Intervention Pact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Future Sight Rare

Combos Browse all

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 40%

0.35 TIX $1.45 Foil

Ebay

Have (2) kpral , CAPT.Shock
Want (0)

Recent Decks

Load more

Intervention Pact Discussion

MagicalHacker on Card creation challenge

3 weeks ago

I'm not sure how you mean it, so I'm gonna take it both ways:


Misrey, Pact Maker

Legendary Creature - Spirit Advisor

~ has flying unless you control an untapped land.

: Search your library or graveyard for a card named Intervention Pact, Pact of Negation, Slaughter Pact, Pact of the Titan, or Summoner's Pact and put it into your hand. If you search your library this way, shuffle it.

You skip your upkeep step.

1/7


Anim the Perceiver

Legendary Enchantment Creature - Illusion Rogue

Skulk

Players play with the top of their libraries and their hands revealed.

At the beginning of each player's upkeep, you may put the top card of that player's library into that player's graveyard. You may U/B (Dimir). If you do, repeat this process.

1/1


Up next, make a sorcery based off of hypnotism.

Decks_On.Acid on The Glorious End of the Hive Pact Mind!

1 month ago

Why not use an abbreviated version of the Amulet of Vigor+Simic Growth Chamber decks that use Glorious End. This would allow you to increase consistency, speed, and overall cohesion of the deck by removing unneeded pacts (e.g. Intervention Pact) and replacing them with a better combo engine to facilitate your Hive Mind endgame, while not ruining the deck's glorious goals (find a 2017 deck based off of http://tappedout.net/mtg-decks/azusas-vigor/ (due to certain banned cards)).

acefalo on Modern Experiment.

1 month ago

It seemed sweet so I play tested it.Mana base is off: to few lands, at least one more Temple Garden for Intervention Pact.Only a few times I cheated Blightsteel Colossus before turn 7. May be I'm jinxed, but I commited suicide more than once: Madcap Experiment dealt me 15 dmg and 20+ dmg in two different occasions. I tried to cheat a second turn Colossus in... didn't go well for me.

I hope this input helps.

2gherkins on Transmuter Gifts (MDN)

4 months ago

@Bovine073

I really need Tolaria West - it tutors for any utility land I need - all of which have the potential to end games.

Intervention Pact is a kind of soft control, you could say - although the new set had given us Fatal Push and Disallow, both of which might deserve tagt single slot. Do you have an opinion on what could take that place?

Bovine073 on Transmuter Gifts (MDN)

4 months ago

A very interesting take on the archetype.Why Intervention Pact and Tolaria West? All these seem to do is hog up valuable space without doing much. Yes you can get extreme blowouts with the pact from time to time, but more often than not it will be a useless card in the deck.

chaosumbreon87 on Help me turn my casual ...

5 months ago

So hive mind and eye of the storm work this way (representing players as A,B,C and D. You are player A):

  1. A casts an instant or sorcery spell
  2. Players B, C and D would cast the same spell (D would resolve first, then C then B)
  3. Player A exiles the original spell and casts the stack under Eye of the storm
  4. Player A chooses the order of spells put onto the stack, then Players B, C and D copy the spells choosing targets if applicable
  5. Start resolving spells so D's copy of the stack under eye, C's copy, B's copy, then A's copy. (spells fizzle or become useless if their target is countered or removed)

or

  1. B, C or D cast a spell
  2. The other players copy the same spell
  3. resolve cards in reverse turn order

Also this method is very mean since they will have to pay for all pacts each time this cycle repeats or lose the game (ex. 2 Summoner's Pact, 1 Intervention Pact and 1 Pact of Negation would force the opponents to pay unless they countered one of their own pacts)

Ill start building the pheldagriff deck requested after I finish the other 2 decks I have put on hold. The deck plays a pillowfort style so cards like Ghostly Prison, Sphere of Safety, and Propaganda effects. Island sanctuary effects help too. In the meantime, check out the kruphix deck and see how you like it.

Pheardemons on Pattern Recognition #10 - Alternate ...

5 months ago

Question for you berryjon, Why didn't you include the Time Spiral cards: Pact of Negation, Pact of the Titan, Slaughter Pact, Summoner's Pact, and Intervention Pact? I know you have to pay them at your next upkeep, but they are still in the category of your "emergency response" cards. Granted the hardcast technically is still zero.

Load more