Sword of Light and Shadow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or black. Anything white or black attached to equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Apoptosis on Smile all the way

4 weeks ago

In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk  Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).

Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).

ThassaUpYo@ssa on Angry Birds

1 month ago

SufferFromEDHD

Thank you, kindly! This is definitely one of my favorite decks to play, though she has pissed some friends off over the years...

The two extra combat phases are nice, but I just don't know what I'd take out for Full Throttle, and agree on the goofy artwork.

I did throw in Sword of Light and Shadow as I agree pro black & white is a great combination to have, recursion not withstanding.

Do you think 35 lands is enough given the ramp package, or should I throw another 1 or 2 lands in for consistency's sake?

SufferFromEDHD on Angry Birds

2 months ago

I have a massive collection of 1-ofs. Avoided foils to keep my $anity. A foiled out Kaalia is never going out of fashion: always fun to play, always fun to play against and always nice to look at. Props d00d.

My thoughts on Full Throttle = haha feels like an Unglued card. The artwork is so bad. WOTC needs to do some soul searching. This enchantment definitely belongs in any "combat matters" deck. Will cut Seize the Day in my list when I trade into it.

The only MLD I still run is Cataclysm. Really like the awkward situations it creates. Kaalia math is forever in our favor.

Also running Terror of the Peaks and agree with your points but still agree with Señor Profet assessment in losing atleast a playset of creatures for some gas. Kaalia likes to go faster than Trinity on that Ducati 996.

Sword of Light and Shadow probably the worst sword but the best colors to have protection from + recursion is too juicy to not utilize.

SufferFromEDHD on Eight and a half tails

7 months ago

Big fan of underutilized commanders. Interesting concept and a great build!

Archon of Absolution is a power creeped Voice of Truth

Etched Champion is great in voltron

Rune of Protection: White half of your commander/half the cost

Sword of Light and Shadow the life gain is meh but you have some great creatures worth returning

Sejiri Steppe?

DemonDragonJ on Twenty Years of Playing Magic!

1 year ago

Mortlocke, yes, I had copies of the original printings of Sword of Fire and Ice and Sword of Light and Shadow, but I no longer have them, since I had only started playing the game with the release of Eighth Edition, so I did not know how great those cards were, but I am not too upset, since I have newer versions of each of them in some of my decks.

DemonDragonJ on Ranking the Swords of X …

1 year ago

It appears that there shall be a card called sword of wealth and power in Outlaws of Thunder Junction, but I am not certain if I shall bother to include it in this list, because it breaks the pattern of the other swords, although I shall say that it is quite nice, except that I dislike how the blade is pointing downward, since that means that Sword of Light and Shadow is no longer the only sword to do so in its normal artwork, but I suppose that I can mention how no one is holding the new sword in its artwork.

wallisface on Heartless Legendaries

1 year ago

Some thoughts (a bunch of these boil down to you needing a plan B for when you’re missing Heartless Summoning):

  • Without Heartless Summoning you can’t really play the game. That’s a problem as you’ll be mulling down to 4 cards 22% of the time trying to find it (and even on that 22% mull to 4, you may not have found it - you’ll be continuing to mull down to 3 13% of the time, and down to 2 8%).

  • You can’t rely on Profane Tutor to act as additional copies of Heartless Summoning… trying to use Tutor to that effect means you’re not doing anything that impacts the board until turn 5 (aside from a single relevant turn-3 play) - and the game’ll most-certainly be over by then.

  • Even if you cast Heartless Summoning, it’s very trivially for an opponent to remove with Prismatic Ending, Haywire Mite, Leyline Binding, countermagic etc… and then you’re back to doing nothing.

  • Even with Heartless Summoning in play, your mana curve reads too high. Modern decks typically can’t justify more than 3-4 cards costing 4 mana, and play nothing above this cost - factoring in the cost reduction of Heartless Summoning, you’ve still got 8 cards in this range, which is far too many. Having soo many cards costing 5 (so, 3 with a Heartless Summoning in play) is also going to make your turns really slow/clumsy.

  • Even if you can play Heartless Summoning, you’ve done nothing to impact the board for 2 turns - and letting your opponent effectively have 2 free turns before you start doing anything impactive is a really, really dangerous place to be (normally even giving your opponent one free turn is a really bad idea). Imo you need more early-game interaction, stuff like Fatal Push and Thoughtseize.

  • I have no idea why Sword of Light and Shadow is here - it does nothing for you.

RiotRunner789 on Similar cards to Sigil of …

1 year ago

Hall of Heliod's Generosity, Crystal Chimes: Enchantment creatures maybe?

Haven of the Spirit Dragon: Again, with type restrictions. There are also just a ton of effects on artifacts that return artifacts from grave to hand such as Junk Diver which works if your using artifact creatures.

Sword of Light and Shadow: Definetly what you want as long as you attack.

Reinforcements: Not to hand but close. Close enough maybe?

Dawn Evangel, Angel of Flight Alabaster: Yes, but with restrictions.

Remember the Fallen: Yes.

What is your deck trying to do?

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