Intervention Pact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Price & Acquistion Set Price Alerts

FUT

Ebay

Recent Decks

Intervention Pact Discussion

Coward_Token on EDH: My mono-W charity case

2 months ago

Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.

This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)

Stack interaction

Blanket Grace Show

Desperate Plea Show

Cloak Caster Show

Pact of Grace Show

Angelic Intervention Show

Misc

Generous Farmlands Show

Meeting of Heroes Show

Road Building Show

Sunborn Hero Show

Advantage

Charity's Reward Show

Forceful Peace Seeker Show

Ivory Library Show

Legs on/off

Eidolon of Enlightenment Show

Guard Recruitment Show

Scroll Assistant Show

Physiocrat Show

RunTheJewels on The Fountain of Life

2 months ago

I like the deck! I think I would put in Vona, Butcher of Magan For taking away game changer cards from opponents. I also noticed that this paired with Exquisite Blood is a big game over.

Have you thought about: Ayli, Eternal Pilgrim -could work well with Sanguine Bond and Resplendent Angel -sacrifice the angel after attacking if you have not gained enough life or at the end of opponents turn Drana's Emissary -sit back and watch them slowly die or combine with Anguished Unmaking - - if you have extra life to spare it is a powerful card Kambal, Consul of Allocation -good against creature-less or creature-deficient decks Obzedat, Ghost Council - don't need a defender? Deal 2 damage/gain 2 life each turn after attacking! Also works well with Fatal Push Vizkopa Guildmage - Whenever you gain life, deal equal damage to opponent. With a lifelink creature and Sanguine Bond that is triple damage. Intervention Pact - they won't see it coming Scholar of Athreos - no limit to this ability

These cards may not have lifelink, but may pair well with the deck.

freshdemon on Who wins? Card Resolution Question.

3 months ago

Well if was a little rough in my explanation. The triggered abilities are not put on the stack yet, they are just triggered. They will be put on the stack when all state based actions have happened, meaning you would even die before Intervention Pacts life gain ability is even put on the stack

freshdemon on Who wins? Card Resolution Question.

3 months ago

Ok let's examine the 'steps', assuming you have cast Intervention Pact

  • combat damage is dealt, although the targeted zombie's damage is prevented. The delayed triggered ability of Intervention Pact is put on the stack
  • the triggered ability resolves causing you to gain 5 life. Sanguine Bonds triggered ability is put on the stack with targets
  • the triggered ability resolves causing targeted opponent to lose 5

in between each of those 'steps' state based actions are checked, such as a player loses, if he or she has 0 or less life. Fun Fact: Instant speed things can be played in between as well

steaburn on Who wins? Card Resolution Question.

3 months ago

Me and my brother-in-law play kitchen table magic, but like to play by the rules as best we know. The other day I was using my life gain deck. I had 2 life and he had 3. I had no creatures, but had a Sanguine Bond on the field. He attacked with 5 zombies with 4 or more attack power. I used Intervention Pact on one zombie attacking for 5. I know intervention pact would resolve the same time as the rest of the combat damage, but wasn’t sure if the life check would occur before or after Sanguine Bond resolves. Sorry if this is confusing. I may not be using the correct terminology for everything. Thanks for any help.

Supermensch_126 on Harry Potter and the Hunger for Flavour

3 months ago

This is wonderful! I'd recommend either Mages' Contest or Mana Clash to represent the Priori Incantantem that Harry and Volde are so fond of making. Also Intervention Pact for the shield of love that saves Harry.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.

simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.

After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...

As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.

simoneca on Queen Marchesa: Politics, Aikido, and Control

4 months ago

Hi, fellow Marchesa player here.

Trust me, add Intervention Pact, you will not regret it.

Load more