*
Phyrexian Fleshgorger: Don't let the CMC fool you, this will almost always be a 3 CMC spell. Once on the battlefield it works to keep our life high, force favorable trades, and tax our opponent in return for trying to remove it. To make it even better, when our opponent tries to remove it we can use
Undying Evil to bring it back to the battlefield as an 8/6 thanks to the +1/+1 counter that we are given by the undying effect.
-
Vexing Devil: Take 4 or deal with a 4/3 for 1 mana. This creature does so much work as it functions like a better bolt to their face under threat of repeated attack. Also if they let it survive and try to Lightning Bolt or Fatal Push it, we can use Undying Evil to bring it back.
-
Harsh Mentor: A nice form of tax on our opponents who want to activate non-mana abilities on artifacts, creatures, and lands. Really good early game as it turns fetch lands and certain artifacts into a Shock or Lightning Bolt.
-
Bonecrusher Giant: It is a two mana Shock that can't be prevented on the spell side, and a nice beatstick that has a sort of pseudo ward ability shocking anyone who targets it with a spell, but not an ability. This gives it decent protection from removal.
-
Dauthi Voidwalker: This creature functions as mainboard graveyard hate, an unblockable threat, and a way to use our opponents spells against them. Further it works great with Undying Evil as we can give it undying and then sacrifice it to cast one of our opponents spells. This will result in us having an untapped creature and whatever spell we stole.