The decks strength mainly lies in the jank-y unstable untap loops that Kitsa, Otterball Elite facilitates. Her ability to generate infinite mana and draw through our entire deck to win the game is (though I said janky) quite consistent and with a decent starting hand (3 mana, a Twiddle effect or two and maybe a ramp piece) can combo win by turn 6-7 (if Kitsa dosen't get removed to many times) ish, even with 2 game changers. However when I playtest the deck with friends I kinda end up dying a bit early so I might need to find some more creatures to act as good blockers; more removal to threaten people; or some pillow fort effects like Propaganda.

More on my moxfield primer JAAAAAAAAC0b (https://moxfield.com/decks/jHCqQRj-dUar8Vi20wcfFg)

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