Promoting Aurelia!
frankrod87, 9 years ago
Removed Tariel and all cards that were black/in the deck just for her. Added cards from C15 and new Angels from some trades!
Minor adjustments
Crow_Umbra, 9 years ago
Tweaked the sideboard a bit to add some of my IRL acquisitions. I replaced Bile Blight for Declaration in Stone for its harder answer to creature threats and easier casting cost.
Picked up a few copies of Anguished Unmaking to replace Oblivion Ring. The downside of Anguished Unmaking doesn't seem so bad thanks to the life gain in the deck.

Prototype Sideboard
DaftVader, 9 years ago
Added a fairly simple sideboard that I will be testing with asap. The cards are there for fairly obvious reasons, with lots of aggro hate (Dead Weight, Flaying Tendrils, Ultimate Price and for slightly larger decks Languish).
Although I will be boarding it in against control, the hand disruption will mostly be useful against ramp decks, which can really punish this if you have a lack of lands/no Fleshbag Marauders. Advice on whether to be using Duress or Transgress the Mind would be appreciated.
The 1-of Remorseless Punishment is really just to test it out - as in a lot of mid-late games I think that a punishment would really just push the game over the edge, as your opponent is generally unable to sacrifice creatures and cant really afford the lifeloss or the discard. I'm also eagerly anticipating using it to kill somebody who thinks that it sucks.
Reset comments - thanks to everyone who suggested things.

Updates
lumby, 9 years ago
Took out Glissa's Scorn and Simplify since i think i have enough removal, Monstrous Growth since it's not a instant i just don't really like the play behind it. Also Removed Tunneler Wurm I think i have enough worms. Gurzigost got cut aswell since i think discarding or removing from grave just hurts my thresholds. I figured out Wandering Stream doesn't give more 2 life so it also got cut. Animate Land cut as well the small boosts i don't think will help ramp up as well.
Update #1
EvelPhreak, 9 years ago
- Removed Blur Sliver I found a replacement that's more of an upgrade.
- Removed Kazandu Refuge These kinds of lands should not be in this deck.
- Removed Rampant Growth Replaced with a more versatile card.
- Added Firewake Sliver The same ability as Blur Sliver, plus a little extra. The extra green is not a problem in this deck.
- Added Copperline Gorge Early game, the colors I need most are red and green, so this fits perfectly.
- Added Sylvan Scrying I like the idea of pulling any land out. I'll give up being able to put it directly on the battlefield for that.

Huge Overhaul...
xavrr, 9 years ago
So, Artifacts wasn't really working for me. I have reworked a lot of this deck, making Dragonlord Ojutai and Always Watching my wincon. It also has more counters and more removal.
And comments cleared as they no longer apply...

j.blake, 9 years ago
I made a few edits and removed the need for colorless mana. I will make a separate deck that is colorless with those cards. Still open to advice.
cole178393, 9 years ago

cole178393, 9 years ago

Post Week 1 FNM update
Gemakai, 9 years ago
The first FNM with the deck did fairly well. Went 3-1, losing only to GR Ramp, which included hasty Reality Smashers, so not too sure what to do about those other than side and hope I got the right card when it happens. Worldbreakers hurt too, but that's to be expected. Incidentally, a similar deck won at SCG Columbus and it's made me want to refactor aspects about my deck. The current plan is as follows: Mainboard -1 Magmatic Insight -2 Send to Sleep -1 Kozilek's Return -2 Negate -2 Fevered Visions +4 Oath of Jace +1 Fiery Impulse +3 Fiery Temper Sideboard -1 Kozilek's Return -1 Disciple of the Ring -2 Orbs of Warding -1 Fiery Impulse -2 Void Shatter +1 Negate +4 Thing in the Ice +2 Fevered Visions
yirkon, 9 years ago
Update: -1 Tamiyo's Journal +1 Island
Changes
Bibon, 9 years ago
Added 4x Might of the Masses, removed 2x Stoneforge Masterwork, and removed a forest and swamp.
I felt Stoneforge was too slow compared to might, so it's been replaced. Some land has been replaced because some of the elves generate mana and nothing costs too much.

Urza's Factory?
TARDIS_Lover, 9 years ago
Urza's Factory is a fetchable land that can spew out blockers or anything else needed until I find real threats. Also added Ring of Three Wishes to find threats more easily.
more Play testing
gemyniraptor86, 9 years ago
so early ACTUAL play testing shows that this can move right along and provide a great Aggro profile, namely when Village Messenger Flip is left unchecked the first few turns. if he breaks in for 3+ damage, I consider him successful, because players find they need to save a kill spell for him and by then I'm lining up Silverfur Partisan and Hermit of the Natterknolls Flip, so I get more value. My next revalation is Geier Reach Bandit Flip, if only because shes a 3 power Haste for 3 mana that still triggers Silverfur. her flip ability is simply gravy if it happens
FNM - April 15 2016
patbou, 9 years ago
2-0-1 WB Eldrazi : 1- win, 2- lost (should have mulligan that one land hand), 3- lost, but opponent was near death, and he didn't like my deck at all. That's a good sign! RB Reanimator : 1- lost to Kolaghan, 2- win, 3- win. WB Midrange : 1- win, 2- lost to Transformed Abbey, 3- win.
Changed it up
IzzetGod, 9 years ago
So one of my friends has also been playing the deck and he claims that too many lands enter tapped. I've learned that the Shadow Lands aren't really wanted in 3 color decks and that you need enough Basics to turn on the Battle Lands consistently. So I've upped the number of Basics to 9 and the 4 Evolving Wilds pretty much makes it 13. Hissing Quagmire does enter tapped, but he's one of the main reasons for having green in the first place so for now, he's staying as a 4 of. Maybe if I have more trouble I'll drop it to 3.
Sinister Concoction I feel as the meta game grew and found out what some of the top decks are, has become worse. I've swapped it out for Ultimate Price which turns out to be really good right now. It kills everything in the Humans decks (except Reflector Mage in the Humans) and it also kills almost everything in the Bant Company deck. Even though Delirium is necessary, I believe in Hangarback Walker as whenever he's in the graveyard; Delirium is always turned on pretty much. Him + Evolving Wilds + any non-creature spell works.

Needle Spires
novaK9, 9 years ago
Added Needle Spires replacing one mountain and swamp. I feel like my land base could be edited though. Maybe not.
Mainboard adjustment
GamerKalle, 9 years ago
-3 Kalonian Tusker +2 Scavenging Ooze +1 Dismember. 3x Kalonian. The tuskers was clearly the weakest creature in the deck. It still died to Bolt, and lacked the positive benefits of Avatar of the Resolute. Scavenging Ooze seem overall to be a better choice in most matchups. 1x Dismember in main-board will often be very useful in clearing the way for a lethal attack and deals with Spellskite.
Sideboard adjustment
GamerKalle, 9 years ago
Sideboard is adjusted to an aggro-heavy meta. -2 Tectonic Edge and +2 Obstinate Baloth. Kitchen Finks might be a better choice.
Last updates
Abubroki, 9 years ago
Thing in the Ice Flip and Manic Scribe are great additions from SOI, can't wait to test them!!
To make room for them I am removing Shriekhorn (mill 6 cards for 1 mana but spread over 3 turns... Manic Scribe feels more efficient, it is easy to hit Delirium in this deck and I can always auto-mill myself with Memory Sluice or Vision Charm), and also the curse, which is pretty slow in this deck.
I am also switching Prosperity for Master of the Feast... I know, it is huge card advantage, but it helps milling!!! plus it is definitely a threat to be removed, which means less removal for Hedron Crab, Manic Scribe, or Thing in the Ice Flip...


1st Major Overhaul
Fiochv2, 9 years ago
Alright, first big change. I have decided to remove Maralen of the Mornsong, Ob Nixillis, Unshackled, Alms Beast, and False Cure. I have swapped in 4x Nantuko Husk for added zombie recursion chance with Gravecrawler and another sacrifice trigger with added damage. I also added 4x Killing Wave to help clear the board. I can sac my Gravecrawler and pay life for my other creatures which I should get most of it back via Blood Artist and Suture Priest. 2x Dictate of Erebos to make sure the board stays clear. I also took out one swamp and one plains, swapping in 2x Mutavault for flexibility on Gravecrawler recursion.
lumberjackup012, 9 years ago

lumberjackup012, 9 years ago
