Instill Infection

Instill Infection


Put a -1/-1 counter on target creature.

Draw a card.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Modern Masters 2015 Edition (MM2) Common
Scars of Mirrodin (SOM) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Instill Infection Discussion

Shane on would phantasmal image return if ...

2 years ago

Let's assume you have Geralf's Messenger with a +1/+1 counter. And also a Phantasmal Image copying the messenger, with a +1/+1 counter. If you cast Tragic Slip and target the image, it will die due to its sacrifice ability. And Tragic Slip will fizzle (be removed from the stack) since it has no target. Now if the messenger was dying and your targeted it with Tragic Slip it also wouldn't help. This is because +1/+1 counters are only canceled out by -1/-1 counters. And Tragic Slip doesn't use counters. It just alters the power/toughness.

For this to work you could use something like Instill Infection. This would save Geralf's Messenger but not Phantasmal Image. In fact if you use this card on the image you wouldn't even draw a card because it would have no target and fizzle.

Rzepkanut on Hapatra Poisoned The Well

3 years ago

Love this new commander, looking forward to playing against one. Got a few ideas.. Serrated Biskelion, Devoted Druid, Quillspike, Harbinger of Night, Instill Infection, Lichenthrope, Aboroth, Grim Poppet

Happy gathering!!

Thunderbumper on

4 years ago

I like the edits, very fast deck you've got there. Only thing left I'm thinking is your sustain. You've only got poison counters for finishers and you've got a lot of low casting cost spells. You need some sort of card draw or creature beef.

Instill Infection replaces itself, although a pretty high mana cost a card that combo's well in your deck and replaces itself shouldn't be laughed at. Wish I could think of something to do with all those instants you're using. There has to be a way to get another combo in from them...

I'm a bit of a fan of Vampiric Rites but I don't know if you've got enough creatures to really support that card.

Maybe something to build your creatures for the long haul. If you can get those early game Plague Stinger 's beefy, that'll put anyone on the defensive. Right now the only repeat blocker you've got in there is the necro skitter and you're going to want to baby the heck out of those for your combo. Risking them as blockers is just that, a risk. Looks good though, lot more balance in it, should be flexible with something to play every turn.