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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Swarmyard
Land
: Add .
: Regenerate target Insect, Rat, Spider or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
9 months ago
Hey,
You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.
I also swapped Gloomwidow for Hoarding Recluse.
I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)
Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...
NV_1980 on
Arachnophobia, Webs of Fear (Shelob)
9 months ago
Hi there,
This looks fun but there's almost no additional mana sources in here, other than some of your artifacts. I would consider adding spells like Farseek, Nature's Lore and/or Three Visits to accelerate yourself a bit. Please also consider Sol Ring; it's more or less a staple in all EDH decks. Your ability to draw additional cards per turn is a bit limited too; maybe cards like Deathreap Ritual, Idol of Oblivion, Moldervine Reclamation and Phyrexian Arena can help you out there. These are all just the budget options; obviously there are more expensive choices one can make too.
Curse of Clinging Webs could be useful, automatic exile of any opposing creature that dies is useful against a number of opposing strategies, and the generation of spiders adds extra flavor to this deck. Maybe also consider Swarmyard; being able to regenerate your spiders is quite strong. Condering this is a golgari deck and you probably expect your spiders to die a lot, perhaps a card like Meren of Clan Nel Toth could be useful.
Hope the deck works for you.
kamarupa on
Fanfire
9 months ago
In tonight's friendly game (1v1v1), this deck won 1 of 2 matches against Swarmyard Rats and Red/White Stuffy Doll and 1 of 1 matches against Swarmyard Rats and Tasha's Hideous Laughter *list*. In the first match, the deck was able to use the Harmonic Prodigy + Burning-Tree Emissary trick to ramp to 4 mana on T2 to cast Chandra, Dressed to Kill. On the next turn, I used Chandra's second ability and manaaged to get a Fanatic of Mogis which I was able to cast with a second Burning-Tree Emissary to deal 18 damage to each opponent, leaving them both at 2. I then swung for lethal against the Stuffy Doll deck. The remaining player didn't do anything much and passed. I was able to swing for lethal against him as well, though I also had a Lightning Bolt that would have sealed the deal. T4 win.
The next game I was ganged up on and the Stuffy Doll deck really targeted me. They couldn't change that target tho, so they were eventually overwhelmed. That player having lost twice was allowed to change decks, as per our group's rules. They changed to their Tasha deck.
In game three, everyone hates Tasha and ganged up on that player. Their deck fizzled after removing over half of their opponent's libraries. Then it was was just a slow grind until eventually I drew and played a Fanatic of Mogis for way more damage than I needed for the win. The rats would have had the win if they had one more turn.
Then a tornado warning went off and everyone went offline. Fun night!
Balaam__ on
Arachnophobia
1 year ago
One of the better spider decks I’ve seen. Do you think Swarmyard is worth including?
Motolinsky on
!!! Chatterfang and the hungry Crew !!!
1 year ago
Hey! Thank you for the feedback. I haven't played the deck yet and am in the final stages of refining the theory of the deck. Then the missing cards are purchased and finally tested. Crop Rotation Really seems like a very important card to me as Swarmyard can decide the whole game. Spawning Pit wasn't on my radar at all. If the commander is on the battlefield, the card can win games very quickly. Likewise, I didn't know Khalni Garden yet. I'll definitely give this a try. In general, I'm still a bit in the struggle as to where I want to focus my win cons. Do I want to play Lifedrain? Do I want to make the tokens big and involve Garruk? With Bloomburrow the options have increased again, which doesn't make it easy. Which cards would you cut for Golgari Charm, Crop Rotation and Spawning Pit? Best regards
BlueTorche on
!!! Chatterfang and the hungry Crew !!!
1 year ago
Very good deck with the new Bloomsborrow cards. I also made a deck (less expensive haha) of Chatterfang, and I would suggest you to add Spawning Pit which is really strong with drain card like Bastion of Remembrance, Zulaport Cutthroat and Blood Artist (which are the main wincon in my deck).
I would also add that the deck needs his commander, and you should add some creature protection. You already have some, but I would suggest Malakir Rebirth Flip, Fake Your Own Death, Golgari Charm or Lightning Greaves. You may also add Crop Rotation that can tutor Swarmyard (and Yavimaya, Cradle of Growth which make your Chatterfang, Squirrel General unblockable thanks to Forestwalk).
As good token generator (but not in the tribal theme), you can look at Creakwood Liege (which buff your creatures in addition to create token), Emrakul's Evangel (similar to Nested Shambler), Growth Spasm (correct ramp but will create you a token), Khalni Garden (land that create a token !) or Tireless Provisioner (which I personally don't play, but you have some food synergies in the deck).
I don't know if you have played your deck yet (as BLB card are not released yet), but I think your deck has a bit lack of ramp/land (I may be wrong, as you have some good mana dorks and treasure creation).
I hope you'll have fun playing this deck, good luck !
wallisface on
Rats
2 years ago
14 lands is waaaay too low. As reference burn decks run 20 lands, and only run cards costing 1-2 mana. I'd suggest running at least 20-21 lands yourself.
1-2 copies of Swarmyard might be worth playtesting here.
I think you need some form of interaction (killspells), as at the moment you have no real way to deal with your opponents threats.
SufferFromEDHD on
Modular Armies
2 years ago
Animal Sanctuary and Swarmyard are niche but have interaction.
Drannith Ruins and Ruins of Oran-Rief would add serious value to the modular strategy.
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