Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Simic Signet
Artifact
, : Add .
Optimator on
Extropy
3 weeks ago
Repulsive Mutation might be worth noting.
Evolution Witness also.
Kami of Whispered Hopes is probably an upgrade over Simic Signet.
Altered Ego is cute.
Terrasymbiosis seems amazing.
Hadana's Climb is worth noting too.
Tam, Mindful First-Year would be good. Ferrafor, Young Yew too.
Biomantic Mastery is almost always decent value.
Sodden Verdure and Rain-Slicked Copse are budget right now.
MadlyTexas on
4 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
CommanderNeyo on
That is not dead which can eternal lie
7 months ago
Since Arixthemes is 4 mana, I highly recommend 2-mana ramp spells - that way, you can play it on turn 3 instead of turn 2, starting your gameplan a whole turn early. Some I recommend are: Three Visits, Farseek, Nature's Lore, Rampant Growth, Sakura-Tribe Elder, and Into the North (if you decide to put a few snow lands in there). Some artifact ramp would include Arcane Signet, Sol Ring, Simic Signet, and Talisman of Curiosity.
There is also limited card draw in the deck, if someone finds an answer to your threats you could be in serious trouble. A fun with with such large creatures is Greater Good, since you can use it in response to removal to draw a boatload of cards (pun intended). Also works well with your commander, turning him into card draw once you no longer need the ramp.
DatShepTho on
Atraxa Planeswalkers
1 year ago
Overflowing Basin Skycloud Expanse Sungrass Prairie Simic Signet Azorius Signet Selesnya Signet
seshiro_of_the_orochi on
Ploogak Conquers
1 year ago
This is right in my wheelhouse. Great job! Frog is one of the types I hadn't found the shtick for, yet. So seeing this is what I needed. I'll copy this and change it up a little, mind if I do? Thanks a lotfor the creative work.
Looking at your mana curve, maybe some powerful curver-topper might be useful. I see the playset Simic Signet and the 21 cards on your 2-slot, and I give to you Froghemoth. It's a great attacker that handles problematic graveyards, and he either becomes enormous or gains you a ton of life.
joni1707x on
Merfolks Counting
2 years ago
Rasaru Thank you for commenting and giving me some advice. I really appreciate this!
For my budget, I would like to include some cards that cost about 10€ each, in total I would say I can afford about 100€ +/-20 (the lesser the better).
After testing the Deck for my own, I agree that my manabase needs some fixes. I ordered some cards to upgrade this a bit (see below).
As I am trying to put as many counters on my board as possible, I feel, that the creatures that do not create tokens like Kumena's Speaker, could be excluded?
I got some pending deliveries. Here are the cards that I bought to upgrade it:
Lord of Atlantis, Master of the Pearl Trident, Snakeskin Veil, Realmwalker, Double Major, Forced Adaptation, Kiora, Master of the Depths, Deeproot Champion, Merfolk Skydiver, Primal Empathy, Vastwood Fortification Flip, Oversimplify, Tangled Islet, Flooded Grove, Rejuvenating Springs, Utopia Sprawl, Dreamroot Cascade, Talisman of Curiosity, Simic Signet, Hadana's Climb Flip, Barkchannel Pathway Flip, Svyelun of Sea and Sky, Windswept Heath
I am not sure what to exclude and what to include.. (fyi I am playing for half a year, Thank you in advance!
MrHighscore on
The Dirty Dozen II
2 years ago
Hmm, Cultivate and Kodama's Reach are very inconvenient with their 3 CMC. That is the round I'd like to put Atraxa on the table.
I will replace with some 2CMC, and I'm considering Sakura-Tribe Elder and Simic Signet.
Also not at all sure if Smothering Tithe is any good in this deck. Considering replacing it with another 2CMC rock like Selesnya Signet
redeyeswizard on
Lucea Kane's Hydra Farm
2 years ago
I've made maybe 10-15 changes from the original build to include more mana from artifacts and a couple lands like :Gruul Signet; Mana Crypt; Simic Signet; Taiga; Tropical Island; Volcanic Island. Came to include Benefactor's Draught. For 2 mana I can UN-tap my commander and any other creatures that may have abilities that can also UN-tap her for when you really want to get nasty numbers in copies off one specific spell while also drawing at least one card. The small downfall is the creature UN-tap for everyone, but this deck benefits so much more as long as a counter spell doesn't catch your target X spell in the end. Can't remember everything ive swapped out and in as a lot of it happened while i was tired but i tried to remove anything that would slow down the deck while trying to get faster access to Magus Lucea Kane and more pop off directed towards her spell/ability copy.
| Have (2) | Azdranax , metalmagic |
| Want (2) | C0LDE , qao50 |












