Spirit tribal has been an established tribe for a while now, and with so many great white and blue spirits, what better way to utilize them than to make a mono-green spirit tribal. But we're not talking about some boring board-buffing, keyword-giving tribal nonsense. I'll leave that for the merfolk. No, I'm talking about pulling your whole graveyard to your hand and vomiting it onto the battlefield unceremoniously over and over until your opponents have memorized every niche green card in the Kamigawa block.

Raising Some Spirits Show

Cards that look weird but are alright, trust me Show

I think it goes without saying that this deck isn't as good as some of the other mono-green commanders, but it's not nearly as bad as people would think and actually is really fun to play Seasons Past as your commander.

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