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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)







Deathdragon610 on Card creation challenge
3 years ago
Probably, I think taking away the trample or make the buff +1/+1 so it tops out at slightly better Overcome and it would be weaker, the fight is relatively fine, it’s already how Gruul removes creatures, and not sure what I would change the tutor to, maybe destroy target artifact or enchantment.
I’m going to remake it real quick
Confluence of the Wilds
Sorcery
Choose 3. You may choose the same mode more than once. • creatures you control get +1/+1 and gain trample until end of turn.
• target creature you control fights target Creature you don’t control.
• destroy target artifact or enchantment.
This feels better balance wise but may still be a bit strong
Continue challenge as is
seshiro_of_the_orochi on Wulfgar Combo
3 years ago
Tell me, TypicalTimmy, how much do you love that commander? I'm not sure I've properly understood it ;)
Also, after posting the two on your other thread: If you didn't include Moraug, Fury of Akoum and Goreclaw, Terror of Qal Sisma in your Wulfgar yet, you really should. Momo at worst doubles the total amount of combat triggers you get in a turn, and dropping 2+ lands per turn in Gruul is more than easy. Goreclaw is a repeatable Overcome that makes Wulfgar cost less.
There's exactly one reason I decided against building Wulfgar myself: I'd have had no reason to ever tune neither Momo or Goreclaw again, and I really don't want to be in that situation as both are near and dear to my heart.
Is your list up here yet?
discipleofgary73 on
It’s Worth the Rhys
4 years ago
Hi! Thanks for the upvote.
A few suggestions:
Overwhelming Stampede
rather than
Overcome
; Sure your deck has many weenies, but by the time you're gonna want a 5 cmc mass trample for the win, you'll probably have something with larger than 2 power out.
Rule of Law
is great for multiplayer, but
Curse of Exhaustion
might fit if you're gearing the deck for 1v1. If you are going for multiplayer, then
Kismet
works great at slowing opponents down without impacting yourself.
With the amount of PWs in the deck,
Ignite the Beacon
and
Oath of Ajani
might be worthwhile.
Phyrexian Rebirth
could be a good board wipe, especially if you have crazy token amounts. Especially funny if you can combo it with
Fresh Meat
. Also funny with
Requiem Angel
out - a card worth including on its own, especially if you end up juggling your own tokens for other things.
Hardened Scales
,
Gavony Township
, and
Bloodspore Thrinax
, could play nice with the +1/+1 subtheme.
Ashnod's Altar
is great for utilizing creature tokens to get more things out.
Tireless Tracker
might help with card draw later and gets some counters on its own.
The deck comp is pretty balanced, so
Traverse the Ulvenwald
might be effective.
Congregation at Dawn
and
Chord of Calling
are other tutor options if you find that the deck is more successful with particular creatures out.
I love swapping weaker tokens with
Emrakul's Evangel
(another fun fresh meat combo play). Of course, there is always
Divine Visitation
as well.
It's easy to go overboard on doublers, but I figured I'd give a shout out to
Primal Vigor
and
Second Harvest
.
Swords to Plowshares
for
Pacifism
; might be better in some scenarios and always allows you to target your own creature to get some life out of it if you need to or if you go for the lifegain route.
Speaking of the lifegain route, if you want to go for it, here's some things that could work well:
Phantom Nishoba
,
Wall of Reverence
,
Cradle of Vitality
,
Fumigate
,
Congregate
,
Blighted Steppe
,
Blossoming Sands
,
Gingerbread Cabin
,
Radiant Fountain
,
Graypelt Refuge
,
Kabira Crossroads
,
High Market
, and
Phyrexian Processor
. The land balance will need to be played with if you want to swap the basics for some of those. Also, most Ajani PWs will work well for a more lifegain focused deck.
Now, when I think token generation, I think artifacts for many things.
Thopter Assembly
,
Genesis Chamber
, and
Summoning Station
come to mind. If you end up with more artifact tokens, you can use them with things like
Krark-Clan Ironworks
and
Kuldotha Forgemaster
. Also help with things like
Dispatch
.
Annnnnd one more suggestion if I haven't overstayed my welcome. Funny things can happen in token decks that put out a lot of creatures when you play
The Great Aurora
. Usually gives you a much stronger board state than opponents - might want to have a safety
Reliquary Tower
in for that hand size though!
Sorry if I doubled up on anything you had already considered!
Crodino95 on
Omnath, Locus of Creation - High Powered no combos
4 years ago
Nice one, some suggestions:
- Overrun is a strictly better Overcome except for the and it's still budget-friendly; this is an easy one since you should'nt have problems with mana fixing.
- Emeria Shepherd is nuts in the very late game, and I don't see many mana sinks for that part of the game in your list. On the other hand I don't know what to cut, maybe consider her if you find yourself with like 15 mana open and nothing to do with it too often, or if you have problems with recursion and mass removal.
- Even if Retreat to Emeria is a strictly worse Felidar Retreat, I think it is still worth running as it can easily win games in decks like this. Same problem with what to cut tho.
eirvandelden on
Earl of Squirrels, I've got the golden nut
4 years ago
5dollarMTG on
$5 Budget Zoo
4 years ago
I originally had Overrun in here HyrdaDOOM666 but had a hard time consistently hitting three green sources on turn 5. Had a bit more luck with Overcome, but even then I often didn't hit five mana until it was too late.
Optimator on
The Clockwork Menagerie
4 years ago
ghostofsparta, thanks for the advice! Oviya is dope. As I mentioned in my description, I just find her fascinating. If you like my version be sure to up-vote it ;)
I've noticed the same thing with Oviya; her presence is kind of tertiary but a nice mana sink. Sometimes she serves as a good lightning rod because people don't realize how expensive her abilities are.
I know Skyshroud Claim is better--just didn't have one on-hand when I built the deck. It's been reprinted in the last few years but it used to be out-of-budget so I never bought any, like I did Explosive Vegetation. I don't know if you saw, but Soul of New Phyrexia and Wrap in Vigor are on the short-list for swaps for exactly the reason you stated. I haven't really fiddled with the deck in a long time since it's kind of one of my lower-powered decks to whip out with beginners. That said, I've had some extremely explosive games where I quickly crush out of nowhere, belying the deck's budget.
That's a good point about Inspiring Statuary. I've kind of scrapped the idea of Artifacts Matter, but including those three would keep some of that flavor while still being viable. I'll keep it in mind when I retool for sure!
Overcome is one I forgot about. Thanks! Arasta of the Endless Web seems good too.
I have an Oketra's Monument but it seemed too cute at the time I built the deck. Do you run it? Thoughts?
ghostofsparta on
The Clockwork Menagerie
4 years ago
Ah, a fellow Oviya player. Warms my heart.
I've found that it's best to use her first ability as a last resort mana sink, casting the other spells in my hand first. I usually start spitting out her constructs ASAP so I can start punching face. And yes, you will look scary when your board is filled with tokens. Comes with the territory.
Find a copy of Skyshroud Claim and replace Explosive Vegetation with it, or run it alongside. Adding in that Wrap in Vigor and Soul of New Phyrexia can help against board wipes, but mainly you deal with board wipes by just recovering afterwards. If you do decide to use Inspiring Statuary then Throne of the God-Pharaoh and Genesis Chamber become much better here. Even if your opponents get a few creatures off of Chamber, they won't put up much of a fight when you steamroll them. Also, getting some extra life drain could make the overrun play easier later. BTW, Overcome is another of these overrun effects.
I'm testing Arasta of the Endless Web and Wilderness Reclamation in my build. I imagine Arasta getting out of hand quickly if not dealt with, and Wilderness allows you to play a spell AND use Oviya in the same turn cycle. Cheaper than Seedborn too, money-wise.
Secret artifact tech: Oketra's Monument. Sure, you don't get the cost reduction, but otherwise it's basically a one-sided Genesis Chamber.
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