Tales from the Crypt. The tales that are spoken in hushed tones within the the back alleys. Whispers from over yonder, of the abhorrent abominations that lay beneath our very feet. Wizards, spirits, zombies, and other unexplainable entities converging together under the command of Balthor the Defiled. The lust for murder within the crypt-born horrors knows no bounds. The crypts are awoken, and the tales have been made a reality.
This deck's primary focus is self mill, and bringing back all your creatures from the dead using Balthor's nifty effect. So the deck features a variety of ways to achieve some self milling action, along with a little card draw. The deck has a few transmute cards to search out some key cards to get the ball rolling. The deck also has some insane sac-y combo's that will definitely make your opponent miserable.
This deck also features spirits as the some-what main creature base. Spirits sync GLORIOUSLY if you can bring out Iname, Death Aspect. Bring it out, and fill your grave with all of your spirit creatures. Bring them all out with Balthor, and your sure to leave the opponents in tears. Most of the spirits are beaters to out number the opponent, besides Crypt Ghast. Oh yeah, slap down a Spirit of the Night while your at it (as it also counts as a spirit).
Now, some of the support and boss cards don't quite fit the over-all theme, but they supply immense power. Creatures like Ob Nixilis, Unshackled, Butcher of Malakir, Archfiend of Depravity, or Mikaeus, the Unhallowed are sure to leave your opponents wiggling in fear. Cards like Undercity Informer or Balustrade Spy for nice milling. The deck ultimately speaks for itself. Dredge'n'mill, swarm the field, repeat. It's that easy. Couple more cards that provide endless pain and support are Gray Merchant of Asphodel and Mogis's Maurader. Excellent supporters when your grave is filled to the brim.
The sacrificer's in the deck include Undercity Informer, Carrion Feeder, Nantuko Husk,
Blood Bairn
, Ashnod's Altar Disciple of Griselbrand, Viscera Seer, and
Thoughtpicker Witch
along with death triggers like Pawn of Ulamog, Sifter of Skulls, Butcher of Malakir, Blood Artist,
Harvester of Souls
, Deathgreeter, Zulaport Cutthroat, Grim Haruspex, and of course Ob Nixilis, Unshackled. (Keep in mind the eldrazi tokens produced by Pawn of Ulamog and Sifter of Skulls can help pay the costs for some of the saccer's, but only trigger Blood Artist, Zulaport Cutthroat, and Ob Nixilis, Unshackled). Don't forget that Kokusho, the Evening Star makes insane sac fodder.
Also I added a little infinite combo (sue me), using Mikaeus, the Unhallowed and Puppeteer Clique. You can basically steal and exile your entire opponent's graveyard full of creatures, and have infinite sac-fodder (since Mikaeus gives undying, and Puppeteer has persist, the counters cancel out and it will always come back from death). Even with just Mikaeus on the field, you at least get double the sac-fodder. Absolutely rude.
I will state that this deck is certainly not perfect, and suffers from a variety of weaknesses; one of the biggest is that it is incredibly slow at first. My answer to that was to keep the CMC as low as possible, while still keeping many of the necessary creatures for the late game. The deck also suffers from no counter cards, this deck doesn't have too many answers for different combos. If played right, this deck can definitely have a "control" aspect during the mid/late game.
Now, for my final statement. After doing a bit of play testing, I can comfortably say that this deck is capable of swarming the field at turn 7-9, shorter if you're really lucky, and longer if you're really unlucky. (Also, you can try your luck at getting out a Mortal Combat for some serious bullshittery).