I am very new to EDH, I haven't mastered my meta, so I'm adding this to the board if I am faced with stuff like Grave Pact (Thank you F.R.F for the suggestion on Assault Suit!)

Goblin Guides Vs. Monastery Swiftspears

colonelkondor, 9 years ago

Okay so GG is better for this deck because of how much this deck likes to race. The MS is good early game but this deck tends to dump its hand early. The card advantage that GG gives my opponent hasn't really made any difference, and even then its just lands. Also, topdecking a MS late game with no cards in hand is absolutely terrible.

Short Update

AlarmedNine, 9 years ago

Go for the Throat > Reality Shift

Reason being it helps keep my mana smooth, and manifest is really not that relevant when you get to Exile a win con.

Rhystic Study > Mystic Remora

Something I been wanting to try. Study is just dead on combo and makes me vomit flipping it for Ad Nauseam. Though Remora is restriced on when you can draw. I could be wrong. T1 Study feels good.

Added Turnabout back in a few days a ago, though I forgot what replaced. Sometimes I just fell flat. Turnabout though a nice chunk during Ad Nauseam, helps me keep going. I feel it's worth the slot.

Liking the deck still.

EDH 4 / 7
Oona, Queen of the Fae feature for Oona

updated

Rutherjc19, 9 years ago

added geist back, took out all counterspells mainboard, and added another land, another chandra, and added back in serum visions to smooth back my draws. my meta is really competitive and it really opened my eyes to how bad it was running lol

In a Bind

Wiinsomniacs, 9 years ago

Need to try and find room for Bind. It's always been on my watchlist, but after having a Venser ultimate in a game I need to have a way of shutting it and other Planeswalkers down.

Debut Build

NickyBolas, 9 years ago

Can't believe I forgot Sensei's Divining Top which is a huge repeatable Arjun triggerer.

Also added Thwart in an ongoing effort to avoid buying a Force of Will. It theoretically performs fairly well by increasing your hand-size by 2 which gives your wheels more gas. Losing 3 islands isn't a huge deal once you start wheeling, because the deck usually goes off on one turn.

GiveMeSSRS, 9 years ago

Cut the Kederekt Leviathan for Dig Through Time. Doesn't lower my mana curve but the risk of 8 damage is something I'm still willing to take. Will probably find a slot for Necropotence, Pact soon.

Juza91, 9 years ago

Removals/Additions

windkeeper4, 9 years ago

Based on playtesting I've removed blue and gone pure G/W: - Angelic Purge - Confront the Unknown - Gryff's Boon - Odric, Lunarch Marshal - Reflector Mage - Bygone Bishop - Clip Wing - Ojutai's Command - Quarantine Field - Stratus Dancer +2 Consul's Lieutenant +3 Declaration in Stone +1 Gideon, Ally of Zendikar +2 Knight of the White Orchid +1 Kytheon, Hero of Akros +2 Eerie Interlude +2 Hidden Dragonslayer +2 Plummet +2 Surge of Righteousness Rebalanced lands.

Mattthejew, 9 years ago

It's up to 100 cards and a few in the maybeboard but don't know what to throw out. I've also decided that I won't to use a choke/control strategy and wouldn't mind so pointers :) thank you.
EDH 0 / 3
Sen Triplets feature for The Gurls

POST PPTQ Feedback

Slave, 9 years ago

Epiphany at the drownyard worked bad in the deck in every game i took them out.

-2 Epiphany at the Drownyard

-1 Choked Estuary

Being capable of controlling creatures from Turn 2 is a must to:

+1 Grasp of Darkness

+1 Artificer's Epiphany (this card is going to be tested) it can be a Ruinous Path instead

+1 Swamp

New SB:

VS Bant Company

-1 Artificer's Epiphany

-2 To the Slaughter (Jace is easier to kill as creature)

-1 Dragonlord Kolaghan

-2 Dead Weight

+2 Dispel (clip wings mess a lot and can hit a company too)

+1 Languish

+1 Sphinx of the Final Word (only removable with clip wings, evade reflector mage and krasis)

+1 Ultimate Price (about 18 monocolored creatures in the actual build)

+1 Negate (additional aid against clip wings company and any counterspell)

VS JUND

STD 0 / 0
Dragonlord Atarka feature for UB Reanimator