Putrid Imp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

DreadKhan on Composting with Wurms

5 months ago

Dark Ritual will let you cast Buried Alive turn 1 fwiw, it can also help power out some of your bigger reanimation spells, or even a Wurm in a pinch.

Ornithopter of Paradise isn't as expensive as Birds of Paradise, but it's got the same ability, and it can technically fix you a bit better since you it can give you the Green you might need.

Augur of Skulls is a real utility creature, it can chump reasonably well (as long as they don't have evasion), it can force anyone to discard 2 cards for only 1B (normally you'd pay 2B for this via Mind Rot, or perhaps Wrench Mind), you might target an opponent, but you can also use it to discard 2 cards if that's exactly what you want. There is also something like Putrid Imp that might do the same thing for only B, but it's not useful as a chump blocker.

multimedia on Zombies.

5 months ago

Hey, Gisa only having one haste source here makes her really slow to get going, if at all. Lightning Greaves, Swiftfoot Boots, Lavaspur Boots, consider maxing out on these haste sources? If you already control one then have more ways to discard away the others Collector's Vault, Putrid Imp?

There's some 2 drop mana rocks/cost reduction you could add to increase ramp Mind Stone/Jet Medallion, but I think you would be better off using these deck spots to improve potential early game reanimation. You have some reanimation, but what I don't see here are effects that can get Zombies into your graveyard to reanimate before you get Gisa as a sac outlet.

Collector's Vault, Diresight, Entomb, Unmarked Grave, Buried Alive, Lively Dirge, Putrid Imp these are spells you could potentially cast long before you control Gisa. Getting some cards into your graveyard a little faster helps Stitch Together's threshold. Can even play more potential early game draw Night's Whisper/Sign in Blood to get more than 7 cards in hand which then you can at your Cleanup step discard down to 7 cards as free discard to setup reanimation. If you're discarding creatures to reanimate then consider increasing lower mana cost reanimation Reanimate, Animate Dead, Persist, Necromancy?

Consider adding an earlier game reanimation plan to get Grave Titan onto the battlefield? Titan being a repeatable Zombie token source can hold down the fort until you get Gisa going. In the meantime, Titan could do damage to opponents. Archon of Cruelty also isn't a Zombie, but is an excellent reanimation target, who if you can control it in the earlier game can give you a huge advantage. When your Commander can create creature tokens and with Grave Titan, Altar of Bhaal is powerful repeatable reanimation when you have creature tokens to exile.

I hope this advice was helpful and if you're interested I offer more advice about what cards to consider cutting.

Balaam__ on Necron Artifact Mog Sesh

5 months ago

Thanks for the vote of confidence, Hmatzy, but unfortunately I’m definitely not the guy to ask here. I don’t play Commander and have basically no knowledge whatsoever of the format.

That said, I’m envisioning an engine that uses Desecrated Tomb coupled with a discard outlet like Putrid Impfoil and your Commander guy to really get some token action happening. Of course, I don’t even know if said cards are legal in the format, or if that’s even viable for EDH as a basic strategy, so take that with a grain of salt!

Jimmithee on no no no wait wait wait

1 year ago

Collection of suggestions from the thread, plus a few of mine:

Max out Griselbrand, and remove cityscape leveler and two Iona's. I'd recommend taking out persist and replacing it with Life / Death, for the sole reason that most of your reanimation targets are legendary. You should also add a playset of Putrid Imps to have a discard outlet on the ready, which could replace buried alive. Definitely replace the Sol Rings with Lotus Petal to make the deck Legacy legal, and replace The Stone Brains with something like Thoughtseize or Collective Brutality.

Probrably not the best reanimator target, but my personal favorite one is Akroma, Angel of Wrath :)

legendofa on Supernatural-inspired gy creature

1 year ago

What's the intent of the first ability? I don't know Supernatural at all, so it might be a flavor thing I'm missing. It also feeds the token creation ability a bit too well, especially with the second ability.

The second ability should be worded as a replacement effect: "If Strong-Souled Loxodon would deal combat damage, you may have it fight target creature (you don't control?) instead."

The token creation ability is too much. Turn 1, target yourself with Funeral Charm or Cry of Contrition or Putrid Imp or Entomb or Tome Scour or Careful Study or Faithless Looting or Burning Inquiry... A turn 1 13/13 with no card disadvantage and minimal setup, available in multiple colors, would break the game. The last clause helps a little bit, but it's still overpowered--Death's Shadow with zero risk and reduced color requirement.

Overall, this card might be accurate to what Supernatural has, but in M:tG, it's just overpowered.

carpecanum on Yuriko OP?

1 year ago

Library of Leng will keep you from discarding your extra cards and combos with Putrid Imp. Discard your highest CMC card to the top of your library and keep hitting people for max damage every round.

Spark Double can copy Yuriko so you get 2 card draws for each ninja.

Pilgrim's Eye gives you a land ETB, has flying so you can usually attack with it, then recast for 3 mana after you Ninjitsu

The Cauldron of Eternity, Curse of the Cabal and Needlebite Trap have a high CMC but you can also cast them cheap

legendofa on pauper spy dread return

1 year ago

Dread Return is going to be a common? Seriously? I've been trying to make Pauper Reanimator work for a long time, and this could be the breakthrough.

As far as the deck itself, in playtesting, I felt like the first few turns tended to be uninteractive, and I'm not sure what the intent of some of the tech pieces like Myr Retriever are. The mana is very smooth, but once or twice I got stuck with Lotleth Giant in hand, or Dread Return in the graveyard and only one or two available creatures, including unearth-able Dregscape Zombies. Maybe something like Putrid Imp could help?

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