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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
wallisface on Brew ideas for Scrawling Crawler
2 weeks ago
Another very rough idea, deliberately not using OneRing as it might be gone in a month, and none of this list makes any sense in a world where it still exists.
- 21x Lands
- 4x Orcish Bowmasters
- 3x Sorin of House Markov Flip
- 4x Scrawling Crawler
- 3x Boggart Trawler Flip
- 4x Sheoldred, the Apocalypse
- 3x Birthing Ritual
- 4x Necrodominance
- 3x March of Wretched Sorrow
- 4x Soul Spike
- 4x Fatal Push
- 3x Thoughtseize
legendofa on Brew ideas for Scrawling Crawler
2 weeks ago
First pass, probably lots of room for improvement:
24 lands
4x Scrawling Crawler
4x Blood Moon
3x Thoughtseize
This tries to win off passive damage, although the Crusader and Orc Army can chip in if they get a clear lane. Blood Moon and Damping Sphere shut down opponents' production, and you don't need to be casting a big pile of spells each turn anyway. Bolt and Thoughtseize are a pretty typical 1-mana removal package, but I'm soft on Thoughtseize as a late-game draw. Kederekt Parasite also feels subpar, but it's the cheapest draw punishment available. In testing it, I would watch the ratio of forced drawing to control effects--handing opponents free resources is dangerous, and if you can't shut them down, you're setting yourself up for failure.
wallisface on I need help creating a …
1 month ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
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A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
Predator_90 on Grixis Cruel Control
1 month ago
As a grixis deck i think you should run some discard, which is an excellent thing in control deck, cards like Thoughtseize and Liliana of the Veil are almost mandatory. Also Drown in the Loch is exceptional and i'm a fan of Expressive Iteration. I have a more for fun build (Which still aims of being competitive tho) for grixis control, if you wanna check it: Bolas-friends Control
leovolt884_ on Rotpriest Infection
4 months ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
leovolt884_ on Dandan dredge
4 months ago
Bookrook I just meant any dual land of choice, shocks probably work best also to speed up the game since you'll need a lot of attacks with Slitherhead. The new ping lands could also work but they're slow. A new suggestion is if you want the effect of Endurance, run Blessed Respite instead. It's a fog that has the shuffle graveyard into library stapled on. Just because a 3 mana 3/4 could really quickly change the pace of the game. For Thoughtseize I'd suggest cutting at least one Life from the Loam because they probably won't see a lot of use with reshuffling the graveyard into the library and they can be cast effectively from the graveyard anyways. Maybe one Set Adrift also. I think it can clear too many cards out of the graveyard. It also has very little upside in its actual effect since its a sorcery and your opponent is just going to redraw that same card as soon as you pass the turn. The effect would be more interesting gameplay wise on an instant to set up your own draw. Codex Shredder feels a bit too slow especially with so few ways to set up draws that the instant speed mill doesn't have use other than filling the graveyard which other cards in the deck do better. If you want to up the complexity and interaction, add in some card draw, so players aren't sitting with empty hands in what is going to be a very slow game as well as add in card selection with Ponder and Brainstorm (which would be incredibly powerful considering since it lets you basically choose what your opponent will draw and what you will draw next turn at instant speed). If you do this keep the Codex Shredder at 4 copies, cut the Set Adrift altogether or replace it with an instant of the same effect, and maybe consider Clear the Mind instead of adding Blessed Respite. Also I believe traditional Dandan is run at 80 cards so bringing this list up to 80 would be super fine if you add in card draw and card selection. That being said it would really up the blue presence in the deck making lands a bit trickier :>
wallisface on Orzhov Soul Sisters - MODERN
4 months ago
To get your deck to 60 cards, I would recommend Sorin of House Markov Flip. It provides a lot of flexibility in as well as a dangerous threat.
Some other thoughts looking at your current list:
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I know you say you already have a sideboard, but is there a reason it’s not listed here? Sideboards are as-important as the mainboard, so I would’ve thought you’d want feedback on both?
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As has been already mentioned, your landbase is suboptimal. I would suggest not running more than 2-of each kind of basic. A playset of Concealed Courtyard would do wonders here.
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both Kaya's Guile and March of Otherworldly Light feel more like niche sideboard options than valid mainboard tech. Their applications are both niche and matchup dependant, and they are both fairly mana-hungry compared to a lot of other interaction. I’d suggest running stuff like Fatal Push, Thoughtseize, or (if you can assemble the manabase to support them) Prismatic Ending and Leyline Binding.
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I’m really not convinced by Walking Ballista here. Yes it is super-strong with Heliod, but you’re only running 2 of each and Ballista is practically a dead card whenever it’s not comboing off. Furthermore, the play-pattern for the Heliod/Ballista combo is often quite mana intensive (because you need to avoid Ballista sitting on the field long enough to get killed), and your land count is super-low.
DMFF on Black and White Soul Sisters - MODERN
5 months ago
Firstly, welcome to the MTG community! Modern is definitely a more hostile format, but Soul Sisters can hold their own, especially in Orzhov. One of my close friends in my "close friends playgroup" built his own rendition of Orzhov Soul Sisters as well and it can certainly give any aggro deck a run for its money. Since Lifegain is more of a Control-esque strategy, I do have a few suggestions for your main and side:
Main: - Fatal Push, Solitude (ik a little more expensive, but so so good), or Path to Exile for cheap/"free" removal of onboard threats. I would cut 2-3 copies of March of Otherworldly Light since it requires more resources, but can be great in the mid/late game.
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Guide of Souls, the new Soul Brother! (It could be called Soul Siblings!) This card is a more powerful version of the Soul Sisters, so I definitely recommend running 4x of this card once it drops in MH3. I would drop the 4x Auriok Champion for this due to the lower mana cost and higher power level.
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Thoughtseize is a great handrip card and the -2 life is barely noticeable in your build. Until you pick up any copies, I would move Inquisition of Kozilek into your main board for better control and knowledge of your opponent's gameplan right from game 1. I would also suggest a combination of both of these cards in your mainboard to equal 6 total. My wife runs 3 of each in her own rendition of the meta Yawgmoth deck.
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I would cut the Ghost Quarters for Field of Ruin, reduce them to 2 or 3 copies and move them to your mainboard, cutting some basic lands. My wife actually runs this in her mainboard to mess with greedy manabases to great success.
Side: - Having both Sanctifier en-Vec & Rest in Peace is a bit redundant. I would personally cut them both and replace with 3 or 4 Leyline of the Void to have a good chance of hurting Graveyard strategies before turn 1 even starts. Keep all the Surgical Extractions in though because it is great targeted GY removal that can outright cripple decks.
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Flare of Fortitude will be great protection for your board as wallisface stated above.
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Necromentia is an amazing tool against combo decks that are becoming more and more frequent in Modern.
Hopefully this will be helpful for you, let me know if you have any questions!
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