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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback (You may cast this from your graveyard for this card's flashback cost. Then exile this.)





DreadKhan on
Dances with Bears
1 year ago
I'm not sure if it's a good enough card, but I've always been fond of good old Werebear. It can be nice and beefy sometimes, but it's also a mana bear. There is also Bearscape, both Werebear and Bearscape care about cards in the graveyard, so you can look at cards that put the unwanted cards in the graveyard rather than bottom of the library, so something like Tapping at the Window or Tracker's Instincts over your Commune With Spirits, there is also Commune with the Gods, which puts an impressive 4 cards in the graveyard. I like the idea of a bear deck that does some scavenging/generally makes a mess, but there is nothing wrong with what you're already doing.
legendofa on Card creation challenge
3 years ago
Destabilize
Sorcery
Target player mills six cards. Return a permanent card from your graveyard to your hand for each land card milled this way.
Overload
has always felt more self-mill to me. That's probably influenced by the original Innistrad, with stuff like Splinterfright, Boneyard Wurm, Tracker's Instincts, Memory's Journey...
Anyway, create a land card.
Lanzo493 on Blue Green Self Mill help
6 years ago
You'll want to avoid spells that self mill and go for creatures that do it instead. Several cards do this: Satyr Wayfinder , Splinterfright , and Hedron Crab . Another good card is Tracker's Instincts because it will replace itself. You've also got Gnaw to the Bone for a lot of life. If you have a lot of money, Mesmeric Orb does a lot of work.
Gibby1167 on
Stomp the Graveyard
6 years ago
legendofa Shit man you are absolutely right. I used to run Mulch and Tracker's Instincts and the latter of the two has a flash back cost with blue splash.
Update soon to come but I just scooped up Bonehoard and Nighthowler today at my LGS
Gibby1167 on
Stomp the Graveyard
6 years ago
legendofa Shit man you are absolutely right. I used to run Mulch and Tracker's Instincts and the latter of the two has a flash back cost with blue splash.
Update soon to come but I just scooped up Bonehoard and Nighthowler today at my LGS
Gabichu on
Grixis (mostly) Toolbox (probably)
6 years ago
I don't really see the point of Rhonas the Indomitable in this deck? You have only 10 other creatures and none of them have the 4 power required.
Sarkhan Unbroken is just there for the card and the mana? I'm sure you can find a better card that does the same with better effects or mana cost...
Tracker's Instincts. Why? You only have 11 creatures!!
The flashback costs are extremely expensive and I see what you mean by using Increasing Confusion and Artful Dodge but that's weird because I only see two Increasing Confusion's...
Have you looked at any other decks with the same ideas as this (monocolored or two colored or three colored) to get some card suggestions? I think that would be a good idea because there are a lot of cards that confuse me.
I'm new to this whole feedback thing so take this with a grain of salt but I'm just confused as to how your deck works if its based around a few things that are either really mana-expensive, contradictory with other cards or not focused on enough in your deck.
If this is a flashback deck then I would consider looking at other flashback decks for ideas. That's what this looks like to me. Good luck!
_Delta_ on
Muldrotha, the Gravetide
6 years ago
Hey here are some suggestions on what to add and remove (there's 14 cards in all suggested to include, and 14 below to remove).
(Add) Siren Stormtamer, Spore Frog, Night Incarnate, Stitcher's Supplier, Living Death, Dimir Signet, Tatyova, Benthic Druid, Grisly Salvage, Mind Stone, Reclamation Sage, Farhaven Elf, The Mending of Dominaria, Viscera Seer, and Noxious Gearhulk.
(Remove)
Tracker's Instincts, Nevermaker, Millikin, Hesitation, Slum Reaper, Deranged Assistant, Demonic Vigor, Yavimaya Granger, Plague Boiler, Fertilid, Warped Landscape, Aether Spellbomb, Perpetual Timepiece, and Progenitor Mimic.
oliveoilonyaasscureshemorrhoid on
Sidisi, Zombi Grill
6 years ago
Well Shamanic Revelation is good but I'd rather have Corpse Augur, Disciple of Bolas, Slithermuse, Krav, the Unredeemed, maybe Rishkar's Expertise, etc because it can over draw (which can fill the graveyard), and creatures can be reanimated again and again. Grisly Salvage, Tracker's Instincts, and Sultai Ascendancy seem like weaker cards, I'd rather want to ramp, over draw, or remove stuff. Overrun or Lord of the Accursed could be replaced with creatures like Mindshrieker, Kessig Cagebreakers, Beastmaster Ascension, Thunderfoot Baloth, maybe Overwhelming Stampede. Concordant Crossroads and Balthor the Defiled also seem like weaker cards, it will probably benefit other decks more, and BUG reanimator decks can afford to be selfish. I would also replace Splinterfright, as it could be 0/0 on curve, and isn't as strong as the golgari troll or nyx weaver.
I haven't tested this deck yet, so these suggestions might not suffice, but I hope it inspired you a bit. And I have a similar deck (Reanimator's Wet Dream: Sidisi Edition), so checking that out might also help your deck stronger.
Hope this helps
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