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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Scavenged Brawler
Artifact Creature — Construct
Flying, vigilance, trample, lifelink
{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.






DreadKhan on
Maga, Draining the Swamp
5 months ago
I think the general 'rule' around here is to never bring up politics in an existing discussion (or use it to harass people in their own spaces) because it's super off topic and poisons the well so to speak. I've got political decks (generally lefty stuff) and haven't had too much trouble, and I've seen people with some pretty right wing stuff that is acceptable on here.
In light of the present election I took another look at Maga, Traitor to Mortals and I was a bit surprised to realize (as you did) that it's a fairly playable card to build around. The card's name is objectively hilarious now, so I do wonder if it'll be a fun card to build, seeing this list illustrates the potential, but I have a few ideas that might be worth a look!
This might sound weird, but are you sure you want stuff like Exsanguinate and Torment of Hailfire? Ditto for Sanguine Bond stuff, I think you should leave in Exquisite Blood (it's amazing with your Commander), but I feel like making this a combo deck will make it much less fun to play (obviously ymmv, just my thoughts!). Anyways, your Commander already gives you an outlet for big mana, and with all your ramp it should be fairly easy to eliminate an opponent; have you thought about some Flash sources, maybe Emergence Zone and/or Vedalken Orrery? If Maga has Flash you can potentially hold up enough mana to eliminate an opponent that is about to win (or simply eliminate you!). I'd rather play against that than Torment of Hailfire!
I rarely regret including stuff like Night's Whisper and Sign in Blood, these can do a lot of work. I don't think I'd bother with the Fallen Empires one, but Subterranean Hangar is a fairly good card if you want to store mana, I look at it as a ramp card instead of a land. I'm not sure if it's too much of a hassle, but Diabolic Revelation is a pretty crazy tutor if you dig out more than 2 cards. Maybe War Room? Drana, Kalastria Bloodchief is a great sponge for extra mana, she can remove creatures (including blockers) and then hit the opponent like a truck. Morbid Opportunist can draw a decent number of cards. Once Maga is out either Scavenged Brawler or Mask of Griselbrand can offer a lot of value for mana, maybe Shadowspear? I don't know if you have enough Demons to make Liliana's Contract a viable win con (though TBH I think it's a reasonable one because it's so telegraphed, and more decks can interact with it) but it's also a good card draw effect. I can't decide if Mandate of Abaddon is worth it, if Maga is big he just wipes out EVERYTHING except himself, so he can probably kill a player the turn you play Mandate and swing.
Hope these ideas help!
DreadKhan on
Jor Kadeen, the Prevailer Home Brew Deck
6 months ago
I'm not sure if you're interested in adjusting this at some point, but I often get ideas when I look over decks/test them out (and like the list enough to get a bit invested in it), so here's a few ideas I had, maybe something will spark your interest! Also, you're at 99 cards atm, if you add 1 more the deck will show as legal in Commander.
I have some decks that mix Voltron/Aggro, I have rarely been unhappy with Berserkers' Onslaught, even if you already have First Strike getting Double Strike also doubles everything on your board's power while attacking (you'll still have First Strike while blocking, which is still very useful imho). True Conviction is a White version with a bit more upside, but it's 6 mana, I think you could run both to get that Double Strike Anthem out more often. Scavenged Brawler is a weird new card that offers two uses, if you cast it it's a 4/4 artifact creature with a heap of upsides, but imagine using that on Jor! Vigilance and First Strike are AMAZING together. With your Average MV I wonder if Detective's Phoenix is worth a look? Haste and Flying for only is amazing later game, especially with an 8 power Commander! Rite of the Raging Storm is a weird card that synergizes with your Commander (an 8/1 is actually intimidating IMHO, and if you can give it Double Strike, it gets ugly...). Gisela, Blade of Goldnight is an interesting late game card, the effect is stronger than it looks, and it stacks with Double Strike. Two-Handed Axe and Inquisitor's Flail are nice equipment with First Strike.
If you like The Prydwn, maybe Parhelion II? If Jor is online it's 8 mana to swing for 22 by itself (well, with it's two Vigilance angels that each get +3), this also plays well with any power double effects. It is a LOT of mana fwiw, but it's a decent closer that only needs a pilot to work.
This is going to sound a bit crazy, but have you ever considered Harmonious Archon? This has big synergies with Jor (and any other anthems you have), maybe not ideal if you have opponents who have larger armies of smaller tokens? Oh, if people do tend to swarm you maybe Brave the Sands would help? It's very good with First Strike, as well as Jor's ability.
Liquimetal Torque is a neat mana rock that can help you get a problem card off the board (artifacts are more often removed), and with your Commander you could use this to gain access to an extra artifact to turn on The Prevailer in a pinch, I think that's enough use cases to matter. I have had fun with Torque + Gorilla Shaman, Viashino Heretic, and Devout Witness as permanents that can repeatedly remove problematic cards without generating too much salt. Since they're also creatures they offer you upside of being capable of swinging with +3 in a pinch. Great with Double Strike obviously!
Bonders' Enclave and War Room are pretty handy in a Boros list, especially with a Commander that turns on the Enclave. Enclave is pretty cheap ATM, War Room seems to get reprinted a lot so if it's too much it'll probably go down at some point.
Oh, just remembered, have you got a Transmogrifying Wand kicking around? This is an artifact that will stick around after you've removed 3 creatures with it, the only real drawback in my experience is that it costs 3 up front, though in practice this is often an upside because you can play it out whenever for Metalcraft, then use it to Ox a problem creature.
DreadKhan on
Painful chaos
7 months ago
I have a Rakdos deck that's trying to do some similar things, I leaned into creatures that could double as removal, some games you can eliminate a player by resolving an early Dwarven Miner/Dwarven Blastminer, Tsabo Tavoc is a hilarious card in a Commander game, Olivia Voldaren and Drana, Kalastria Bloodchief make very good use of late game mana and can create a whole mess of trouble, maybe War Cadence is a very political card I love to try to sneak into decks, the really sweet part is you can use it on an opponent's attack to help THEM get in, and an Archenemy is tapped out that means you only need to spend {1} to make everything unblockable... it's a real skill testing card IMHO. Rite of the Raging Storm can kill off any opponents that don't have blockers, and it survives most Wraths. It's also a sacrifice effect when it dies, so it works with Mayhem Devil without support. Even without it's combo I find Exquisite Blood can be an amazing card, it's hilarious with Protection Racket out! If you want things to get chaotic/people to have to make choices you might like some of the Dr. Who stuff, the only card I personally use is Ensnared by the Mara, which isn't too jarring IMHO, most people wouldn't realize it's Universes Beyond at a Glance IMHO. Humble Defector is a fun card even if you don't run ways to kill him off right after he changes hands, some players will agree to trade him back even! Din of the Fireherd and Fevered Suspicion are pretty chaotic effects, though some people will really get up in arms if you take away more than a couple lands! Speaking of taking a couple lands, Volcanic Offering is hilarious IMHO.
Rakdos isn't the ideal colours to make him pop but I still like Brash Taunter, he's also great with anything that gives him lifelink, but it's surprising value if you can resolve something like Scavenged Brawler on Taunter, it's worth noting that Brawler would also help turn Vial Smasher into a much better threat/life source.
Finally, have you thought about some auctions, maybe Thieves' Auction or Illicit Auction? 5 mana to maybe not get a creature isn't amazing, but in practice if you ever have the most life it's just 5 mana to steal whichever creature you want! Thieves' Auction is a good card if you have a lot of permanents that work just by being out (like symmetrical chaos effects), but it's also decent if you don't run an especially sturdy board (since you pick first!), I've had situations where nothing on my board was taken until everyone else's boards were taken, my cards were that bad! Such a great feeling to get value out of stuff like Thieves' Auction.
I like the idea of your list here, you might get a kick out of my Pavel the Mighty, Hero We Deserve list, it's a Chaos deck that overflows with pet cards!
SufferFromEDHD on
Tsabo Tavoc Havoc
8 months ago
Damn you Mary Sue!
Scavenged Brawler incredible suggestion. I'm trying to keep the deck creatureless but this is definitely worth bending the rules for. Eternal Warrior might be worth considering too.
Starke of Rath I see your angle. Flavor, lore, tap effect and the decks lack of creatures. I'm gonna chew on this one.
Wow. I love jank and I never really use Thieves' Auction because it feels to random. Your analysis makes this seem like an underused EDH bomb. My deck is very symmetrical so if they steal my stuff it's still mine :) Clever!
You successfully got me to add a creature to my creatureless list. Fantastic suggestions DreadKhan
DreadKhan on
Tsabo Tavoc Havoc
8 months ago
I think part of why you don't see as many is how dirty Tsabo was done in the lore, lots of villains are screwed over, but she's literally Protection from Legends and got taken out by a bunch of Legendary Mary Sue characters. It's nice to see a list where she's a right terror, as she deserves to be!
As one of the better sources of vigilance I feel like Scavenged Brawler might be a fun card in here, you'd mostly use it for the counters. Interestingly it'd be really good on either Tsabo or Kaervek, and the 4/4 creature version can be more impactful than expected, and it literally means nothing to lose it because it's better in the bin. I kinda like the idea of Starke of Rath in here as a 'backup' Commander, one that can come out pretty early potentially. In my limited experience with the card people tend to go after creatures first, and you don't run other creatures.
I'm not sure if it would work as well in here, but my Rakdos list gets a surprising amount of mileage out of Thieves' Auction, you obviously hold it up until someone else has something you want (you go first), but you also wait until you have nothing worth taking but lands/mana rocks, you can steal the best card each cycle of choices, and unless someone else is on the same colours they don't have any interest in your mana. The best decks for Thieves' Auction use a lot of cards that don't care who controls them, because they're symmetrical or are something like an Aura that applies an effect to something else and can't take any actions, if you end up with a board where you don't care about any of your permanents and can snag a WILDLY better board it feels pretty awesome.
DreadKhan on
The Mimeospasm [Reanimator Terminator] - primer
8 months ago
I've heard of people using Phyrexian Dreadnought in decks like this, it's easy to get into the graveyard if you draw it and it's always 12 counters, which is usually enough to be impressive. It is $$$ though!
It might be too cute, but if you have a huge Lord of Extinction in your bin it'd be nice if you also had a Triskelion in there, right? If its late enough you can just kill everyone, early maybe hold it over everyone's head, the ability to just wipe out one opponent on a whim can be entertaining. You can also use it as a nifty board wipe, but that'd be a bit of a let down IMHO.
It's almost certainly too cute, but I have a real soft spot for Scavenged Brawler, if you want it's a sweet buff from the graveyard, but since it also has all those abilities as a creature you can use it as a decent base body in a pinch I guess.
Is 12 enough power to matter consistently? Ghalta, Primal Hunger is an old beefy beater, and similar to Phyrexian Dreadnaught he can come out for very little mana, but this guy can technically stay around, and only costs GG if you have a few bodies out. GG for a 12/12 Trample could be helpful, but it's also a 12 power body when the opponent wipes the board you can use for counters.
Do you get targeted much? Dawnstrider is a repeatable Fog effect that can soak up your most dangerous opponent's attack while also putting a card in your graveyard! I love this card in my Meren deck, where I also use Silverglade Pathfinder, this offers Rampant Growth and a discard source, though it can only find a Basic (looks like you've got 5). Pathfinder is worse than Dawnstrider, but both are a useful effect to have access to situationally, I love an early Pathfinder (as long as I can pitch something useful), but Dawnstrider is better later game.
Do other people you play against use graveyard strategies? Even if they don't I wonder if Consuming Aberration ends up big enough to bother with as a counter source? I guess if you're planning to Jarad people you could make Aberration your base creature and mill people for a bit until it's big enough to end everyone?
I think this is my last idea, Necrogoyf can have a decent power if the game has gone long, not as good as Lord of Extinction, but you can't run two of that, right? Do the people you play against make a point of using lots of creatures? For that matter there is also Urborg Lhurgoyf. I can't see you ever wanting more than 1 of these, but I felt like giving you the option of upfront mill or discard over time.
Here's hoping you haven't already written off all of these, either way nice work on your list!
DreadKhan on
lonely goth girl
10 months ago
Not sure if I mentioned it yet, but Gift of Doom is a really sneaky Black card, especially if your Commander makes tokens, you can cast it for 3 and as long as you've got a creature your Commander can gain Indestructible and Deathtouch at instant speed (and the opportunity to counter it was when you cast it as a Morph, so this is hard to get around, you can even use it vs Split Second effects, or something like Grand Abolisher). Deathtouch might not seem especially good, but if you have Trample as well it turns your creature into an almost unblockable terror as they only need to deal 1 damage to anything that blocks, and it won't care about damage being dealt to it. Gift is best used when it can cost an opponent a card somehow, hopefully letting you dodge removal or survive a dirty trick in combat, but it's also great in the face of a wipe since your Commander is all you need to keep if you've got Voltron set up. Once it's blanked a spell it still sticks around offering value. I love getting Gift on the same creature as Scavenged Brawler, all those keywords stack in a pretty impressive way.
DreadKhan on
lonely goth girl
10 months ago
Well, my Pavel Maliki deck liked to use a few interesting sources of evasion, Shizo, Death's Storehouse, Dauthi Embrace, Mask of Griselbrand, and possibly Scavenged Brawler. I use these in conjunction with a fairly large number of board wipes that help thin the board and help get in for Commander damage. Flying, Shadow, Fear, and Trample are all useful ways to get in for damage, even if the opponent has potential blockers, they might not count. If your Voltron is big enough to try for the win you might try Mandate of Abaddon, this can easily let you one shot someone if Teysa's power is high enough (and nobody is retaliating vs you). You could also try Promise of Loyalty, this clears out almost all the creatures while also preventing the survivors from coming after you.
Not sure why I didn't think of it earlier, but despite people making fun of it Grave Betrayal seems like it'd have some synergy with your Commander, not only do you get the 1/1, you'd also get their creature!
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