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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stasis Snare
Enchantment
Flash (You may cast this spell at any time you could cast an instant.)
When this enters, exile target creature an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
TheOfficialCreator on Equip
6 months ago
You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.
Cuts:
Adaptive Automaton (clunky, what are you choosing??)
Benalish Marshal (too mana intensive for so little impact)
Bladegraft Aspirant (same)
Burnished Hart (too slow)
Chief of the Foundry (too much mana for so little impact)
Eivor, Battle-Ready (way too expensive)
Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)
Militia Bugler (not good)
Mother of Runes -> Giver of Runes
Novice Knight (not good)
Thraben Inspector (not really refined for your game plan)
Darksteel Plate -> Mithril Coat
Explorer's Scope (not good)
Haunted Plate Mail (not good)
Ring of Thune (not good)
Sword of Hours (not good)
Sword of the Paruns (not very good)
Hieromancer's Cage -> Borrowed Time
Pacifism (not good)
Council's Judgment (this card sucks)
9-lives on Azorius Aggro-Control deck
10 months ago
How about Detention Sphere considering that most enchantment cards are sorcery speed, and Stasis Snare and Touch the Spirit Realm are 3 MV and Declaration in Stone is like this, but cheaper in MV and gives them the advantage of having card draw. Do you think players will be spending 2 mana per card draw for Declaration in Stone??
9-lives on Azorius Aggro-Control deck
10 months ago
Declaration in Stone might be worth it even more than Stasis Snare. I like how they'll be having to pay 2 mana to use a clue, which would be good for my purposes with how I want to tie up mana. It wouldn't be much lost if they drew a card for 2 mana, while I am paying 2 mana to exile that and all other cards with the same name.
9-lives on Azorius Aggro-Control deck
10 months ago
Ahhh! Thank you so much for the recommendations!! This is what I'm talking about; getting positing feedback!
Stasis Snare is amazing! I love the art on it as well. This card is perfect!
Which one is better? Preordain or Serum Visions? I don't know in what order is better for scrying and drawing. I like the art for Preordain better.
If I'm running Ethersworn Canonist and stuff, Lion Sash would be good. I really want to play my artifact creatures, especially Ethersworn Canonist. Also, I have a newb question: would I be able to use Lion Sash's activated ability multiple times per turn?? If so, that would be sweet.
wallisface on Azorius Aggro-Control deck
10 months ago
9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.
Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.
Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile
Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.
If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash
victor00vm on It's Almost Harvesting Season! — Budget Sythis
1 year ago
Playtested your deck and loved it. It is a card draw/ramp machine, might even build one for myself. I will research some cards, but for now, I can remember some cool things to ad.
Druid Class for extra land drops (it cost 5 mana to do so, it is a maybe board).
Stasis Snare and Banishment. Removal enchantment with flash is aways good.
Benevolent Blessing maybe better then Karametra's Blessing?
Darksteel Mutation If budget enough.
mememan3310 on Mono White Pridemate
2 years ago
Hey, Dude, thanks for commenting!
I have added that to the sideboard and taken out Stasis Snare. I think it's just better removal, especially with sideboarding versatility. I'm bad at picking sideboard cards because I don't know what cards are good in what matchups, so definitely appreciate help with sideboard! :D
Cheiromancer on Heoric Hoplite!
2 years ago
Although I can see cases where Stasis Snare or Suspension Field would be preferable, wouldn't Oblivion Ring be better overall? No flash and a CMC of 3, but it can snare any nonland permanent, for only a few cents more.
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