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Tomb Robber
Creature — Human Pirate
Menace
1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Dat_Control on Aunt Kathy's Keyword Soup
2 years ago
I don't think dredge is where you want to be. Life from the Loam is only in the deck to hit land drops and mill over Congregation at Dawn targets, and it might not even be worth running. Perpetual Timepiece is consistent mill that still allows you to draw for turn.
Odric doesn't really seem useful. By the time you have Kathril out with every relevant keyword, you're looking to swing for lethal. Giving the rest of your board those abilities would be pointless. It's a voltron deck, not really a go-wide deck.
Tomb Robber is there to ditch keywords and reanimator targets stuck in hand, as well as get card advantage by drawing lands and milling cards. So far in testing it's been pretty impactful, but I need to build the deck in paper and play some games to know for sure how everything will play out.
Necrosis24 on Calling all Graveyard lovers
2 years ago
I like Doom Whisperer quite a bit given enough life you can chuck usually about half your library into your graveyard while keeping essential cards on top. Otherwise some one time uses are Benefaction of Rhonas, Gather the Pack, and Commune with the Gods
Tomb Robber, Undercity Informer, Sanguine Spy are nice as they are also outlets for discard and sacrificing respectively.
For indiscriminate mill I use Splinterfright, Nyx Weaver, and Perpetual Timepiece.
If you are running creature heavy Altar of Dementia (Doubles as a win con) and if you run big creatures I like Greater Good.
Songs of the Damned, World Shaper, and Skull Prophet are usually an auto include for me if I'm chucking creatures into my graveyard.
golgarigirl on Awkward Eye Contact with Death [retired]
4 years ago
Of the cards you were questioning, I happily run Seasoned Pyromancer and Doom Whisperer in my Alesha deck. Tomb Robber is okay if your 3-slot isn't too full, and if you want more control over your discard and land drops. I haven't gotten a chance to try Dockside Extortionist in my build yet, but I know it combos well with Underworld Breach, so I'm eager to try them both next time I can sit down and play some real Magic with my friends! Anarchist has been on my radar for a while, even with the meager 5 sorceries I currently run, but I have too much to playtest at the moment before I make more changes. Pay attention to how many sorcery cards you run, and how often you want them back (though Ruinous Ultimatum might provide some real incentive!). The other cards you've mentioned I've either tried and been unimpressed with, or I've found alternatives I prefer.
HELLcaster19 on
4 years ago
Fauna Shaman is a great card and I believe it will fit well in this particular deck. You can discard a creature (any keyword junkies) to get it into your graveyard to tutor up a creature to your hand.
Nyx Weaver is one that will mill you at each of your upkeeps. If you need to, it can also pull an important creature out of your grave in case someone removes it all in one go (let's face it, these decks will have people looking to remove your grave to power it down).
Ramunap Hydra is probably one that you can put in instead of End-Raze Forerunners. It doesnt do much to enable your board, but you can benefit from all 3 of its abilities when in the grave as opposed to the Boar's 2 and for half of the cost. You do lose the temporary boost though to your creatures. So that one is iffy.
Kunoros, Hound of Athreos is another nice little keyword junkie. However, it will prevent you from any active recursion that you have on board. I see that you have a few already and don't know how much more you plan to have in the deck.
Tomb Robber is one that will allow you discard a card as well to Explore. It can offer you a means of digging for a land if you happen to miss one, as well as potentially putting even more goodies in the grave.
Conqueror's Galleon Flip is one that will exile itself to turn into a flip land that will allow you to loot your deck, draw a card or return a creature back to your hand from grave, once each round.
Geier Reach Sanitarium Is another nifty land that will tap for a colorless or let everyone draw a card to discard. You may not want everyone drawing, but it adds another permanent to your arsenal.
As far as Haste generators go, the only 2 that come to my mind are Concordant Crossroads and Akroma's Memorial. With the latter offering more abilities to your creatures at the expense of a much higher cmc.
WhiteTrashMagic on Alesha's Amazing Automata!
4 years ago
How is Glint-Horn Buccaneer working out for you? I have considered him but the stipulation that I can only loot when he’s attacking is why I’m sticking with Tomb Robber for the time being
somedumbjerk on Ayara engines EDH
4 years ago
Out:
Kaya's Ghostform Epic Downfall Tomb Robber Soot Imp Pack Rat Cadaver Imp
In: Insidious Dreams - Helps assemble combos
Animate Dead - cheap recursion that should've been in there
Night's Whisper - cheap hand refill
Necropotence - Well I'll succumb to goodstuffs here.
Black Market - things die and profit from board wipes.
Coldsteel Heart - is very needed
Murphy77 on Exploring the Unknown
6 years ago
Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.
If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.
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