Creature — Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Flame-Kin Zealot Discussion
1 week ago
The discard Pharaoh tricks and discarding dredgers with Unmask was new to me, so thanks for this guide! But I disagree on some points:
According to my calculation the likelihood of having at least one dredge card in the 7 card starting hand is
for 13 dredgers in deck: 1-(60-13)!(60-7)!/(60!(60-13-7)!)= 83,7%
for 14 dredgers in deck: 1-(60-14)!(60-7)!/(60!(60-14-7)!)= 86,1%
for 15 dredgers in deck: 1-(60-15)!(60-7)!/(60!(60-15-7)!)= 88,2%
So maybe you can get away with running only 13 dredgers ??
-fair blue matchups: winning anyway without Dread Return
-Stompy: if they have Trinisphere, no dread return anyway; if they dont have it and aggro us spy wins the game
-dark depths: spy = win
-show and tell: put spy into play; if we have Progenitus/Worldspine Wurm/... in deck we win. If Whirlpool Drake is used, those "shuffle back" cards are not needed, so no slot gets used up by it. If they put Progenitus into play, Ashen Rider doesn't kill it.
In all of these cases Balustrade Spy wins on the spot, not giving your opponent more turns to draw cards. Only drawback is you have to put a finisher like Lotleth Giant/Thassa's Oracle/Flame-Kin Zealot/... into your deck for the immediate kill, but without that you still get lots of Narcomoebas, zombies, etc and don't lose the game next turn as long as Progenitus is in deck or Golgari Thug is reanimated and sacced, so still enough time to attack with all the zombies.
6 months ago
After playing this deck for quite a bit I have found that one of the most effective gameplans is to fill up your graveyard with creatures that you can get onto the battlefield for free, then sack them to Dread Return a Balustrade Spy , which mills your entire deck. Next, use the other Dread Return s and some more expendable creatures to get back Flayer of the Hatebound as well as Flame-Kin Zealot to buff the army of zombies you made from your Bridge from Below s and swing for game. If that attack doesn't instantly win you the game, all of the creatures returning from your graveyard on your upkeep, which trigger flayer, should do the trick.
11 months ago
Thanks to you, KylerStar, for much appreciated suggestions- don’t think I own any of the ones on your list except maybe a couple? The two creatures you suggested seem like especially good adds...
Also thanks to YouveBeen0wned for upvoting- I did same for your Sliver EDH!
1 year ago
I love Alesha, I run a budget Alesha deck. Just a few notes I'd like to share from my experience: Ankle Shanker doesn't work in combination with Alesha's ability, due to trigger timing, so you have to count on getting Ankle Shanker 's ability to trigger the turn after you resurrect him (the same would technically be true with Mardu Strike Leader ). If you want to run tokens as a sub-theme, I recommend Ponyback Brigade and Noosegraf Mob , since you can resurrect both with Alesha and their abilities trigger when they enter the battlefield. Flame-Kin Zealot also benefits you for going wide with lots of tokens. And if you want Alesha's ability to work without her dying all the time, whether due to blockers or removal, make sure to give her some [email protected]$$ gear: I run Cloak and Dagger , Swiftfoot Boots , Whispersilk Cloak , and Sunforger . Oh, and Hero's Blade , which I think is greedy but she has first strike, so it's pretty good. I think those will work better for you than the auras, especially since they cost colorless mana and allow you a little more flexibility. Relentless Assault would be a fun sorcery for you to run with all your tokens. As you play this, you may find that you need more card draw & more creatures in your graveyard for Alesha to resurrect for you, so I would be remiss to not mention Faithless Looting , Wild Guess , and Tormenting Voice ( Cathartic Reunion and Dangerous Wager also works). Put your expensive creatures with 2 power from your hand into your graveyard so that they only cost 2 mana to put onto the battlefield when you trigger Alesha. So Noosegraf Mob and Ponyback Brigade become instead of their normal mana costs, which is such a bargain. Have fun! Alesha is amazing.
1 year ago
Re:Leverd01 Thanks, I have been considering Archetype of Courage , but its effect is almost redundant with my commander (the only most-likely card on the board when Archetype is played) and First Strike doesn't go very far when you consider there are only going to be a couple of creatures out at a time, as many of them are easy to pick off. It doesn't go as wide as you think it should, but it could if you draw well and your opponents leave you unchecked. The strategy is to cheat out Sewer Nemesis or Nighthowler for the kill (especially if you can trigger Sunhome, Fortress of the Legion in the same attack), which should be an easy kill if Impact Tremors , Gray Merchant of Asphodel , and Kambal, Consul of Allocation have been chipping away at your opponent(s), not to mention any damage going through from Alesha and various other attackers you've brought back along the way. Cathars' Crusade and Flame-Kin Zealot help you to go wide, but First Strike doesn't help go for the throat the same way that even Menace or Deathtouch do. He's a great thought... but what ought go out to replace him?
1 year ago
2 years ago
Bananastormcount20, I've got you on the tags. Heads up, (not sure if you know and there was just some error) but to tag something you need to put brackets at the beginning and end of the card name. Example: [ [ Mass Hysteria ] ] (without the space between the word and brackets) becomes Mass Hysteria. Also, you can double check yourself when you go to preview comment. You should be able to check if the tags show up there.
2 years ago
Yeah I'd say Storm is the best way to go with Kess. Hell to be honest I think Storm is legit OP in EDH now that we have a general that's actually useful. Jeleva, Nephalia's Scourge is so much worse than Kess because of its randomness and needing to attack, yet it's the general of choice for pretty much every single competitive EDH storm deck. With Kess, it's much easier as you can flashback a tutor that you need or better yet, flashback a storm spell to make sure your opponents are all dead. And since it's not technically an infinite combo, you're 100% free to play this with no repercussions.
...Of course if you're not a super Spike like me, there's plenty of more casual builds of Kess you could probably do. Off the top of my head, self-mill into value spells sounds like a lot of fun for a control deck. Alternatively, you could be some sort of Grixis reanimator deck that aims to mill itself until it hits a critical mass of dudes like Flayer of the Hatebound and Flame-Kin Zealot to bring back with Living Death. Or maybe you want to go the Stax route by flashing back constant land destruction? Lots of different things you can do with Kess, which is why shes easily my favorite of the C17 generals. Much more versatile than the counterpart Karador, Ghost Chieftain which is pretty much always reanimator.