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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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|Have (8)||Supremespeed , jhunter , kpral , Fineontheoutside , MoJoMiXuP , Esquire_ , Mortiferus_Rosa , silvereh|
|Want (3)||LordBlackblade , Kalanmazoo , Vergil_Redgrail|
Intervention Pact Discussion
2 weeks ago
Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.
This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)
Blanket Grace Show
All permanents and all players gain shroud until end of turn.
“Don’t worry, you are all under my protection.”
Comment: Okay so historically, temporarily giving things shroud has mostly been a thing ( http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[gain]+[shroud]&format=[%22Commander%22]&sort=color+ ). However, the way I see it, since the mechanic is primarily defensive and has a symmetrical "same for everyone" nature, it feels right for to use it. Blanket Grace is meant as a sort of counterspell vs targeted spells and abilities without explicitly going into Mana Tithe's Planar Chaos shenanigans, and since shroud isn't hexproof it can stop people from targeting their own stuff to combo in addition to just blocking a Go for the Throat or something aimed at your guys.
Desperate Plea Show
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Exile all spells from the stack.
Comment: Another attempt at a counterspell that isn't a counterspell, as both exiling and indiscriminate effects are associated with the color. Dunno if Convoke should be removed and/or the mana cost adjusted, I just don't want it to be too cheap compared to regular counterspells (but still usable under the right circumstances!), nor fetchable by Sunforger.
Cloak Caster Show
Creature - Human Wizard
When Cloak Caster enters the battlefield, you may have target artifact, creature or enchantment gains shroud until end of turn.
, : Target artifact, creature or enchantment gains shroud until end of turn.
“What I hide will be found by neither friend nor foe.”
Comment: Same basic idea as Blanket Grace. Dunno if the ETB should have a drawback; I used to attach exert to it. (Also, compare Mother of Runes, dunno how appropriate the additional costs are.)
Pact of Grace Show
You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.
Comment: Obvious merge between Angel's Grace and Intervention Pact, as the latter was something I found underwhelming compared to Pact of Negation. Dunno if the upkeep cost is reasonable, nor if it needs Split Second.
Angelic Intervention Show
Nonland permanents you control gain hexproof and indestructible until end of turn.
Comment: I never got why mono- didn't have a permanent type-agnostic source of indestructible when got Boros Charm and even was given Heroic Intervention (what the hell Wizards, it could be White and still be Ajani-flavored!) "Nonland" is specifically there to make it a bit distinct from its obvious green inspiration.
Generous Farmlands Show
(: Add .)
: Add . Each opponent gains 1 life. Activate this ability only if you control three or more Plains.
In prosperous times, charity comes easily.
Comment: White Grove of the Burnwillows, kind of. Just something I thought of to specifically reward going mono color. (Also synergizes with the Charity cards below.)
Meeting of Heroes Show
Cast this spell only if you control a planeswalker.
Search your library for a planeswalker card, put that card onto the battlefield, then shuffle your library.
“Jace Beleren,” he said. “I need your help.”
Comment: White has a decent amount of planeswalker support cards (Ajani Steadfast, Djeru, With Eyes Open etc.), so I thought I'd expand on this theme. As a bonus, this gives Tibalt a purpose in life! (Fetching Ugin in decks.) I've been working on some more white PW-stuff, but it's not quite done yet and I want to see what Commander 2018 will address before posting. (Also, I'd prefer to have a Godsend quote from the part that Solidarity of Heroes references, but I haven't read that novel. Instead we'll have to go with the ever controversial Jace, quoting https://magic.wizards.com/en/articles/archive/magic-story/catching-2015-07-22 )
Road Building Show
Look at the top 5 cards of your library. Put up to two Plains revealed this way onto the battlefield tapped. Put the other cards at the bottom of your library in a random order.
Sunborn Hero Show
Enchantment Creature - Human Soldier
Creatures you control get +X/+X and have double strike, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
In their darkest hour, Heliod sent a single ray of hope to the city’s protectors.
Comment: I've tried to balance the cost a bit compared to True Conviction, dunno if it worked out. While it's pretty much always be at least a 3/3, its 0 toughness means Recruiter of the Guard can tutor for it in addition to various enchantment tutors.
Charity's Reward Show
Whenever a spell or ability you control causes one or more opponents to draw one or more cards, gain life and/or search their library one or more times, you may draw a card or put a land card from your hand onto the battlefield.
Comment: So I always thought Armistice was a neat card that was dragged down by the balance conservatism of the Masques block, so I wanted to see if the basic concept as a way to give white card advantage could be salvaged without just creating a sort of reverse Necropotence. This was one attempt; I dunno if it ended up being too much anyway. Note that it doesn't work with Alms Collector (I think), since replacement effects just modifies existing ones and don't count as their own source (I think). (Also, if you want legs on the card I also made a 0/1 Enchantment Spirit called Eidolon of Charity with the same ability.)
Forceful Peace Seeker Show
Creature - Human Knight Advisor
Whenever Forceful Peace Seeker becomes blocked by a creature, Forceful Peace Seeker gets +3/+0 until end of turn.
Whenever Forceful Peaceseeker attacks and isn’t blocked, it deals no combat damage during this phase. Defending player gains 3 life and you draw a card.
“Harmony, at any cost.”
Comment: Another Armistice derivation. First strike + neo-rampage will hopefully convince your opponent to let it trough.
Ivory Library Show
At the beginning of your upkeep, name a card type. You may look at the top five cards of your library and reveal a card of the named type. If you do, put it in your hand, then put the rest at the bottom of your library in a random order.
Comment: Obvious Sylvan Library + Board the Weatherlight derivation. Five cards might be too much here, but I didn't want the card to create too many "feel bad" moments for when a player doesn't get anything.
Eidolon of Enlightenment Show
Enchantment Creature - Spirit
When Eidolon of Enlightenment enters the battlefield, search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Enchantment Creature - Spirit Spellshaper
, , Discard a card: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Comment: So both are obviously derived from Enlightened Tutor. I dunno if the Spellshaper version would lead to overly linear and boring gameplay; the three existing tutoring Spellshapers just find basic lands.
Guard Recruitment Show
If you control a Plains, you may tap an untapped creature you control rather than pay this spell’s mana cost.
Search your library for a creature card with toughness 2 or less and reveal that card. Shuffle your library, then put the card on top of it.
Comment: Recruiter of the Guard meets Enlightened Tutor, with the alternative cost mostly being me having fun but also kind of taking advantage of white's love of vigilance.
Scroll Assistant Show
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
"I think Hanna would have appreciated having this in the field."
Comment: Scroll Rack. Moving on.
Creature - Human Advisor
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
“A nation’s wealth comes from the land.”
Comment: Obvious Land Tax on legs. Also: https://en.wikipedia.org/wiki/Physiocracy
4 weeks ago
Have you thought about: Ayli, Eternal Pilgrim -could work well with Sanguine Bond and Resplendent Angel -sacrifice the angel after attacking if you have not gained enough life or at the end of opponents turn Drana's Emissary -sit back and watch them slowly die or combine with Anguished Unmaking - - if you have extra life to spare it is a powerful card Kambal, Consul of Allocation -good against creature-less or creature-deficient decks Obzedat, Ghost Council - don't need a defender? Deal 2 damage/gain 2 life each turn after attacking! Also works well with Fatal Push Vizkopa Guildmage - Whenever you gain life, deal equal damage to opponent. With a lifelink creature and Sanguine Bond that is triple damage. Intervention Pact - they won't see it coming Scholar of Athreos - no limit to this ability
These cards may not have lifelink, but may pair well with the deck.
1 month ago
Well if was a little rough in my explanation. The triggered abilities are not put on the stack yet, they are just triggered. They will be put on the stack when all state based actions have happened, meaning you would even die before Intervention Pacts life gain ability is even put on the stack
1 month ago
Ok let's examine the 'steps', assuming you have cast Intervention Pact
- combat damage is dealt, although the targeted zombie's damage is prevented. The delayed triggered ability of Intervention Pact is put on the stack
- the triggered ability resolves causing you to gain 5 life. Sanguine Bonds triggered ability is put on the stack with targets
- the triggered ability resolves causing targeted opponent to lose 5
in between each of those 'steps' state based actions are checked, such as a player loses, if he or she has 0 or less life. Fun Fact: Instant speed things can be played in between as well
1 month ago
Me and my brother-in-law play kitchen table magic, but like to play by the rules as best we know. The other day I was using my life gain deck. I had 2 life and he had 3. I had no creatures, but had a Sanguine Bond on the field. He attacked with 5 zombies with 4 or more attack power. I used Intervention Pact on one zombie attacking for 5. I know intervention pact would resolve the same time as the rest of the combat damage, but wasn’t sure if the life check would occur before or after Sanguine Bond resolves. Sorry if this is confusing. I may not be using the correct terminology for everything. Thanks for any help.
1 month ago
This is wonderful! I'd recommend either Mages' Contest or Mana Clash to represent the Priori Incantantem that Harry and Volde are so fond of making. Also Intervention Pact for the shield of love that saves Harry.
2 months ago
Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.
simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.
After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...
As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.
2 months ago
Hi, fellow Marchesa player here.
Trust me, add Intervention Pact, you will not regret it.