Trespasser il-Vec


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Trespasser il-Vec

Creature — Human Rogue

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

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Trespasser il-Vec Discussion

Brolamog_the_Infinite_Higher on NO, THIS IS SPARTA!!!

1 year ago

ektoe253 I've tried out Trespasser il-Vec in the deck before and got mixed results, as an unblockable 3/1 that triggers our Madness cards is good but it's on the higher end of our curve and has to sit a turn before it really gets going. Gurmag Angler is a recent addition to add some much needed beef to the deck. Bloodmad Vampire usually either wins the game on it's own or is killed immediately, and Gathan Raiders as a conditional 5/5 isn't always going to finish a game. Since the graveyard is going to be pretty large with the amount of Burn and small creatures Angler usually can be cast fairly easily for B and often ensures a win.

Squirrel_of_War on Varloz's Tiny Titans

1 year ago

I like it. Cards I would recommend:

Check out my build when you get a second.

The Walking Grave

Tiny Leaders Squirrel_of_War


I also recently created a Varolz commander deck, there might be some stuff in there that would fit well in here too.

Flesh Harvest (Varolz Multiplayer)

Commander / EDH Squirrel_of_War


I appreciate any feedback.

Brolamog_the_Infinite_Higher on NO, THIS IS SPARTA!!!

2 years ago

Boza yeah, I used to run Putrid Imp in the list but found it was too low impact and couldn't rely on it to get more than 2-3 damage in per game. I feel like Green at least needs splashed so I have the ability to pump Basking Rootwalla later in the game. What do you think of Trespasser il-Vec as a replacement for Wild Mongrel?

TheRedMage on I Can't Believe It's Not Golgari!

2 years ago

I have mulled over this for a while and I really cannot see how Abundance + Undercity Informer mill your whole library the way Dakmor Salvage + The Gitrog Monster + a discard outlet do. Could you walk me through it?

The list I am am working on only has the Gitrog + Dakmor + Discard outlet way to mill yourself but

Even with only one combo, there is enough redundancy here that I don't think you need more.

Also worth mentioning: comboing off with Skirge Familiar does not truly give you infinite mana if you don't want to play an Ulamog, the Infinite Gyro (but I dislike that plan since then you can only play three discard outlets to go infinite in some measure - Wild Mongrel, Volrath's Dungeon and the familiar itself). You get realistically 40-50, sometimes less if you start dredging 6 over and over to find Dakmor Salvage. That's low enough where relying on Exsanguinate for the kill might be unwise - somebody at the table is playing Ayli, Eternal Pilgrim and suddenly you can't kill them? It's an issue.

Then again, my solution of Dread Defiler throwing a Lord of Extinction at them suffers from the same problem.

Maybe one could use a "Four Horsemen" approach i.e. we play the Ulamog, the Infinite Gyro and rely on the extra draws from Dakmor Salvage to eventually draw it and proceed to put the whole deck in the graveyard a few hundreds dredges in instead of a few dozens? That might be the way to go if we want to have the option to cast large Exsanguinates occasionally.

NotAKangaroo on Land Oozi

2 years ago

Survival of the Fittest would be in if I thought I could get one any time soon.

Skirge Familiar is definitely good with the dredge package, giving another route to infinite mana. However, I think 5cmc is a little high for a piece of the puzzle. That'd be dropping much later than I'd want him to, and if I'm looking to Reanimate him instead, I'm past the point of needing a Discard Enabler, and am probably already looking at Infinite Mana. Definitely good in the deck, but I'm choosing to leave him out for my build.

Simian Brawler & Tortured Existence seem to just be bad Discard Enablers as far as this deck is concerned.

Patchwork Gnomes provide an easy-to-cast free Discard that also lets Necrotic Ooze protect himself from the 'yard. Trespasser il-Vec seems viable as a Discard Enabler but does nothing from the 'yard. Shadow is redundant, as Trample is only a away. Both come down one or two mana later than the current Discard Enablers. Both worth thinking about.