Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Welcoming Vampire
Creature — Vampire
Flying
Whenever one or more other creatures with power 2 or less enter under your control, draw a card. This ability triggers only once each turn.
SaberTech on
Utopian Prosperity
1 week ago
To help illustrate some of the things I was talking about regarding Jenara, this is an oooooold Jenara list I used to run. I took it apart 9 years ago. Sky Queen of Bant
If I were to rebuild it there are a number of changes that I would make, but I think that it still generally shows what my design philosophy was around her at the time. I was getting in more 1v1 commander games so it's a bit more geared towards dueling, as opposed to brawling in a multiplayer setting, but I made efforts to try to reduce how much mana I had to invest into Jenara to ramp up her damage. Various ways to give double strike, cards with exalted so I could build my board while still increasing her damage output, cards that could pump power as an option or could pump power in addition to doing something else, and various protection options.
The rest of the deck became a bit of a control build. Roon of the Hidden Realm and Crystal Shard helped me get extra value out of creatures with ETB effects. Sun Titan helped me get back cheap utility creatures. The planeswalkers had useful effects while staying on the board after a wrath wiped away creatures. The main plan was always to try to out-tempo my opponent and kill them with commander damage but the deck at least had a backup plan if the game went longer.
I remember Mother of Runes, Simic Charm, and Vines of Vastwood being pretty standout cards at the time.
Some more modern cards I know off the top of my head that I would consider if I were to rebuild it are Duelist's Heritage, Loran of the Third Path, Esper Sentinel, Tocasia's Welcome, and Welcoming Vampire. The deck would need more card draw engines if I was adapting it to multiplayer games.
DarkKiridon on
Edgar Markov: Lord of the Eternal Horde [EDH]
1 month ago
Some more recent-ish vampire options:
Clavileno, First of the Blessed (Was a precon around him, which I bought and upgraded). Charismatic Conqueror, Bloodletter of Aclazotz, Preacher of the Schism, Master of Dark Rites, Qarsi Revenant, Edgar, Charmed Groom Flip, Welcoming Vampire, Vein Ripper,
If you want to be mean you could also run Braids, Arisen Nightmare.
If you want some more damage effects you could run cards like Impact Tremors
, and there's more recent versions like Warleader's Call.
I also really like Plumb the Forbidden.
Some other cool options: Black Market Connections, March of the Canonized, Invasion of New Capenna Flip
DadHumanPraetor on
Aurelia, the Warleader
8 months ago
I used to run a similar build. I always ran out of cards. Cards like Jeska's Will Firemane Commando Esper Sentinel Dawn of a New Age Trouble in Pairs The One Ring didn’t exist. Even Smuggler's Share Tocasia's Welcome Welcoming Vampire and Rumor Gatherer weren’t around yet, so I had to depend on Mangara, the Diplomat Sword of Fire and Ice Mask of Memory Mentor of the Meek I also ran Enlightened Tutor and Open the Armory to find the helm. I wonder how this deck would fare against a typical commander deck, which has a lot more ramp draw and removal
Idoneity on Opinions on what to include …
1 year ago
I bring you Enduring Innocence, Welcoming Vampire, Canoptek Spyder, Slitherwisp and Ephara, God of the Polis.
GhostB3N on
Elesh Norn, Mother of Machines
1 year ago
Acidic Slime > Witch Enchanter Flip
Sun Titan > Angel of Indemnity
Soul of Emancipation > Dour Port-Mage
Cavalier of Dawn > Dreamdew Entrancer
Emiel the Blessed > Combat Thresher
Aexislord on
Emmara, Soul of the Tapped (EDH - Optimized)
1 year ago
Hackbrett Thank you so much for providing a link to this deck on your list in Moxfield! As per your suggestion, I have added a new section called "Recent Changes" where you will be able to see what cards I add/remove over time.
Based on the boardwipes used by your playgroup, I would recommend that you include Archon of Valor's Reach (I usually declare Sorceries) and Elesh Norn, Mother of Machines (if this one synergized with cards like Welcoming Vampire, it would be an auto include. Nevertheless, this doubles the ETB effect of Craterhoof Behemoth and you can bring in both as a finishing combo with Tooth and Nail) to replace the Avacyn, Angel of Hope and Dawnglade Regent that you took out. I am actually considering replacing Avacyn, Angel of Hope with Archon of Valor's Reach in the list regardless, and potentially replacing other Indestructible effects with Phase Out effects, since I have also felt that non-destruction boardwipes are taking over. If you really want to lock your board down, you could also include a Gaddock Teeg.
Hopefully these suggestions help, definitely let me know if you decide to try them out, and truly thank you for your support!
Wesinator69 on
Kudo, King Among Bears EDH
1 year ago
I don't think the +1/+1 counter stuff is as good in hatebear theme. Maybe run some more anthems instead of Abzan Falconer and Hardened Scales. Here are some cards to consider.
Patchwork Banner, Welcoming Vampire, King Darien XLVIII, Trostani Discordant, Reverence, Rally the Ranks





