Victory Chimes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Victory Chimes

Artifact

Untap Victory Chimes during each other player's untap step.

: A player of your choice gains .

TheForsakenOne on Omnath, locus of all

5 months ago

You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.

You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade  Flip, and Clawing Torment are all on this list.

You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.

For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica  Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.

And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.

For what you should add:

Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.

Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.

Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.

Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.

Kodama's Reach is a second cultivate, which you definitely want.

Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.

Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.

Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.

Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.

Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath

Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.

Victory Chimes nets you 4 mana a turn with Omnath.

Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.

Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.

Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.

Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.

Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.

From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn  Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.

Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.

Profet93 on Gisa: So Undead It’s Criminal

1 year ago

Santiago1011 +1

Thank you for your detailed explanation, that makes a lot of sense. That's such a great synergy! At the risk of further exposing my ignorance, how does Victory Chimes commit a crime to work with your commander?

Targeting opponents, anything they control and/or cards in their graveyards, is a crime

Perhaps I'm missing it (like the Hex Parasite), where is the word "target" on victory chimes? I'm looking at the oracle text and I don't see the word target, it just says "a player of your choice."

Santiago1011 on Gisa: So Undead It’s Criminal

1 year ago

Hey Profet93, yeah I can explain!

Basically, Hex Parasite's activated requires you to pay a (in our case, we'd opt for the 2 life most of the time) and amount of mana to remove X counters from a target. The key here is that unlike some newer cards, Hex Parasite does NOT say that X must be greater than zero.

That means we can pay 2 life for the phyrexian black, and 0 mana fr X to remove 0 counters from TARGET permenant. This is important because the targetting of opponents creatures is what we're after here. The same premise works for Retribution of the Ancients where you pay a to activate and remove 0 counters from permenants you control to give target creature -0/-0. The ability still resolves as normal even though nothing 'happens'. Gisa of course does have something happen from this targeting though.

So ideally you play U-Saga turn 1-2, ramp on turn 2-3, get Hex Parasite and cast Gisa on turn 4, and by turn 5 have Gisa, HP, and 8 zombie tokens for the price of 8 life.

All that said, I think Victory Chimes is the best Gisa trigger in the deck since you don't hurt yourself using it and it has no mana cost to activate AND you can use it on every single player's turn. It's just harder to get out due to cmc and not tutorable with U-Saga

ashby4 on Zaffai, Thunder Conductor

1 year ago

These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse

Talruum Piper is a bad card, but it is a musical Minotaur.

These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame

Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.

You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.

griffstick on Kenessos, Priest of Thassa

1 year ago

Besides artifact ramp has become really good these days. Most of them add additional effects. Cards like

I'm gonna stop there.

um_fido on Deadly Seclusion

3 years ago

Nice Reanimate Khardur list!

Didn't knew Toil / Trouble existed, great card! I think Rite of the Raging Storm would be a great addition in this deck.

I've tried to use Victory Chimes many many times, but most of the time people didn't need the mana and I didn't have use for it, so i just swapped it for a Commander's Sphere/Skyclave Relic to fix my mana.

Squirrel_of_War on Hugs

3 years ago

Victory Chimes will let you pay the for your friends.

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