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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Prismatic Vista
Land
, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Gminor7 on
Y'shtola Theorycrafted: Esper Experiment No. 9
1 week ago
Hello 0okm9ijn! Thank you for recognising the flaw on the lands. Yes. You're right and sorry for this late reply. Because when I saw your comment, I got panic to fix it quickly and search what it is the better to swap in. In the original list, it had a basic lands. But as the time goes by, I got rid of it out without thinking about Prismatic Vista. I change it into Morphic Pool now. Again, thank you.
0okm9ijn on
Y'shtola Theorycrafted: Esper Experiment No. 9
1 week ago
Greetings Gminor7. I'm trying to learn more about how to run advanced decks like this, and I found your instructions quite helpful. While playtesting the deck, I drew a Prismatic Vista, but upon looking at the decklist, I could not locate any cards able to be fetched by it. I am still studying advanced mtg, but am I correct in that assumption? Thank you in advance.
dgalarza on
1 week ago
Gatekeeper of Malakir is Sheoldred's Edict.
Since you're going so low to the ground, I would test out Aether Vial and see if that's something you like.
Bloodghast's landfall ability is hella busted. Prismatic Vista (or Fabled Passage if you're on a more sensible budget) could work amazing. Maybe Evolving Wilds can work in your meta if it's more laid back. The sacrifice trigger also works well with Fatal Push.
MTGBurgeoning on
Magar the Horrible
6 months ago
Thanks for commenting! Soooo, no barriers??? Okay, if that's the case, we begin with Urborg, Tomb of Yawgmoth and Cabal Coffers. The burst black mana production can pay for multiple 1 and B activation costs of Magar. As long as we're upgrading the land base, other considerations include the less costly Fabled Passage, Raucous Theater and Blazemire Verge, the pricier Bloodstained Mire and Prismatic Vista, and the reach-for-the-sky Ancient Tomb and Badlands. As for spells, there aren't too many pricy Magar-friendly spells that I can recommend here, which is one of the great investment advantages of piloting a Magar build. A lot of the most impactful Magar-assisted spells are bulk rares and mythic rares. However, I'm sure it wouldn't hurt the overall synergy of the deck by including Jeska's Will and Demonic Tutor. Those two cards would make Magar very, very happy. One less costly spell that I want to add is Call Forth the Tempest, but a copy has not crossed my path yet. Another consideration, although I do not recommend it, is Wheel of Fortune. I do not recommend it because I prefer to NOT put so many additional cards in the hands of my opponents, regardless of how much it may wreck in-game and in-the-moment strategies by opponents. Aside from these Magar-friendly cards, the only other cards I would offer as considerations are support cards like Bone Miser, Deflecting Swat, and Deadly Rollick. Once you complete your build, I would LOVE to see what you have! Happy brewing!!
CommanderNeyo on
LongLegs
7 months ago
If you are worried about Blood Moon, you could consider adding Prismatic Vista instead, so you can search for the basics before the moon hits.
Profet93 on
Sustainable Green Energy
9 months ago
Crucible of Worlds/Conduit of Worlds/Ramunap Excavator - Recursion for fetch lands. Those are your easiest ways to stack energy. Maybe even a Splendid Reclamation, but that's a bit much.
Lotus Cobra - Gas!
Azusa, Lost but Seeking/Exploration/Burgeoning - Extra land drops needed to utilize energy
Boseiju, Who Endures - Removal
Yavimaya Hollow - Regen/politics
Cryptic Caves - Draw, reuseable with crucible effects
Prismatic Vista > Terramorphic, budget permitting
Castle Garenbrig - Ramp
capwner on
Molten Opals
11 months ago
Xica Let me try to explain one more time, because I don't think you really made an effort to understand/read my last post.
Demo field taps for colorless and costs 2 mana to activate. That means you can't use it until turn 3. And when you do use it on turn 3, your opponent PROBABLY has a basic in deck, so at that point in the game it does nothing, that's what soft LD means.
So you've A. spent 2 mana to do virtually nothing to slow your opponent. and B. You run lands that don't fix your colors fast enough to cast your actually impactful spells on the turns where they matter. That's why it's bad here.
Ghost Quarter targeting your own indestructible lands makes it Prismatic Vista (with upside) + Strip Mine (sort of), so I have to strongly disagree with your take that it's inferior.
I recognize Fields are good cards in certain decks. They are grindy cards, great in a control deck for instance that likes to draw/go and needs something to spend their mana on. In this deck, by the time you get to the grindy part of the game where Field becomes good, you are so ahead on mana just from making land drops you really don't care about saccing the Ghost Quarter one bit. You care a hell of a lot if you can't make red mana on turn 2 though.
Field just is not worth it in this deck because of the low impact in early game and inefficient colorfixing, I am %1000 sure of this. If you want to build 8-field LD then please, be my guest. You can let me know how that performs for you.
Lionheart0115 on
wolverine
1 year ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
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